In the DOS version of Zeliard, if you input F9 you can adjust the speed of the game going from 0 to 9. I am unsure if this counts as a debug option or as a cheat. The manual only states it as a command key.
I found a segmented run which uses the different speeds, the SRC runs only seem to be set to one speed.
Link to video
EDIT: Added a scan to the manual due to a request: http://www.sierrahelp.com/Documents/Manuals/Zeliard_-_Manual.pdf
yep vote
to put it in simple terms becuse i don't think anyone wants me to write a whole blu-ray featurette on this tas. this is a tas for the casual viewer, meaning; this has a good mix of skips n technique which is a great recipe for immediate enjoyment for people unaware about the nuances, and as a person who only played this game once or twice, i can safely say i was really entertained by this tas and the gameplay.
Link to video
Something like that has been tried, though I would note the person in question (is in the comments of the video) who experienced the glitch said their cartridge was askew, which seems like the most likely answer.
whilst i think they count as different games, i decided to ask a friend who has (well had at the time) no clue about the situation: "they look like different platformers on different systems with different codebases with the same skunk protagonist"
also on the tas, its rly good imo.
Megami Ibunroku Persona is a well loved start to a game, selling 200k copies in Japan on its first week. It started a cult series that has now blown up into the stratosphere of fame.
Revelations: Persona is the scuffed bastard offspring of that game. It is generally faster over the japanese due to less textboxes (i have not fully tested this becuse its still alot of them) and lowered enounter rate (though this might prove moot.) So what's fun about TASing a 7 to 8 hour rta run, good question.
i dunno
I'm in the early stages, so alot is gonna expand once I find the ideal persona fusion and fight count, (more on that later.)
RUN STRATS:
Right now, it's just the rta strats. There isn't any major glitches I can find, (might be on the japanese side of the internet but man I do not know how to read.)
SMOL STRATS:
The biggest is that you are able to bump into walls, to avoid encounters. As seen in the second video (my first attempt before switching bios into the reccommended ones), which only needs to do one bump to finish the first hospital dungeon.
Textboxes are drawn with character each frame, so the best time to press x is one frame before the text box is fully drawn, which is usually the second last letter. (Though some of them seems to have a space at the end, meaning some of them doesn't hold up to the usual trick, however it is just moving the press one frame forward.)
THEORIES:
The big one if there is no major glitches found, is that you only have required 8 fights in total (all boss fights), however these boss will quickly outgrow you in levels. Either we are able to cheese all of the fights or finding an ideal fight amount to have enough xp for the finish.
I'm testing cutscenes transitions into gameplay, if I find a way to forcefully get into gameplay, alot of stuff might be skipped (though this might just prove moot if no strat or glitch is found)
also there is a debug mode in this game so it will be fun trying to mess around with that to theory craft n stuff
https://tcrf.net/Revelations:_Personavideoz:
where the game is up to now, no real big strats or deviating from the opening minutes of the rta run.
Link to video
first attempt with a perfect(?) hospital run
Link to video
Great work on the TAS, however as you said it is improvable and therefore it is not acceptable, relevant part for that in the guidelines.
Submissions are meant to be the end product of refinement, not the first steps for it. While they aren't meant to stand the test of time becuse a game theoretically can always be improved, it is one of those things where it should be unbeatable for a while except due to some new discovery or due to circumstance out of most people's hands.
Also, please submit TASes you are personally proud of, not ones you been felt pressured to share.