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upthorn
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I have just watched this submission. I have never played this game before, so it's very difficult for me to tell how this run is abnormal. There are a few times scattered about where you walk somewhat close to monsters, but don't fight them (because of a well-timed hook or arrow shot), but this isn't overly impressive (to someone who hasn't played the game, anyway). The only thing that really stands out as a glitch is the tiles getting all messed up in the submarine dungeon, but that isn't particularly entertaining. Honestly, I was more interested by the plot-text (which I could never finish reading because it was skipped so quickly) than by the gameplay, so I'm going to have to vote "meh". Though , given prior comments, I suspect that people who have played the game before may find it interesting.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: Free Storage
upthorn
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moozooh wrote:
My free Diino page has 2 GBs free with 365 days expiration. If you find anything that beats it, feel free to inform me. :D
A friend with a webserver and a T1 beats that. (my friend with a webserver only has business class DSL, though).
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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moozooh wrote:
ZeXr0 wrote:
We should try to make the most replied topic :)
Name it Ocarina of Time and start discussing Ocarina of Time. That's how it works.
So how about them bomb hovers?
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Useless offtopic Ocarina of Time thread
upthorn
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<Zurreco> Upthorn should make a useless offtopic thread Okay. Now what?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Look, you're all going about it all wrong. There's a very simple solution for someone who wants to make an un-TASable game. Make it a board game, or a card game.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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adelikat wrote:
So why is this movie and the current published one played on a E rom with ntsc timing? Shouldn't this be redone with PAL timing, or on the (U) rom instead?
I haven't found a (U) or (J) rom of this game anywhere. Are you sure that one exists?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Huffers wrote:
(my best lap was in under 3 seconds!)
omgwipplz!!!
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Bisqwit wrote:
Quoting... <PhilCote> Well, what is it supposed to mean anyway? <Bisqwit> Precursor: précurseur <Bisqwit> Your movies have set standards and been a model to adhere to. You have created entertaining movies like nobody else. <Bisqwit> Instead of trying, you have been doing. As for the source of vocabulary, I was thinking of Star Control II. :)
That is far too wise and sensible for you not to have used your Guru avatar.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I expected this to happen eventually, but not nearly this soon. I would like to apologize for my part in why this has become necessary -- initially I made attempts to understand Phil, and wrote his attitude off to a poor command of English, but after a few discussions I just gave up.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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As requested by raiscan: http://dehacked.2y.net/microstorage.php/info/3672/Sonic%201%20has%20no%20continue%20option.gmv It all seems to be going pretty well Until Marble 3.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Seeing the trailers for it made me interested, but when I tried to play it I couldn't make myself get through World 1. I heard that the level designs improve after World 2, though.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Phil wrote:
Good idea.
Phil: "professional help" is American English slang for a psychiatrist. Responding to that with the definition of a mercenary (an implied death threat) is not acceptable in any society. Not even Quebec.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I think Bisqwit, or another administrator, has to set it manually. Basically how it works is that once you've shown contribution to the community discussion, and asked for it, you're allowed to vote shortly thereafter.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: #1437: Upthorn & JXQ's Genesis Sonic the Hedgehog in 18:
upthorn
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N. Harmonik wrote:
Now can we PLEASE have a Chaos Emerald run accepted? They published the one for Sonic 3 & Knuckles after all!
In Sonic 2, Sonic 3, Sonic and Knuckles and Sonic3 & Knuckles, chaos emeralds serve a function in-game, which means that an all-emeralds run is significantly different from a no-emeralds run. In Sonic 1, the only difference is that the author cannot take the fastest routes, or take damage to save time, in six of the first nine levels (and also must play the 6 special stages). It was ruled that this does not make an all emeralds run different enough to accept side-by-side with the current run. Although, that may also have been partially due to the poor stylistic choices made by the author of that submission.
AKA wrote:
Fat chance of it ever being accepted now. Plus it would also be hyphocrisy to accept a new one anyway.
The word you want is hypocrisy. But it would only be hypocrisy if the new submission were as boring as that one. (It was explained in that submission's thread what traits besides the all emeralds were not up to par)
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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moozooh wrote:
Haha, that's really good. :D Although I guess it would be much easier for you to post WIPs as .gmv files, uploading them here.
Quoted for emphasis: good work; and next time, use Microstorage
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Fabian wrote:
The acceleration trick couldn't be used to save time in the levels copied from JXQ's TAS because it would have meant a longer forced waiting time somewhere, is that correct? Very good job Upthorn.
Yes. Levels that were copied could not be improved due to timed objects, and/or differences in lag. For the record, lag differences are the reason spring yard 1 is a 1 frame improvement, instead of 4.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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JXQ wrote:
I think it is better for me to contribute through my TASing, which cannot be edited by another member.
O RLY?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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To clarify, I'm not saying that this is for sure a bad idea, I just have difficulty envisioning how it would work (compared to MMX + MMX2 for instance) also, when I say that the games are very different, what I mean is, the level layouts are quite different, and because of the complex physics involved, that can lead to some unforeseen complications with every jump. For that reason, I certainly wouldn't commit even to dual-running S2 & S3, let alone quad-running S1 - S&K. But if you've got it planned out already, then by all means, continue. I think there's ample demonstration that there are people who will find it entertaining.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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This is probably a poor concept for a run. The games are very different, and some of them are much longer than others. Also, I believe you'll find it very difficult to make anything entertaining happen when you hit Labyrinth zone in sonic 1, ice cap zone in sonic 3, or sandopolis zone in sonic & knuckles. Unless you're willing to use some glitches to make things go faster in one game than the others, this just isn't going to work very well. I think a much better concept for a run would be one that (by editing 3 frames during the menu) completes S3&K as Sonic alone, Tails alone, and Knuckles alone.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Deep Loner wrote:
A question, though: Sonic the Hedgehog also has a "ring bonus" at the end of each level. Suppose I complete each level in the exact same amount of time -- same number of frames and everything -- but collect fewer or no rings to save "bonus time", thus decreasing overall time by several seconds, even though each level time is the same. Am I correct in assuming that this would not be considered an improvement because the existing movie "ignores delays caused by bonus effects"?
Well, since ring bonus and time bonus are tallied simultaneously, you'd only be saving time if the ring bonus had been larger than the time bonus to begin with (which means >500 rings in <30 seconds, >100 rings in <45 seconds, >50 rings in <1 minute, or so on). And if you watch the existing movies, you'll see that this scenario never occurs. If that were possible, though, it would be considered an improvement.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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I was pleasantly surprised -- where I found ogre's (nonglitched) run boring and repetetive, I found this one varied and surprising. very good work. Yes vote from me.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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Xkeeper wrote:
It was changed into this artsy-fartsy too-deep-to-really-understand version in the last few minutes.
WHY?
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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jaysmad wrote:
Edit: Does this work in any other games? I mean the both ways glitch...
Yes, and strangely enough, on games that left+right glitches, the most common effect is uncapped acceleration However in other games it can do any number of things, such as walking through doors without entering them (see Link to the Past glitched run). However, in some games, left+right simply causes deceleration and acceleration on the same frame (resulting in slow walking), and in most games, left+right means that only one of those inputs is read by the game (IE: the game acts as if the player only pressed left).
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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theenglishman wrote:
Hmm... JXQ, what are these "retarted baby seals" you speak of?
You know the little animals that come out of the capsules at the end of each zone?
theenglishman wrote:
btw, awesome run! Haven't watched the Knux one yet because it keeps desynching on me...but I'll wait for the AVI if (and when) it comes out.
You probably have the wrong version of the ROM, check the submission text to make sure you have the correct version.
How fleeting are all human passions compared with the massive continuity of ducks.
upthorn
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xebra wrote:
His arguments are immaterial. His attitude is why wars are fought and people kill people.
I lol'ed.
How fleeting are all human passions compared with the massive continuity of ducks.