Posts for slash_star_dash

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Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
i wonder if this'll spawn a "What Classic Games aren't Horrible Movies Yet?" topic.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
TSA woulda been all over that before anyone even thought of it had the movie been in existence or in the works. but it had jessica simpson so it would've been a horrible flop anyways.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
so like, does it just freeze up on everyone? i went through both PRGs and got the same thing. if it doesnt just do that, could someone enlighten me a little more? and yes... ive stumbled from my bed at the wee hours of the morning to view this.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
it might be best to post a WiP (dunno how many you've done) and flat out ask if its entertaining. some games simply aren't entertaining inspite of whatever fame it might have. considering ive seen quite a few NES submissions from you, how about Low G Man? i for one want to see it optimized well, and perhaps done on hardest difficulty? (still debating over that) ive made notes for it as well. sorry if im shamelessly plugging, but its a fun game that deserves recognition... plus the final boss is sure to be a challenge to make entertaining.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
it also should have been published by now. (no, im not complaining)
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
EDIT 3: gilgamesh on the Big Bridge has been the biggest challenge yet. ive updated the walkthrough/outline once more, including dragon power (+20 levels! damn!). as well, im wondering if anything should ever be bought as far as weapons/armors are concerned. perhaps running shoes in mirage before n-zone? (and rememeber, money is not a problem). i picked up some stuff at lugor just because. it would be more impressive to never get any weapons/armor, but that might not happen. well, discounting rods/scrolls. hmm... i wonder how well shurikens and pinwheels will come into play? they do a good number of damage, and ninjas have high agility. another thing, what about MUST LEARN abilities? are there any? MIX, BLUE and CONTROL came to mind (im not gonna entertain the idea of something as high up as 2-swords or x-fight, so forget it). as well, gil toss might be useful at some point. Thieves have Secret, Flee and Dash (the first is useless because of save states and for-sight). Ninjas have Twin and FirstAttack (just throwing it out there). Hunters have Aim. Geomancer's Earth/Terrain (prolly not... we'll just keep those guys for floors where damage is taken) Bard has Hide. i wonder about anything else being useful too. maybe, maybe not. EDIT 2: ok, im not having TOO much trouble running from battles. only 2 instances have occured thus far i had trouble with. one was Garkimasa in Worus Basement. he had to attack and kill someone first before we ran. the next was the Sand Bears of Sand Tides (3 TIMES THIS HAPPENED! thank god someone lived). so, why there and not anywhere else? oh, and just now a Hydra in the ruins... the jerk just had to Poison Breath me before, didnt he? EDIT: i just performed the infinite item glitch. the battle axe resells for 325 gil. i didnt try for the Hammer because i was getting hammered by the three enemies (haha). however, i think i found something better. back at Ship of Graveyards, you can gain ethers from Undead Rusks. and not just 99, but 255. selling all those at once 191250 gil resold (750 a pop)! ladies... gentlemen... i believe we've solved our financial problems. im off to buy some rods and scrolls! does anyone have any suggestion in the way of armors? like what would be beneficial. since post-garula, ive had 3 blue mages and a thief; only switching to 3 thieves and a ninja for infinite items. OLD POST: i checked the Blue Mage learning thing. you might wanna inform him some of those spells can be learned earlier (the barrier tower ones im picking up). im not sure if Exploder = ExDeath dies vs Galuf counts as a glitch, but it would be funny as hell, especially with such low HP. perhaps i should give Galuf a wall ring in the battle beforehand to ensure he'll have HP for ExDeath (i think he starts by double casting Fire and Ice 3 back to back). oh, and ill also gain somewhere in the neighborhood of < 300 ABP (a third of it in the N-Zone) during the course of the game. this is from all battles excluding Shield Dragon and other extracirricular things. the page i used is at RPGClassics as far as Elixirs, the options are: -Garkimasa (Worus Basement) -Tree Segments -ExDeath (forest & Castle?) -Gigas -Pantera -Rock Brain -Sol Cannon -Whirl Demon -White Flame -Zephyr Zone -Zuu (!!!!) *for random encounters, im not sure where ill encounter some monsters, so i might not be able to use ALL those sources. Zuu! yes... hes right around Karnak... unfortunately, Elixirs resale is a measly 5 gil (bastards!). in any case, those are my options. i just got past where Bocos video was. of course, my time is 20 minutes more because its done mostly in real time and with Turbo (= extremely less precision). getting Level 5 Death was a PAIN. but battle manipulation is somewhat simple and less precise than i thought (defend = physical attack, steal = level 5 death; some stuff like that).
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
i have to pretty much stay in the back row for the battle because a single attack from him murders me. Lenna's the only one who has died, but it doesnt really matter NOW, but later it will (they always seem to do something different in battle). the not attacking might help. i suppose i should pick up elixirs as well as i head through the game then (to not battle Apocalypse). and im not sure if the mixture would work, but i would NOT wanna risk missing the Exploder attack. ill try it when i get there. MIX takes 45 ABP, and is the chemists 2nd ability learned. shouldnt be too hard to do, especially if i can have people alternate to that in boss battles. as for the geomancer, i could just switch jobs and switch back. if healings the problem, then i know we'll have to shop at some point (i somehow think this will happen anyways). as far as 175 ABP... thats a bit even though it doesnt seem like it (statue battles can yield either 4 or 8 ABP depending, which in best case would take around 22 battles... and thats best case). so i think maybe just switching between jobs would be a good idea, especially if we came across an enemy we wanted to learn something from on those floors (i dont know that the final will, but if i miss it in barrier, ill try and get level 3 flare and level 2 old). the hair ornaments. ones right in barrier tower, and the other one is... you guessed it... THE PYRAMID. the only person to steal from is Gogo (hahaha... yeah, i dont think so). ...i thought i had more to add, but i guess i dont. anyhow, thanks once again samurai goroh. EDIT REPLIES (i guess i take too much time typing ;)): the black flames ill have to run into anyhow for Dark Shock, so that could be a level bonus. and War Hammer's are bought from Lugor for 6400... and generally halving that is 3200, but i dont know if thats how this games system works. but even at over 1000 gil, thats a ton of money, and should buy more than enough stuff. and the graphic bug seems fun enough to look at (it may cost a second or so, but it would still be a bit of a A-HA! THEY USED IT! or WTF!? moment). and i can just see the ExDeath battle with Galuf. he saps me of all life and then i use and exploder and do 0 damage (if Exploder damage = current HP; i think it does) and hes defeated. ...or that might just be me.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
EDIT: OH, and i just figured out why my Blue Mages Goblin Punch wasnt doing that much damage... i didnt re-equip them with weapons at some point. so weapons determine their power. now if he'd stop targeting Lenna and STUN became a more FREQUENT occurence, id have no problem. ok, ive added all of those; thanks once more samurai goroh. what about the Apocalypse battle? its relatively short and provides a save point to fully heal your party. use Exploder = hes dumb enough to try it out and ruin himself = 2 people dead, battle won. however, skipping him would avoid this and we wouldnt have to learn Exploder so very early on in the game (WAY back in the Byurbolos battle). as well, what about a bit of leveling up (GASP!!)? theres the shield dragon in world 2 between Lugor and Moogle Forest, or the Statues in Val Basement (is that a good EXP place, or just ABP?). its mainly because of my fear of running low on MP at a needed time (or not having enough PERIOD). if you think its a good idea, let me know and of places that might also be reasonable to gain quickly (well, after Ancients Library, because we need set levels up until that point). ill wait for input. until then, i should be working on the rough for most of the day.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
yeah. butz/lenna/galuf (blue mages) are at 3 and garula is at 3 as well. but im only doing 96 damage. oh, on the overworld, going into the menu a step before battle resets the counter. i dont know if that was in the thread or not, but if not, now it is (and if it is, ill edit it out). ill add it in tomorrow. night.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
WTH!? dont take the criticism so harshly. if anyone around here did, we wouldnt have that many runs. i wanna see the run dammit!
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
haha! awesome. thanks Atma.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
im currently doing a rough (and not recording it because im using turbo and scrolling is inprecive), but ive noticed something. my Goblin Punches did a lot less damage than in Bocos movie. the setups havent changed. does anyone know WHY that could be happening? i just barely survived the Garula battle (******* multiple hit bastard) and Boco's treats it like a breeze (and yes, i know thats the intended purpose of these movies).
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
i like FODA's idea as well. i am biased against this game because it use to kick my @$$ when i was younger and im always entertained by movies where the game takes the same beating in return.
Post subject: snapshot feature?
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
does SNES9x have a snapshot feature? or, if it doesnt, are there any emulators that play SNES games that do (and you can still disable layers)? thank you in advance for any help given.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
ive included those as well. thank you all very much. could someone look for some of the things ive posted near the bottom as NEEDED and WANTED (needed is far more important, wanted is more for personal clarification), please? im going to keep multiple strategies up because i personally dont know which is faster. EDIT: is the new format more eye-friendly as opposed to the old one? i hope so. anyhow, keep posting new things! oh, and straight from the algorithm's (amended to include only spells which may be used in the TAS; blue magic BTW)
SPELL       ATT  MP  HT%  ELEM   STAT        DUR  TAR  R  SPECIAL           DF
L5 Doom       0  22    A         Dead          A   AE  Y  L5 only           4B
L2 Old        0  11    A         Aging         A   AE  Y  L2 only           4C
L3 Flare    254  18    A                       0   AE  Y  L3 only           4E
FrogSong      0   5   66         Toad          A   SE  N                    12
Flash         0   7   75         Darkness      A   AE  N                    12
DeathClaw     0  21   66         Paralyze    240   SE  N  Reduce HP to Crit 3D
Emission     50   5    A  Fire                 0   SE  N                    06
GblinPnch     0   0    A                       0   SE  N  Bonus if EqLevel  50
DarkShock     0  27   66                       0   SE  Y  Level = 1/2       51
Exploder  16/16   1    A         Dead          0  SEO  N  D=%Curr HP (Self) 2B
Missile   12/16   7   75                       0   SE  N  % on Currrent HP  07
Flare looks as powerful as ever. i imagine its somewhat altered because of levels, but its 254 damaging... so it shouldnt matter TOO much. EDIT (ive posted much already): what about BUGS? this describes how to skip Reina, or should i say the Pyramid in the third world. anyone know of any other bugs and if they can still be used in this (theres prolly some crooked cart or Disc Read tricks, but we cant really use those).
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
im at level 11 (right after the helicopter battle) and im currently 4 minutes and 7 seconds ahead of my old time. ...this isnt really significant enough of an improvement. ive passed the 1-hour mark, and can only forsee saving maybe 6-7 minutes in total, which isnt that much.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
hahaha... suicide manipulation. thanks once more bmgenji. ok, for a more refined outline, i'd need specific times when you'kll change from job to job. considering theres not much random battling after Karnak, im guessing right before the Boss Battles would be optimal. however, we still have points where Blue Magic is needed. -Ancients Library - Level 5 Death -Overworld at Lix - Dark Shock -Byurobolos at Meteor - Exploder -Ex-Death's Castle - Level 2 Old those are all that come to mind at the moment. as well, a shopping list, since maybe buying magic in certain areas might be better. and lastly, which skills to master? ill leave this all to others, since im not sure whats effective in a LLG or fast one. one quarrel: about Abductor, is it absolute that defeating him on Solitary Island will cause him not to appear later? i cant exactly recall if i killed him or not, but i remember him re-appearing after exiting Galuf's castle (and i took a long while between Solitary Island and then, leveling up and mastering skills). i know it seems logical for him to NOT re-appear, and he's almost mindless to beat again anyhow, but i just want to make sure.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
i did go over the SDA thread for strategies, but i dont know which ones are faster (again, im use to overkilling, not exploiting things at a low level). ill just include those side by side, for completeness reasons. and thanks for the help on the Big Bridge. was your party a determining factor in it, or was it all pre-determined? in any case, thats really handy, thanks once more. EDIT: is Apocalypse (or whatever the Blue Mage Abuser's Name in Dimension Tower) a good idea to battle? it'd provide a save point.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
thanks! im all ears for more.
Boco wrote:
You seem to have some assumption that Ice and Water are the same element? They aren't. EDIT: You can't avoid battles on the Big Bridge. If you kill Abductor the first time you don't fight him the second.
i have no such assumption about the elements. sorry if it seemed that way. and i have been able to avoid battles on the Big Bridge before by simply moving left or right a step before the enemies came for me. in the LLG guide, he states the party seems to determine where they'll appear. by doing that, you can avoid battles (aside from the forced one upon entering i believe). EDIT: one last thing, can anyone point out some good monsters to steal from. i was going through the chart/list and have forgotten where i encounter those monsters (Karnaks were all that came to mind). thank you ahead of time.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
ok, ill just use the initial post. if others want to re-edit, indicate with bold when re-posting. could you list the faster way to beat bosses?
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
hey, you're gonna wanna go HERE k thx bye. ;P
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
WiP as promised. how this works? in the new window, scroll down to see a stylizied DOWNLOAD button. click. next page, scroll down to Click Here to Start Download and... click. ive saved all of 2 and a half minutes. so at this rate (since i just did about a third - half of the game) you can expect maybe 10 seconds of improvement, depending on how flexible things become. feedback if you so choose.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
i was wondering which quest would be the best, the first or last. on one hand, the last would offer completeness. on another, its also clogged with enemies (and some added difficulty), so i dont know if it would be an instance worthy of warranting the password system or not (3 whole times to beat the game fully? ... at least its not Lost Levels, i suppose)
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
ive moved the discussion or progress here. just as an FYI for anyone too lazy to search.
Experienced Forum User, Published Author, Former player
Joined: 10/27/2004
Posts: 518
well, im around 112 seconds faster than my old version of the game, but thats at around level 4 which is 15-18 minutes in. i was spotted a total of 9 times in level 3 (yeah, im serious). im actually looking forward to being spotted; just to see if i can get away (no video game ruins minds discussion). a problem arises when it comes to elevators. they wont work in alert and caution mode. so ill have to piddle around a bit here and there (since some alerts like the one in level 8 are GOING TO HAPPEN regardless). i made an AVI of my original (and since i cant encode well, its a gig) to go by, somewhat. but considering that planning went out the window in lieu of being quicker, its just to remind me "see, heres where the electric floor is; whadja' think it was, disco?" or something of that nature. im progressing nciely thusfar (jinx 1-2-3). anyhow, im getting back to it. ill post a WiP sooner or later (later). BTW, can someone recommend some reliable file hosting. i know we have a thread for it somewhere, but im: 1-too lazy to look 2-looked before and tried those options; and filespace pisses me off 3-am too lazy to use the search feature again. sigh... i sure miss pilif's hosting. EDIT: the dogs are the biggest challenge. running by them is faster, but the problem comes in getting them all to be clustered well enough to take them all down with punches (and it looks as though i overpunch, but i dont. that last dog just needs a little extra kick). dont worry animal lovers, my girlfriend will scold me for being mean to the puppies. ;)
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