Posts for mz


mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
You only need to use this command line:
mame-rr <game> -aviwrite <video.avi>
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Yes, I would love to have something like this. I've been wanting to modify emulators to add canvas with sizes bigger than the native resolutions, for example for doing things similar to Atlas Videos, but in real time. If I had more screen state for games like Metroid II, I think I would enjoy them more. My idea was just to have a simple function like ResizeCanvas(width, height) that one would put at the start of the script, but your idea would work too for this (provided that you can hide the main window or put the new canvas in full screen.) There are a lot of things that one could do to improve old games with Lua if emulators had more screen space. :D
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
At least there are two clear things now: 1. Most people seem to get very defensive when someone just asks if the community could be dying. 2. There seems to be a higher percentage of people with low IQ. That includes the moderators, unfortunately.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Anty-Lemon wrote:
Imo it's arguable there's a decline there. The most online count has been very high for the past few years; maybe they're just using IRC or something more often now
In 2014 there was only the half of new posts than there was in 2012 and less than one third of 2007's. I'd say it's a decline. "Most online" are just 1-day anomalies of some big websites linking certain popular projects (that FF7 NES hack, big Japan-only RPG translations, etc.), so that column can be safely ignored.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Romhacking.net's forums have this nice page if you're logged in: http://www.romhacking.net/forum/index.php?action=stats#stats There you can see a slow decline of interest in ROM hacking. It would be nice to have something like that for these forums.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
The answers are in plain sight if you look at the source code:
Language: c

01. C 02. F 03. A 04. C 05. A 06. A 07. E 08. B 09. F 10. D 11. B 12. C 13. A 14. E 15. F 16. E 17. D 18. B 19. E 20. C 21. D 22. A 23. B 24. C 25. D 26. A 27. D 28. E 29. C 30. F 31. A 32. D 33. C 34. E 35. F
Also this:
Language: c

if((aar >= 18 && aar <= 34)||(aar >= 35 && aar <= 44)) { if(pts=== 9) {return "85 , joka on korkeampi kuin 15.9 prosentilla väestöstä";} if(pts=== 10) {return "90 , joka on korkeampi kuin 25.2 prosentilla väestöstä";} if(pts=== 11) {return "91 , joka on korkeampi kuin 27.4 prosentilla väestöstä";} if(pts=== 12) {return "95 , joka on korkeampi kuin 36.9 prosentilla väestöstä";} if(pts=== 13) {return "97 , joka on korkeampi kuin 42.1 prosentilla väestöstä";} if(pts=== 14) {return "100 , joka on korkeampi kuin 50.0 prosentilla väestöstä";} if(pts=== 15) {return "101 , joka on korkeampi kuin 52.7 prosentilla väestöstä";} if(pts=== 16) {return "103 , joka on korkeampi kuin 57.9 prosentilla väestöstä";} if(pts=== 17) {return "106 , joka on korkeampi kuin 65.5 prosentilla väestöstä";} if(pts=== 18) {return "108 , joka on korkeampi kuin 70.3 prosentilla väestöstä";} if(pts=== 19) {return "110 , joka on korkeampi kuin 74.8 prosentilla väestöstä";} if(pts=== 20) {return "113 , joka on korkeampi kuin 80.7 prosentilla väestöstä";} if(pts=== 21) {return "115 , joka on korkeampi kuin 84.1 prosentilla väestöstä";} if(pts=== 22) {return "117 , joka on korkeampi kuin 87.1 prosentilla väestöstä";} if(pts=== 23) {return "119 , joka on korkeampi kuin 89.7 prosentilla väestöstä";} if(pts=== 24) {return "121 , joka on korkeampi kuin 91.9 prosentilla väestöstä";} if(pts=== 25) {return "123 , joka on korkeampi kuin 93.7 prosentilla väestöstä";} if(pts=== 26) {return "125 , joka on korkeampi kuin 95.2 prosentilla väestöstä";} if(pts=== 27) {return "128 , joka on korkeampi kuin 96.9 prosentilla väestöstä";} if(pts=== 28) {return "130 , joka on korkeampi kuin 97.7 prosentilla väestöstä";} if(pts=== 29) {return "131 , joka on korkeampi kuin 98.1 prosentilla väestöstä";} if(pts=== 30) {return "133 , joka on korkeampi kuin 98.6 prosentilla väestöstä";} if(pts=== 31) {return "135 , joka on korkeampi kuin 99.0 prosentilla väestöstä";} if(pts=== 32) {return "138 , joka on korkeampi kuin 99.4 prosentilla väestöstä";} if(pts=== 33) {return "140 , joka on korkeampi kuin 99.6 prosentilla väestöstä";} if(pts=== 34) {return "143 , joka on korkeampi kuin 99.8 prosentilla väestöstä";} if(pts>= 35) {return "145 , joka on korkeampi kuin 99.9 prosentilla väestöstä, eller mer";} } else if(aar >= 45 && aar <= 55) { if(pts=== 9) {return "86 , joka on korkeampi kuin 17.5 prosentilla väestöstä";} if(pts=== 10) {return "91 , joka on korkeampi kuin 27.4 prosentilla väestöstä";} if(pts=== 11) {return "92 , joka on korkeampi kuin 29.7 prosentilla väestöstä";} if(pts=== 12) {return "96 , joka on korkeampi kuin 39.5 prosentilla väestöstä";} if(pts=== 13) {return "98 , joka on korkeampi kuin 44.7 prosentilla väestöstä";} if(pts=== 14) {return "101 , joka on korkeampi kuin 52.7 prosentilla väestöstä";} if(pts=== 15) {return "102 , joka on korkeampi kuin 55.3 prosentilla väestöstä";} if(pts=== 16) {return "104 , joka on korkeampi kuin 60.5 prosentilla väestöstä";} if(pts=== 17) {return "107 , joka on korkeampi kuin 68.0 prosentilla väestöstä";} if(pts=== 18) {return "109 , joka on korkeampi kuin 72.6 prosentilla väestöstä";} if(pts=== 19) {return "111 , joka on korkeampi kuin 76.8 prosentilla väestöstä";} if(pts=== 20) {return "114 , joka on korkeampi kuin 82.5 prosentilla väestöstä";} if(pts=== 21) {return "116 , joka on korkeampi kuin 85.7 prosentilla väestöstä";} if(pts=== 22) {return "118 , joka on korkeampi kuin 88.5 prosentilla väestöstä";} if(pts=== 23) {return "120 , joka on korkeampi kuin 90.9 prosentilla väestöstä";} if(pts=== 24) {return "122 , joka on korkeampi kuin 92.9 prosentilla väestöstä";} if(pts=== 25) {return "124 , joka on korkeampi kuin 94.5 prosentilla väestöstä";} if(pts=== 26) {return "126 , joka on korkeampi kuin 95.8 prosentilla väestöstä";} if(pts=== 27) {return "129 , joka on korkeampi kuin 97.3 prosentilla väestöstä";} if(pts=== 28) {return "131 , joka on korkeampi kuin 98.1 prosentilla väestöstä";} if(pts=== 29) {return "132 , joka on korkeampi kuin 98.4 prosentilla väestöstä";} if(pts=== 30) {return "134 , joka on korkeampi kuin 98.8 prosentilla väestöstä";} if(pts=== 31) {return "136 , joka on korkeampi kuin 99.2 prosentilla väestöstä";} if(pts=== 32) {return "139 , joka on korkeampi kuin 99.5 prosentilla väestöstä";} if(pts=== 33) {return "141 , joka on korkeampi kuin 99.7 prosentilla väestöstä";} if(pts=== 34) {return "144 , joka on korkeampi kuin 99.8 prosentilla väestöstä";} if(pts>= 35) {return "146 , joka on korkeampi kuin 99.9 prosentilla väestöstä, eller mer";} } else { return "ligger utenfor området testen er beregnet på. Vi regner med å utvide dette området så snart vi har samlet mer data. Prøv igjen senere!"; } }
If you can't answer at least 9 correctly, you are an idiot.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I'm pretty sure they tried with all the same exact files (that is: same game files, OS files, DOSBox configuration files, etc.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Warp wrote:
Please remind me again why DOSBox can't be used for TASing. (DOSBox is a 100% emulated environment so it's completely independent of the system that's running it.)
It turned out that DOSBox wasn't "a 100% emulated environment so it's completely independent of the system that's running it." Bisqwit added the necessary tools, but this happened: someone would make a TAS on their system and could play it back perfectly all the times, but then that same file would desync on every other different system.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
http://tasvideos.org/EmulatorResources/Using.html#ResumingRecordingOfAMovie This link should be in a really huge red font at the top of every page... This question gets asked almost everyday.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Patashu wrote:
You literally can't half-finish a TAS and finish it in a later session in MAME-RR? That seems like a pretty big oversight to me if true...
I'd say you can't even start a TAS in MAME-RR. But it's not an oversight. The project was barely started (and quickly abandoned) and I was focused on making it usable for the making of combo videos (with macros), so Read-Write mode was just lower in the priority list and it never got made.
CountNeko wrote:
I'd like to use FinalBurn Alpha rerecord but Salamander doesn't even show up in the game list.
They added it in a newer version of the official program: http://www.barryharris.me.uk/article_view.php?id=198 So if anyone ever updates the rerecording version, it will have it. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: Writing to movies in mame-rr
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
There's a checkbox in the Replay Movie dialog that says "Read-Only" or something similar, although I think it doesn't do anything. So... Probably "Read+Write" mode was never added. Don't use this emulator.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
I wrote this unnecessarily long and messy script for Tails Adventure to create maps, view hitboxes, take screenshots, and other stuff: http://pastebin.com/XZfwkwDe I used it mainly just to take a screenshot for each frame and write the X and Y coordinates of the game camera, so I could make some videos: https://www.youtube.com/watch?v=FOmlQk8X0UQ I also liked how the maps looked after Tails had gone all over them: (Sorry for the long image, I can change it to a link if anyone finds it annoying.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
feos wrote:
But if there is a geek who can finish it, why not?
I imagine that if someone can actually do something with this, it will be completely low quality, since you can't even do the most basic things for a TAS, as I said in my previous post. Also, most ROMs for specific old versions of MAME are very difficult to find.
feos wrote:
I don't know if you're still interested in this project, but it'd be amazing if you were.
I'm not interested anymore, but the MAME code is a ton better now, there's the libretro thing, MAMEHub to steal code from, etc. so it should be quite easy to have MAME TASing nowadays.
Dark Noob wrote:
MAME-RR currently can't support a TASing because the saves and loads that desync all the time,I remember that the emulator to PS2 TASing (pcsx2-rr?I didn't remember the name now lol) have the same problems when we are trying to TASing,is this the problem with the versions of the emulators?
PCSX2, as I understand it, is full of code hacks to make it faster and to make some games work without being able to know well the hardware. These hacks are what make it hard to sync. MAME (and MESS), on the other hand, is 100% deterministic, as things like MAMEHub or the thousands (non-TAS) runs that people have made with it show. It should never desync if tools are added correctly. The problem I had at the time was that the savestate handling code was everywhere, there were even some parts in OOP C++ and some in regular C, so when you were trying to make a TAS, it would sometimes load a savestate at the beginning of a frame, then load it at the end of one, sometimes in the middle, and stuff like that.
Fortranm wrote:
I found out it's only in 0139, and I was using 0144.
I see. I don't even have 0144 on my disk, so it probably was completely useless. I didn't even recall that I tried to update MAME-RR at some point... According to this, I was not able to do it: https://code.google.com/p/mame-rr/source/detail?r=159 :D
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Fortranm wrote:
To be honest, I couldn't even figure out how to configure the button for frame advance in MAME-rr. Is it really in Input(general)?
Yes: Input (general) -> User Interface -> Frame Advance.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Reasons why you shouldn't accept MAME-RR runs: * It's an extremely old version of MAME. You can't even find most of the correct ROMs for it anymore. * The rerecording doesn't work. Sometimes it *may* seem like it's working, but if you try to do anything remotely serious (like pausing, frame-advance just once, save/load a state), it will always desync. * The rerecording code is awful. MAME was in the middle of moving from C to C++ (and I hadn't even heard of object-oriented programming at the time), so everything will have to be rewritten from scratch to make a new version. * MAME had hundreds of source files (the input file was a huge 6000-line file) and it took several hours to compile in my computer at the time, so I never took it very seriously. I was only interested in having Lua scripting, I think. All in all, it lacks all the features of a rerecording emulator and the code was the worst piece of trash, so nothing of it can be reused to update it to the newest MAME version.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: mame-rr "ɹoɹɹǝ ǝzıןɐıʇıuı ɯɐɹboɹd ʇsǝʇ" screen
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Gamer Maiden Sonia wrote:
Or maybe there are different alternatives around this problem, but I can't think of anything. Can someone help me please?
Press any button.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
natt wrote:
Due to obsessed ADD crybabies, BIOSes are generally eliminated or skipped here at TASVideos. This does skew the value of hard resets on many consoles. /me shrugs
Also, due to crybabies who have never bothered to make a TAS or code an emulator. Maybe if these annoying crybabies would get off their high horses and actually do something useful, they would have added the BIOS screens a long time ago to all our emulators. On the other hand, I'm not one of those who've never made a TAS and who only get satisfaction from replaying other people's TASes on real hardware to brag to other communities like SDA that our TASes can be made on real consoles too etc. etc. I only make/watch TASes for fun and couldn't care less about having a BIOS screen or not. By the way, the PlayStation has two long and boring BIOS animations... When you need to replay your TAS a million times from the beginning without being able to fast-forward, you start to have suicidal thoughts.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
dw0914 wrote:
Anyhow, why wouldn't you want to start from current state / memory card?
Because anyone can hack a savestate or a memory card, but if you start from power-on it's 100% cheat free.
dw0914 wrote:
What are you supposed to do, start recording a movie from Power On and never stop recording for the many hours it takes to complete a game?
Yes. Or:
dw0914 wrote:
Can you make one giant movie that spans the entire game, stopping recording and restarting it later on?
Yes.
dw0914 wrote:
a playthrough of FFT with re-records would take many, many hours to record...
Yes. Some people even take a few years to make a simple TAS.
dw0914 wrote:
It would particularly suck to spend a few weeks making an optimal movie only to finish and find out that it doesn't play back properly...
Well, that's why you test it once in a while to see if it desyncs. Read this: http://tasvideos.org/GenericTips.html and the other pages there. I think this one (http://tasvideos.org/1835M.html) is the longest movie on this site, so this emulator should be able to sync your game properly too.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
You can see there what he uses ("Recorded From: Power-On"...) I don't know why you're trying to start a movie from a savestate or a memory card...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Go here: http://code.google.com/p/fbarr/downloads/list Get the file "FBA-RRv002-bin.7z". That was the last version with this function enabled, if I recall correctly.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Jungon wrote:
the blue guy kept going on wrong directions like it holds buttons down, or locking
Eh... It seems this bug was already present in the latest Dega version by klmz (I based mine on that one.) What's happening is that the key config dialog is wrongly mapped... The "Normal" direction keys for P2 are actually "Autohold" and vice versa. So, you have to clear them and map the P2 "Autohold" keys instead. Lua scripting only crashes randomly when you start a script... So once you have it loaded, it shouldn't crash anymore. :P
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Jungon wrote:
Is it hard to come up with a Dega 1.16 MAME version that adds 2 player commands to the lower right side of the screen? (don't know how I didn't think of it before) +_+
As a temporary solution, you could use my version of Dega, which is probably absolute garbage, but has (a very poor implementation of) Lua scripting, and use a script like this one:
gui.register( function()
	buttons = joypad.get(2)
	local gui_x = 200
	local gui_y = 160
	if buttons["left"] then gui.text(gui_x,gui_y,"<") end
	if buttons["up"] then gui.text(gui_x+9,gui_y-9,"^") end
	if buttons["down"] then gui.text(gui_x+9,gui_y+9,"v") end
	if buttons["right"] then gui.text(gui_x+18,gui_y,">") end
	if buttons["1"] then gui.text(gui_x+27,gui_y,"1") end
	if buttons["2"] then gui.text(gui_x+36,gui_y,"2") end
end)
Here's my version of Dega: http://code.google.com/p/dega-s/ (haven't been really tested at all, I only know that Lua crashes *very* often.)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: RAM Search is incredibly broken...
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
adelikat wrote:
Which is YOUR googlecode project? The FBA google code? or your personal one that has the latest release in it? IMO, the current SVN of FBA should be branched to a 4.2 branch (or whatever I called it), and the one in your personal SVN should be moved in as the main svn project
My personal one has been the main one for a while now. Version 4x is a piece of shit; crashy as hell. (Yes, even worse than v5.) If I could, I would eliminate every trace of it from the Internet. Also, I'd prefer if you (and/or the other developers) would start a new Google Code project with your own versions of FBA-RR and PCSX-RR (using different names, please, to avoid confusion.) This would be better for me (as I won't have to live through the FBA v0.0.4.2 hell again, or those broken PCSX builds...) and all of you would have more freedom, without having an asshole telling you what to do or don't do. You should also remove me as a the moderator of these sub-forums, as you will now be the leader of these projects, and I won't read these forums in the future.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: Dream Team Contest #3!
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
Truncated wrote:
Tentative: mz - only Gens, FCEUX or Snes9x Tentative is a list for people who put caveats in their post.
I had put one more caveat in my post:
mz wrote:
I can participate if we use Gens, FCEUX or Snes9x, and the contest doesn't run for more than two weeks...
I'm not participating this time... Good luck to all who will participate.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Post subject: Re: RAM Search is incredibly broken...
mz
Experienced Forum User, Published Author, Player (79)
Joined: 10/26/2007
Posts: 693
DarkKobold wrote:
Anyone who has used FBA to do anything serious knows that Ram Search is pretty broken at the moment.
People who have read the release notes for v0.0.5 know that too: "RAM Search is very slow because FBA-RR can't filter addresses, so you may want to use MAME-RR to find them (.wch files are 100% compatible between both emulators.)"
DarkKobold wrote:
In sek.cpp there is a function all drivers call to setup memory regions.
I don't remember exactly, but I think sek.cpp is only called by drivers that use the M68000 processor. All the other drivers should have a similar *MapMemory function...
DarkKobold wrote:
Then, RAM Search could automatically cull the list down to those regions. This is where my coding skill falls apart. I don't know how to mess with RAM_Search, much less have an adjustable list size that RAM_Search.cpp could see.
In cheat.cpp there's a function called "bool IsHardwareAddressValid(HWAddressType address)". Right now, it only returns true if "address <= cheat_subptr->nMemorySize". So, once you've modified every driver to add support for this, just add another similar condition like this one: "addressType == SM_RAM".
DarkKobold wrote:
Changes in Red.
I can't see any red...
DarkKobold wrote:
I can't compile the MinGW version, so I am SOL on these changes.
You can always compile the MSVC version. But if you don't update it to the latest official FBA core, please don't upload your build to my Google project.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.