Posts for riking

riking
They/Them
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Fortranm wrote:
The extended counting down sound effect from Ch.2 did hurt my ears a little bit at first, but I eventually lost tract of when it actually stopped.
What ticking? I don't hear any ticking. --- Great run, Malleo. :)
riking
They/Them
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Patashu wrote:
Downloading them is a good idea. There are plugins for chrome and firefox that make it easy.
And there's a command line utility that I can confirm makes it easy. Check for updates whenever it breaks. http://rg3.github.io/youtube-dl/
riking
They/Them
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jlun2 wrote:
I'm not sure if this has been answered yet, but with Ultra Hammer early, what happens if you enter the outpost far before you're supposed to (as in during chapters 3 or 4).
Malleoz wrote:
You can't do anything because you can't trigger the General White Hunt. I'll test if doing it later works, after you have Bobbery, though this would only skip a trip to the thousand year door.
Nope, you can't start the General White hunt until you do the 3-minute Frankly timer. I ran into this in my own first playthrough, never figured out that I had to go back and talk to Frankly (after the timer expired) to advance. You can go to Fahr Outpost, can't do anything until you do the timer and then General White hunt.
riking
They/Them
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ars4326 wrote:
As for the voting system, I have an idea on how to improve on it. So we currently have a set of choices which asks you whether you found the run entertaining or not, or so-so ('No', 'Yes', 'Meh'). Instead, how about we have an initial choice of whether or not the run is publish-worthy? It could look something like this: [...] Selecting 'No' allows you to click the SUBMIT VOTE box and continue. Selecting 'Yes' brings up the same general selection of choices we have now: [...] In essence, these two sets of choices would be featured side-by-side. The selections for whether or not the run was entertaining, however, would be "grayed out" until the 'Yes' option was chosen on the movie being publishable.
Unfortunately, two-step polls are not a common feature of polls except on survey sites, and I don't think it's available here either. Here's something that might work better: -------------------------------------------------- Did you find this movie entertaining?
  • Do not publish
  • Not entertaining
  • Meh
  • Yes
-------------------------------------------------- It's awkward because there are two orthagonal questions and we have to force it onto a 1-D scale, but those choices may be the best solution for "Make the right thing obvious, and the obvious thing right".
riking
They/Them
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Samsara wrote:
Svimmer wrote:
[at least these people] Made a comment that could have used a bit more tact: Glitcher Spikestuff
Let's be honest: This is true 99% of the time for them.
And it's not exactly a problem, either. Sometimes being blunt is for the best. I'm sorry, Svimmer, but I don't much like tone policing.
riking
They/Them
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PiePusher11 wrote:
There are a lot of subtle things about the mechanics of this game, that you really need to have a good grasp on if you want to run/TAS this game.
Would you be willing to be roped into writing a game resources page for it on here? Basically it's a detail of the tricks and skips used, as well as stuff like memory locations and how the RNG works.
riking
They/Them
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jlun2 wrote:
I got a thought: From your twitter, this was posted: http://pastebin.com/MPkDbsW3 Is it possible to use Goombella buffer, then walk around the area needing Yoshi? The back area seems potentially walkable.
From reading the pastebin, I'm pretty sure this is what the Yoshi skip would entail: http://i.imgur.com/ZQ10Tgh.png I don't see anything walkable there.
riking
They/Them
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Yeah, it looks like it can break jump height assumptions in a LOT of places. You'd need to check every single level.
riking
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Wow, that was pretty crazy. -------- Commentary video: http://www.twitch.tv/nitrofski/c/5277678 (It's a highlight, so Twitch should save it. May want to make a copy anyways.)
riking
They/Them
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Malleoz wrote:
I finished everything on my site pretty much. https://sites.google.com/site/ttydtas/ If there's anything you feel is unclear or should be added, please say so.
On the Comparison page, the doc isn't actually published (open in anon browser): https://sites.google.com/site/ttydtas/comparison[/quote] Everything else looks good!
riking
They/Them
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Patashu wrote:
http://www.twitch.tv/sockfolder Sockfolder has finished glitch analysis of Laki teleport. Make sure our TASing friend on nicovideo finds out all of the relevant information ;)
VOD links: http://www.twitch.tv/sockfolder/b/545845845 http://www.twitch.tv/sockfolder/b/545914591
riking
They/Them
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I have a sneaking suspicion that democracy only works when people produce maps like this: http://i.imgur.com/1FrSabc.png
riking
They/Them
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I remember some theories being "moving too far" or "waiting too long". No clue how much credibility that has, though.
riking
They/Them
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I should also add that it appears that he lags several cutscenes. Go for it if you want to, it would be hilarious :) Here's the highlights from the 100% run, in order to prove that it's hilarious: (1) http://www.twitch.tv/almolicious/c/2893347 (2) http://www.twitch.tv/almolicious/c/2893446 (3) http://www.twitch.tv/almolicious/c/2893412 (4) http://www.twitch.tv/almolicious/c/2893484
riking
They/Them
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It seems the TAS time was broken by a segmented run - according to http://speedrunwiki.com/Breath_of_Fire_III#Records (linked earlier in the thread). The new world record (as of 14 July 2012) is 7 hours and 41 minutes (9h23m single segment).
riking
They/Them
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Tristal wrote:
got4n wrote:
If I'll remember fast the impossible version only removes all check point;
Yes, which your video abuses considerably.
To clarify, as I had a hard time thinking about that for a bit: they're abusing the savepoint in the section right after 8 minutes?
riking
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The "less-glitched" TAS (http://tasvideos.org/1898M.html, 1:33:40.18) has been beaten by a RTS by the same guy. "Time to beat" is 1:29:15.13. I put that in quotes because it'll be pretty damn easy to beat it, they have a lot of screwing around in there. http://www.twitch.tv/carlsagan42/b/434004918 EDIT: I think people are calling this branch name for real-time "2-2%".
riking
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Here's something interesting I noticed when watching the movie: The loading screens where it says stuff like "Tiny Woods | 2F" - the entire waiting time is lag frames until the fade-out. I get the feeling that it's generating & loading into memory the next floor, so that's probably where you want to look if you want to start manipulating predicting the dungeon layouts (because you want to be evaluating possibilities based on the layout of the whole dungeon, not just the first few floors). Also, based on other people's comments, I'm going to say that you should expect at least 2 RNGs - one for the dungeon level, and one for the AI movement. Honestly, I can't figure out how to do a "one-line CPU step" in the disassembler, so I can't really help with figuring out where the RNGs are or what input they take. Sorry~
riking
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I know that other movies have had multiple YouTube and/or archive.org links when there's a slightly different encode that some people might like better (e.g no cutscenes). Why not edit the current movie with this file? Here's a 'mockup' I made. alternate link here (Large image warning.. I have a nice monitor :P )
riking
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I like how !!!!Text!!!! makes it large/purple like that... In the text, there's 10 !, and on the page, there's 6. It kinda works though.
riking
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@Bobo Well, skew angles let you jump to King Boo, the final boss. The crown-grabbing glitch lets us "one-cycle" (if you can call it a cycle) King Boo. In other words, we've completely broken the game now.
riking
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Anything from Pokemon Ranger I imagine that the battles would be trivial and fast in this - just draw triangles, which will be much faster than human could possibly hope to do on a real DS. I would post a demonstration on that, but I can't seem to find the frame advance command in DeSmuMe, so whatever. Someone who knows can do it :) Edit: Should remark that I was using a linux build. Seems like several keys and options are missing...
riking
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flezki wrote:
wh-what... isn't this the EXACT same as submission #3948?
There's a different filename and submission size. I suspect he uploaded something wrong the first time.