Joined: 2/27/2013
Posts: 23
Location: United States
Nope, you can't start the General White hunt until you do the 3-minute Frankly timer. I ran into this in my own first playthrough, never figured out that I had to go back and talk to Frankly (after the timer expired) to advance. You can go to Fahr Outpost, can't do anything until you do the timer and then General White hunt.
Joined: 2/27/2013
Posts: 23
Location: United States
Unfortunately, two-step polls are not a common feature of polls except on survey sites, and I don't think it's available here either.
Here's something that might work better:
--------------------------------------------------
Did you find this movie entertaining?
Do not publish
Not entertaining
Meh
Yes
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It's awkward because there are two orthagonal questions and we have to force it onto a 1-D scale, but those choices may be the best solution for "Make the right thing obvious, and the obvious thing right".
Joined: 2/27/2013
Posts: 23
Location: United States
PiePusher11 wrote:
There are a lot of subtle things about the mechanics of this game, that you really need to have a good grasp on if you want to run/TAS this game.
Would you be willing to be roped into writing a game resources page for it on here? Basically it's a detail of the tricks and skips used, as well as stuff like memory locations and how the RNG works.
Joined: 2/27/2013
Posts: 23
Location: United States
jlun2 wrote:
I got a thought:
From your twitter, this was posted:
http://pastebin.com/MPkDbsW3
Is it possible to use Goombella buffer, then walk around the area needing Yoshi? The back area seems potentially walkable.
From reading the pastebin, I'm pretty sure this is what the Yoshi skip would entail:
http://i.imgur.com/ZQ10Tgh.png
I don't see anything walkable there.
Joined: 2/27/2013
Posts: 23
Location: United States
Wow, that was pretty crazy.
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Commentary video: http://www.twitch.tv/nitrofski/c/5277678
(It's a highlight, so Twitch should save it. May want to make a copy anyways.)
Joined: 2/27/2013
Posts: 23
Location: United States
Malleoz wrote:
I finished everything on my site pretty much.
https://sites.google.com/site/ttydtas/
If there's anything you feel is unclear or should be added, please say so.
Joined: 2/27/2013
Posts: 23
Location: United States
Patashu wrote:
http://www.twitch.tv/sockfolder
Sockfolder has finished glitch analysis of Laki teleport.
Make sure our TASing friend on nicovideo finds out all of the relevant information ;)
Joined: 2/27/2013
Posts: 23
Location: United States
It seems the TAS time was broken by a segmented run - according to http://speedrunwiki.com/Breath_of_Fire_III#Records (linked earlier in the thread).
The new world record (as of 14 July 2012) is 7 hours and 41 minutes (9h23m single segment).
Joined: 2/27/2013
Posts: 23
Location: United States
The "less-glitched" TAS (http://tasvideos.org/1898M.html, 1:33:40.18) has been beaten by a RTS by the same guy.
"Time to beat" is 1:29:15.13. I put that in quotes because it'll be pretty damn easy to beat it, they have a lot of screwing around in there.
http://www.twitch.tv/carlsagan42/b/434004918
EDIT: I think people are calling this branch name for real-time "2-2%".
Joined: 2/27/2013
Posts: 23
Location: United States
Here's something interesting I noticed when watching the movie: The loading screens where it says stuff like "Tiny Woods | 2F" - the entire waiting time is lag frames until the fade-out. I get the feeling that it's generating & loading into memory the next floor, so that's probably where you want to look if you want to start manipulating predicting the dungeon layouts (because you want to be evaluating possibilities based on the layout of the whole dungeon, not just the first few floors).
Also, based on other people's comments, I'm going to say that you should expect at least 2 RNGs - one for the dungeon level, and one for the AI movement.
Honestly, I can't figure out how to do a "one-line CPU step" in the disassembler, so I can't really help with figuring out where the RNGs are or what input they take. Sorry~
Joined: 2/27/2013
Posts: 23
Location: United States
I know that other movies have had multiple YouTube and/or archive.org links when there's a slightly different encode that some people might like better (e.g no cutscenes).
Why not edit the current movie with this file?
Here's a 'mockup' I made. alternate link here
(Large image warning.. I have a nice monitor :P )
Joined: 2/27/2013
Posts: 23
Location: United States
@Bobo Well, skew angles let you jump to King Boo, the final boss. The crown-grabbing glitch lets us "one-cycle" (if you can call it a cycle) King Boo.
In other words, we've completely broken the game now.
Joined: 2/27/2013
Posts: 23
Location: United States
Anything from Pokemon Ranger
I imagine that the battles would be trivial and fast in this - just draw triangles, which will be much faster than human could possibly hope to do on a real DS.
I would post a demonstration on that, but I can't seem to find the frame advance command in DeSmuMe, so whatever. Someone who knows can do it :)
Edit: Should remark that I was using a linux build. Seems like several keys and options are missing...