Posts for parrot14gree


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I really know how hard to redo they. Ideas In astro stage Sniper Joe((スナイパージョー) stand on the ladder,right side wall can zip-down and then change weapon to rush lose ~11frames
sparky wrote:
It has been a long time, parrot14green :) Furthermore, I found a improvement in Cold revisit. (First and second screens)
:) Let me understand perhaps screen 11 in Cold should work in the same way(air walk under ceiling). Fail,unable to find the suitable position to zip. I will keep finding where can be improved recently.[/s]
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klmz wrote:
Is it possible to collect all CDs in Dynamo stage without L.Bolt and W.Burner? That would enable a new route: Museum->Ice->Astro->Tengu (take the upper path)->Shop->Dynamo (only once)->...Tengu (revisit)->... This new route should be shorter because there is a long autoscroller section in Tengu stage that you have to go through twice anyway, and you wouldn't lose much time without L.Bolt when you first time visit this stage.
It's impossible to collect CDs without L.Bolt and W.burner in dynamo stage. Because of the box block cd before mini-boss room. No L.Bolt no zip-down. Improve burner 55 frame http://dehacked.2y.net/microstorage.php/info/14007743/R%26F%20100CD%20Burner2.smv
Experienced Forum User, Published Author, Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
Experienced Forum User, Published Author, Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
sparky wrote:
What great glitches, parrot14green! By the way, are you making any TAS now? I'd like to watch your work ;)
I have no plan to TAS any games so far :)
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http://dehacked.2y.net/microstorage.php/info/271727486/Mega%20Man%20X%20%28U%29%20%28V1.1%29-bk-gate3.smv The WIP show you both methods to enter a wall 1) Require ladder and charge ice. At 3004,6767 frames. 2) Require top-lef or top-right corner and charge ice. At 8010,8643,10587,11149,12721,13184 frames. And zip horizontally by wobble Megaman. And this WIP -> skip re-boss fight. It seems to the camera not in the correctly position cause the bug. note:I did the boss appear on purpose.If you don't want to see the boss that go ahead and not jump too height when you in the boss room.
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lxx4xNx6xxl wrote:
I know this has nothing to do with a 100% but, how does this work? It would be useful for any% though. Also it happened to Tiki and RaijinXblade before. So it not edited. http://www.youtube.com/watch?v=bp4yN0rpuOU
I have arrived at the place of the boss gate and then zip vertically from there. So megaman re-start from boss gate when he die.
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Improve so quickly,pretty entertaining. Wait another run from you.
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FractalFusion wrote:
sameasusual wrote:
Why was Rush Search summoned in the Wily Machine fight? I saw it dig up a small weapon refill (2 units) Was this for Remote Mine? [which at last visibility, had two (2) bars remaining from the Groundman fight] How many bars are needed to use R. Mine? 3 or 4?
Just before he used Rush Search, he used a Remote Mine, so now he has 0. The point of using Rush Search is to dig up a small weapon refill. When there are 0 bars, Rockman fires a buster shot. Then he grabs the refill (0->2), then fires a Remote Mine. This is the only way a buster shot and Remote Mine can appear on screen at the same time.
Thanks to your explain.
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henke37 wrote:
parrot14gree wrote:
Despite I know how to glitch graphic,but I still don't understand why.
The start of any bug report is to document the what and when. We know the what (garbled graphics) and you know the when. When you know the when you can start looking at related stuff and go from there.
I hava written how to perform the glitch in there and there When I made this run again I found the bug is triggered by T.blade. It's the question why T.blade could trigger the bug.
Sonikkustar wrote:
There seems to be a lot of blank frames at the end of the movie that arent neccesary. How come theyre there?
It's the same trick to mess graphic up by T.blade.
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henke37 wrote:
Didn't dynamo man stop blinking here and there? I will just assume that the fight was faster that way or that he was invisible none the less. Can someone please explain why the graphics get corrupted, this time?
Despite I know how to glitch graphic,but I still don't understand why.
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NrgSpoon wrote:
I noticed the midair jumping in Pirate Man with L.Bolt (around 53100). Why don't you use that more? I think a good place for it is the museum revisit, instead of waiting for the raft.
I review the place,maybe it can save some frames in there. Usage L.bolt->PAUSE->select rush when change the raft to the big ship. Thanks to your opinion.
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The last one hit make me laugh,very smart.
Experienced Forum User, Published Author, Active player (251)
Joined: 3/12/2006
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Awesome yes vote! I can't believe what have I watch...
Experienced Forum User, Published Author, Active player (251)
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sparky wrote:
Burner (bit), Pirate remake and Tengu done. http://dehacked.2y.net/microstorage.php/info/1674720528/RnF_tengu.smv I improved about 400 frames thanks to into lower corner trick.
http://dehacked.2y.net/microstorage.php/info/1903265311/RnF_tengu1.smv Saving one pause time in teguman stage. It's because of differece Y-axis(7E0C08).
sparky wrote:
parrot14gree wrote:
This trick can mess up the screen and shot weapon from stange position.
It's interesting phenomenon! But, I'm afraid of this type glitch likely to cause serious problem to continue playing game.
I don't know what kind of the problem do you worrid about.
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sparky wrote:
Thank you very much! This is a great run! Screen in the second time intro and astro is strange. What is this!?
I had gotten a mention in my Submission #1804.glitches->other This trick can mess up the screen and shot weapon from stange position. step: 1.shot burner and don't do slide 2.jump at least 4 frame before the burner is disappear 3.when the burner is disappear change to T.blade and release jump button in the same time. 4.two resultes as below 4-1.don't do anything,you will see the character walk or slide or grab or restart in the air. 4-2 don't do anything about 4 frames and then press L or R button and shot,you will see the weapon appear in the strange position. This trick is useful in many places,such as groundman level...etc
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sparky wrote:
That's a nice zip route! I don't understand usable conditions of going into ground glitch by I.Wall well. First, belt conveyor. Second, moving block and left or right lower corner? Third, in pirate level, is it a water surface of appropriate height and left or right lower corner? And, couldn't you upload your all of WIP? I don't want to remake any longer...
This is my wip end in groundman. http://dehacked.2y.net/microstorage.php/info/800610846/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-Ground-Start20.smv
Experienced Forum User, Published Author, Active player (251)
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sparky wrote:
Burner remake and Pirate done. http://dehacked.2y.net/microstorage.php/info/646338993/RnF_pirate.smv 160 bolts is necessary before Magicman (or King fortress?) to buy High speed charge and another Shock guard although it became severe.
klmz wrote:
Is there any plan for a new "100 CDs" run?
I'm not going to make it. Parrot14green may be making it now.
Yes,I am. The last one trick of I.wall will show you how to force character into corner in pirate level. http://dehacked.2y.net/microstorage.php/info/113079713/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-pirate.smv
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woabclf wrote:
Do not know the boss fights (burnerman) Can 1 Hit KO Boss?
I think the answer is no.
sparky wrote:
parrot14gree wrote:
perhaps this route is better. http://dehacked.2y.net/microstorage.php/info/88030632/RnF_burner1.smv
What a wonderful improvement! I found a new(?) glitch thanks to your improvement. http://dehacked.2y.net/microstorage.php/info/1306397180/RnF_ceiilng_glitch.smv I.Wall zipping is usable without upper left or upper right corner. I don't know whether there is a place where this is useful.
I never know slide on the ceiilng like this is possible for rockman. http://www.youtube.com/watch?v=Ki-qQXPvyjs Improve somewhere like this link,change L.bolt to slide.
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sparky wrote:
Burner done. http://dehacked.2y.net/microstorage.php/info/969756315/RnF_burner.smv I couldn't go second zip route (around 34400 frames) by using one I.Wall. Is it possible? Two I.Walls can do it although it's slower than using L.Bolt.
perhaps this route is better. http://dehacked.2y.net/microstorage.php/info/88030632/RnF_burner1.smv I haven't counted how many frames should gain.
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woabclf wrote:
parrot14gree wrote:
You are in the coldman stage Pick up the first piece of cd Not necessary For the second coldman stage can use ice wall bug
Two reasons why me go here to collect the cd. 1.Afraid of not enough bolts. But I was wrong,I had collected 520 bolts before dynamo fight. 2.Usage I.wall bug. Do you mean use I.wall cross-screen of ladder,right?if it's,it doesn't work.
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sparky wrote:
parrot14gree wrote:
1.The second zip of belt could avoid damage from fire metall. 2.after mini-boss(Securi-Eyes) first zip of belt,you should use I.Wall close to left side,not box.
I tried it, but I couldn't succeed. 2: The ceiling is obstructive to use I.Wall.
parrot14gree wrote:
3.Usage I.Wall instead of C.Vision is better.
Where does it mean?
Dynamo boss fight. http://dehacked.2y.net/microstorage.php/info/1701395166/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-dynamo.smv
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Sonikkustar wrote:
Nice WIP! I liked Dynamo's Stage the most. sparky, Do you have any plans to make a new 100 CD TAS? It seems like you could save a lot of time with the new tricks you're using.
Sonikkustar,actually I have re-make this run about six months ago,and now is in ground level.
sparky wrote:
Dynamo level has be done. http://dehacked.2y.net/microstorage.php/info/128910124/R%26F_dynamo.smv
1.The second zip of belt could avoid damage from fire metall. 2.after mini-boss(Securi-Eyes) first zip of belt,you should use I.Wall close to left side,not box. 3.Usage I.Wall instead of C.Vision is better. Nice WIP.
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sparky wrote:
Thank you uploading a movie file! Route might be it. Of course, I'm going to use instant kill trick you found! By the way, I have some question. 1: Can this trick use in any other places? 2: Shock Guard is usable only once. When of timing that uses it is best? 3: I don't know it is possible to collect necessary bolts, if I could buy Hyper Charge and another Shock Guard, it become faster than not buying?
1.Other similar places is like the belt in king1,require ice and moving object. 2.I haven't test it already,but there are three places in my thought. a.Magicman:The same as my last published run. b.Groundman:Usage As fractalfusion published run. c.King1:A sink place with spike. 3.I have cllected 520 Bolts before dynamo boss fight,I think bolt is no problem. I don't think you will need to buy Shock Guard again cause there are no suitable places to use between bunner~tengu except buy it after ground.
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sparky wrote:
Thank you very much! http://dehacked.2y.net/microstorage.php/info/1013435759/R%26F%20dynamo%20wip.smv
Not bad,air walk in cold stage and improve the battle in astro. http://dehacked.2y.net/microstorage.php/info/1960031816/Rockman%20%26%20Forte%20%28J%29%20%5B%21%5D-Astro-BlockZip.smv When you have beat dynamo,the remaing route you choice is bunner->pirate->tengu->ground->magic,right?
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quickly reply... http://www.youtube.com/watch?v=PTLurhyr77g this trick is not easy to use. any questions feel free to ask me.
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