Donkey and Diddy Kong appear to have been kidnaped, now it's up to that daring damsel of adventure, Dixie Kong, to find the missing monkeys. But this is no solo expedition; her cousin, the titanic toddler Kiddy Kong is here to help her kick some Kremlin butts.

Game Objectives

  • Emulator used: Snes9x 1.43 v17 svn146
  • Plays at highest difficulty
  • Uses a game restart sequence
  • Takes damage to save time
  • Manipulates luck
  • Full completion (105%)

Tricks and Glitches

Wrinkly's Save Cave

A strange bug will occur if you exit Wrinkly's Save Cave before her offer to save your game; after you collect 15 Banana Birds you can only enter her cave if you're not using a vehicle, but your percentage will be 102% instead of 105%. Also, if this bug is active, visiting any Save Cave other than the one on the world map will cause the game to lock up. It's a bad glitch to find out about at the end of an hour and forty five minute run.

The Bonus Coin

If you press the jump button before you touch the Bonus Coin, you'll grab the coin and jump afterwards. If you happen to jump into a wall, the screen will start fading, and you can save ~15 frames.

The Camera Trick

Scrolling the camera away from some items or enemies will cause them to not spawn when they're supposed to. This is a strange property of DKC 3; if it's not on the screen, it doesn't exist.

The Steel Keg Trick

It's used to defeat Koin. Hold one of these with the Y button, press the jump button and when the kong is about to jump release the Y button and press down. Another special property of a keg is that it will remain in existence much farther offscreen than enemies do. In this manner, a keg can be thrown and will travel past an offscreen Koin, bounce off a wall, and hit him in the back when he spawns. This trick is mentioned as the "camera trick" throughout the submission text.

Kong-Fused Glitch

In Kong-Fused Cliffs it's possible to climb up ropes faster than the camera, not as useful as in the any%, but it still saves time.

The Green Banana Bonus

It's the only type of bonus that must be manipulated throughout the game, and depending on the stage the manipulation is a little different, but it's usually done delaying the frame you enter the stage, but most important; you need to be lucky. I'll explain in each stage how lucky we were in this run.

The Boomer Glitch

Exit Boomer's cabin as soon as you confirm the payment for his bombs, enter his cabin again and you'll still have enough coins to pay for his last explosion. The same idea can be used on Bazaar if you have 50 Bear Coins, buy the mirror, then exit and still have about 8 coins left with which to buy the shell. However, performing this trick doesn't save enough time to warrant using it, as collecting 5 extra Bear Coins to have a total of 55 adds a trivial amount of time.

Bramble's Bungalow

We must press the B button in the first possible frame to skip a long conversation with Bramble, but a lag frame occurs at the same time forcing us to enter his bungalow twice, it's still faster than the conversation though.

Lake Orangatanga

Lake Orangatanga has a mixture of terrain that hints at the challenges you'll encounter in later stages in the game.

Lakeside Limbo

The sunny boardwalk along the lake is littered with items, but we just need a few of them. First bonus; Collect 50 Stars. The strategy to collect the DK Coin here is pretty simple; just throw the barrel behind Koin. There are 4 Bear Coins in this stage, but just 2 are optimal to collect. Second bonus; Grab 15 Bananas (very good luck). Unlike the any%, it's not useful to use the warp barrel in most of the stages.

Doorstop Dash

Getting through this creaky, old shed will take more timing and coordination than Lakeside Limbo. First bonus; Collect 60 Stars. Second bonus; Find the Coin. The strategy to collect the DK Coin here's a little different; we know that Koin can only be defeated from behind, but not in this TAS. There are 2 Bear Coins in this stage, but it's not beneficial to collect any.

Smuggler's Cove

Here's our first Banana Bird, and a sequence of button presses is needed to free it. There's a frame rule before each press; 32 frames.

Tidal Trouble

You'll have to work against the tide in this stage, but Kiddy's Water Skip will help in tough spots. Koin is right at the start of the stage, and it couldn't be easier to defeat him. First bonus; Collect 30 Stars. Second bonus; Bash the Baddies. There's 2 easy Bear Coins to collect here, so let's get them all. A sacrifice near the end was necessary to avoid a character switch in Murky Mill.

Skidda's Row

The slick conditions and sudden snow storms give players a taste of the advanced challenges waiting atop K3. First bonus; Bash the Baddies. Another easy DK Coin to collect, no advanced technique required. Second bonus; Find the Coin. There's 3 Bear Coins to collect here.

Murky Mill

Dark and dreary Murky Mill is infested with roving packs of repulsive rodents. Ellie won't go near a rodent roaming beneath the swaying light, so let's play the stage without her. First bonus; Bash the Baddies. A camera trick was used to collect the DK Coin here. Second bonus; Find the Coin. There's 3 Bear Coins here, but just one was collected.

Belcha's Barn

Belcha is a humongous barrel that haunts the deserted barn at the far end of Lake Orangatanga. Belcha's weak spot is his stomach, throw some bugs in his mouth and he'll be history in no time. A Bonus Coin is our reward for defeating Belcha.

Kremwood Forest

A river runs through the middle of Kremwood Forest, and Brash Bear is the champion swimmer of these parts.

Barrel Shield Bust-Up

These tall trees are inhabited by a gang of unruly chimps who chuck acorns at anything that moves. Fortunately for the kongs, it's possible to make some of those acorns fail to spawn. First bonus; Find the Coin. Koin is a little hard to find, but easy to defeat in this stage. Second bonus; Grab 15 Bananas (nearly perfect luck). 2 Bear Coins, but none collected.

Riverside Race

The stopwatch in the bottom right corner compares your time against Brash Bear's best. First bonus; Grab 15 Bananas (average luck). Second bonus; Bash the Baddies. A sacrifice is needed to reach the DK Coin, but since Kiddy is more appropriated for the next stage, let's switch to Dixie first. 3 Bear Coins, and none are worth catching.

Squeals on Wheels

You'll have to climb up through the entire labyrinth to trigger the switch that will open th final door, but it's too time consuming, so let's take a short-cut. This is the first stage where a warp barrel can save time. First bonus; Collect 20 Stars. Second bonus; Grab 15 Bananas (pretty bad luck). A sacrifice is faster than a team throw to reach the DK Coin, but it will also save time in the next stage. Only 1 Bear Coin here, but it's completely out of the way.

Springin' Spiders

The namesake Springin' Spiders of this tree trunk test will help you reach the upper branches. The warp barrel saved some time here too. First bonus; Collect 30 Stars. Second bonus; Grab 15 Bananas (pretty good luck). There's 6 Bear Coins in this stage, but just one doesn't waste time to collect. Unlike DKC 2, it's not possible to use Start+Select to exit the stages in DKC 3, so, as in the previous stage it was used after the DK Coin was collected to save time.

Brashe's Cabin

Looks like Brash will have a titanic tantrum when he find out that we beat his time in Riverside Race.

Bobbing Barrel Brawl

Another stage that you normally play as Ellie, better not use her though. Hey, this is the last stage with those warp barrels, so let's use it. First bonus; Find the Coin. Another camera trick to collect the DK Coin. Second bonus; Collect 10 Stars. Again, Start+Select was used to exit the stage.

Arich's Hoard

Brash broke loose a branch outside his cabin, this branch will bridge the river, granting access to a cave with the second Banana Bird.

Arich's Ambush

Arich, the giant arachnid ruler of Kremwood Forest. The strategy to defeat him is pretty simple, to pull it off is not; bop him in the jaw four times with a barrel and he'll give us his patch. With this patch Funky will be able to fix his broken Hovercraft.

Mekanos

The toxic terrors lurking among the rusted ruins on the industrialized island of Mekanos are not for the faint of heart.

Fire-Ball Frenzy

The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. 4 Bear Coins, 2 collected. First bonus; Bash the Baddies. Second bonus; Grab 15 Bananas (excellent luck). The steel keg trick was used to grab the DK Coin. A sacrifice saved some time to reach the last rope, but it will force another sacrifice in the next stage.

Demolition Drain-Pipe

Don't follow your instincts; follow the bananas, but if it fails, load your latest save state. 7 easy Bear Coins here. First bonus; Bash the Baddies. Second bonus; Collect 20 Stars. Dixie is not the best kong for the next stage and a sacrifice is usually faster than a normal switch. Koin will shove the kongs if they try to steal his DK Coin, but with a well timed throw we can take some advantage of this.

Ripsaw Rage

There are no side paths to explore here, so just try to stay ahead of the runaway saw. Do you remember that if it's not on the screen it doesn't exist? Well, you'll see some examples here. 3 Bear Coins and we must wait for the saw anyway, so let's grab them all. First bonus; Find the Coin. Second Bonus; Grab 15 Bananas (doesn't matter). The DK Coin here is a good example of the camera trick.

Blazing Bazukas

Take a tiptoe through the TNT in this high-tech, high-explosive factory. 2 Bear Coins collected out of 3. First bonus; Find the Coin. To collect the DK Coin here Squitter must touch the Switch Barrel. Another sacrifice saved some time here. Second bonus; Find the Coin.

Low-G Labyrinth

The Kremlings have somehow reduced the force of gravity in this maze. Up to this point, we hex edited some of our old wips into the run. A sacrifice helped reach the first bonus barrel faster, and since Kiddy is the best kong to collect stars, it was a good sacrifice. First Bonus; Collect 80 Stars. 7 Bear Coins, just 2 collected. Second bonus; Bash the Baddies. The DK Coin here is weird, pretty similar to those color glitches of DKC 2.

Kaos Karnage

The great and powerful Kaos is not the one to let his Krem underlings do all the work. The strategy to defeat him is more sophisticated; well timed team throws can keep the monkeys right above his head, ready for the next stomp. After six stomps (in fact, there's eight stomps, but two are for manipulation), the first ski is ours . Regrettably, his helmet took a little longer to explode in this run, there's may be a way to manipulate it, but we couldn't figure it out. If you find out how to manipulate it, ~20 frames can be saved here.

Cotton-Top Cove

With its bubbling trio of picturesque waterfalls, Cotton-Top Cove might be the best vacation destination in the Northern Kremisphere.

Bounty Bay

Time to catch our third Banana Bird.

Bazza's Blockade

Bazza's Blockade isn't a tough level if you learn to watch the wild ways of the creatures swimming around you. First bonus; Find the Coin. There's 4 Bear Coins in this stage, but only 2 don't waste time to collect. Second bonus; Bash the Baddies. After the no animal sign, it's important to keep a certain height to enter the cave in the first possible frame. Nothing special about the DK Coin here.

Rocket Barrel Ride

Booster Barrels are flaming contraptions that fling their occupants skyward at high speed. First bonus; Collect 20 Stars. Parry, the Parallel Bird is essential to clear the second bonus. Second bonus; Collect 60 Stars. There's two ways to collect the DK Coin here; with a camera trick or with the steel keg trick, both are equally faster.

Kreeping Klasps

These animated barrels of TNT hang around all day, waiting for someone to land on their line. First bonus; Grab 15 Bananas (excellent luck). Second bonus; Find the Coin. To collect the DK Coin, a camera trick is the fastest way.

Tracker Barrel Track

These barrels are great for nabbing coins and dodging high flying enemies. 3 Bear Coins here, 2 collected, but the first one with a camera trick. First bonus; Collect 70 Stars. A sacrifice after the first bonus saved some time here. As Ellie, you can press the R button to control how high the barrels will blast you. Second bonus; Bash the Baddies. Pressing the jump button cancels Ellie's drinking animation saving some frames. Throwing the steel keg near a waterfall have some weird results, it can even lock the camera, but in this run it saved some frames to collect the DK Coin.

Fish Food Frenzy

Feed your fishy friend Nibbla as you explore the depths. All 2 Bear Coins collected. First bonus; Grab 15 Bananas (average luck). Second bonus; Bash the Baddies. Switch the kongs near a door or a barrel and the next kong will enter it before the switching animation ends. Another opportunity to use the momentum when collecting the DK Coin.

Squirts' Showdown

Squirt's Showdown tests your jumping skills on the slippery rocks in front of a waterfall. To defeat him, spray water into Squirt's eyes whenever he peeks out from the waterfall. With both skis in hand, let's go visit Funky to gain access to the Turbo Ski.

K3

It's tough for hairy toes to maintain a steady footing on the ice, specially when you have so many baddies to dodge.

Krevice Kreepers

The Klasps in Krevice Kreepers are more intelligent than the boring barrels you hung out with in Cotton-Top Cove. Dixie can climb ropes a lot faster than Kiddy, but since we need to do a team throw to reach the second bonus, it's not useful to switch here. First bonus; Collect 30 Stars. Poor Koin, he'll never know what hit him. Second bonus; Find the Coin. A sacrifice saved some time here, but also in the next stage avoiding a normal switch. There's 2 Bear Coins here, but none was collected.

Terraway Toboggan

Terraway toboggan is the fastest and wildest ride in K3. First bonus; Bash the Baddies. 6 easy Bear Coins to collect here. Second bonus; Collect 50 Stars. Okay, that was a stupid way to collect the DK coin, but it was faster than walk in the snow holding the steel keg.

Barrel Drop Bounce

The four-barrel waterfall jump is one of the toughest series of leaps in DKC 3. Another steel keg trick saved a lot of time to collect the DK Coin here. First bonus; Grab 15 Bananas (very good luck). Dixie can't throw Kiddy to an upper platform and Kiddy can't reach the second bonus barrel, so we must do two switches, but it's still faster than the normal path. Second bonus; Find the Coin. There's only 1 Bear Coin here, but we just passed by.

Krack-Shot Kroc

Security is tight at the factory, there's even a hired gun working here. First bonus; Grab 15 Bananas (pretty good luck). There's 5 Bear Coins here, 2 of them collected with a sacrifice. There's a frame rule in the second bonus; 65 frames between each shot, but on the third shot we must wait 86 frames to shoot again, so we can bash all the other baddies in the first possible frame. Second bonus; Bash the Baddies. Another DK Coin collected with momentum.

Lemguin Lunge

We don't know if Lemguin is a cross between a lemming and a penguin, but whatever he is, he's trouble. First bonus; Find the Coin. One more steel keg trick to collect the DK coin here. Second bonus; Collect 30 Stars. There's just 1 Bear Coin here, but those Lemguins know how to protect it.

Glacial Grotto

Let's take a break and catch our fourth Banana Bird.

Blizzard's Basecamp

Blizzard is getting ready for his assault on K3, the highest peak in the Northern Kremisphere, now it's up to us to deliver his present to Blue's birthday party.

Bleak's House

Bleak is the biggest and the baddest cold warrior in K3. But he will melt away once we hit him with six snowballs, inside him we find another Bonus Coin. The starting position of Bleak can be manipulated delaying the frame you enter the stage, so this boss fight can be finished ~20 frames faster if you have better luck than us.

Razor Ridge

This would be a scenic place to visit if there weren't so many creepy critters running around.

Buzzer Barrage

In this level the kongs will be transformed into the purple version of Squawks. First bonus; Bash the Baddies. Some DK Barrels would have saved a lot of time here, but well... Another stage with lots of camera tricks. Squawks must squeeze through some Buzzes to collect the DK Coin here. There's 5 Bear Coins in this stage, only 1 collected. The second bonus is the reason why there's no sacrifice in this stage, Dixie would've taken twice as long to finish it. Second bonus; Collect 40 Stars.

Benny's Chairlifts

Looks like we'll meet this guy again soon enough, here and somewhere else.

Kong-Fused Cliffs

Despite the name, there's nothing confusing about Kong-Fused Cliffs. Some believe that there's only 4 Bear Coins here, but we prove them wrong by collecting 5. There's a weird glitch that only happen here; the kongs can climb up ropes faster than the camera, but unfortunately, this prevents them from entering the Bonus Barrels. First Bonus; Find the Coin. The hardest part in the DK Coin collection here was to control the camera, as the camera will only "break" when a Kong is above the camera and sufficently far to the left or right (only possible at the top). Second bonus; Find the Coin.

Floodlit Fish

The bioluminescent bodies of the Gleamin' Breams will light your way through parts of this level if you poke them, or you can watch some memory addresses. First bonus; Collect 90 Stars. Second bonus; Collect 40 Stars. An easy DK Coin to collect here. There's 3 Bear Coins in this stage, but you must poke some fishes to collect them and it wastes a lot of time, so no Bear Coins collected here.

Pot Hole Panic

If you're an animal lover, this is the level for you. The any% run was hex edited up to Ellie's crate in this level. First bonus; Collect 20 Stars. Second bonus; Grab 15 Bananas (average luck). It's easy to miss Koin in this stage, but once you know where he is it's not so hard to defeat him and collect the DK Coin. There's 4 Bear Coins in this stage, but again none collected.

Ropey Rumpus

Those pesky Buzzes are back to hamper your mountain climbing efforts. There's 6 Bear Coins in this stage, but just 2 collected. First bonus; Find the Coin. The sacrifice after the first bonus saved a lot of time here, pretty much like in the any% run. The strategy to collect the DK Coin here looks kinda simple, but there's some meticulous calculations involved. We found out after the movie was completed that the Bear Coin collected with Parry is 10 frames slower to collect than the one in Tyrant Twin Tussle (I'll explain wich one there). Second bonus; Grab 15 Bananas (pretty bad luck).

Barbo's Barrier

Barbos, the mother of all spiny things, is one of the most complex bosses in DKC 3. There are three stages to defeat her, in each one, you can stab her with Enguard's bill. After Barbo's bubble is burst, we can claim another Bonus Coin.

Kaos Kore

An entire army of Kremlings guard the countryside surrounding Kaos Castle.

Konveyor Rope Klash

Memorizing the direction of each Konveyor Rope is the key to success in this level, but save states also works. 2 out of 3 Bear Coins collected in this stage. First bonus; Collect 30 Stars. Second bonus; Grab 15 Bananas (good luck). Sacrificing Dixie here has two purposes; pass through some Buzzes and control Kiddy on the next stage. The steel keg trick is the more appropriated way to collect the DK Coin here.

Creepy Caverns

You'll have to time your jumps into the ghostly Boo Barrels to get anywhere in this fright-fest. Even worse, you must manipulate some of those barrels outside the stage. We got a decent luck manipulating the Boo Barrels in this run. First bonus; Collect 50 Stars. The sacrifice to reach Squitter's crate will also save some time later in this stage, as Kiddy is pretty useless after the second bonus. second bonus; Find the Coin. The camera trick here was not used to collect the DK Coin, but to spawn the Boo Barrel later.

Sewer Stockpile

Our fifth Banana Bird is inside a sewer, but it sure looks like a cave.

Lightning Look-Out

It's an electrifying area. The lightning seems to anticipate where you are going, so if you slow down for some frames you can confuse it. A switch before the first bonus is extremely useful, as we must sacrifice one of the kongs to save time here and Dixie is the best kong for the next stage. First bonus; Bash the Baddies. Collect the DK Coin here is not as complex as it may look. Second bonus; Grab 15 Bananas (average luck). Time to sacrifice a kong, as said before.

Koindozer Klamber

The Koindozers will relentlessly shove you if you stand next to them. But sometimes we can lure the Koindozers into a position where they can help us reach a higher platform. 3 Bear Coins here, but just 1 is optimal to collect. First bonus; Collect 30 Stars. Second bonus; Grab 15 Bananas (average luck). We need Bazuka's help to collect the DK Coin here, and the timing to touch the Switch Barrel was just great.

Poisonous Pipeline

The purple substance in this pipeline will reverse your play control. There's 2 Bear coins here, but none collected. First bonus; Bash the Baddies. Dixie's sacrifice is needed to start the fight in Kastle Kaos as Kiddy, as we need to sacrifice a kong again there, and Dixie is the best kong to fight K. Roolenstein. Second bonus; Collect 30 Stars. The steel keg trick proved to be very useful to collect those DK Coins.

Kastle Kaos

It's a rematch with KAOS, the robotic ruler of the Kremlings, or is it?! This fight has six phases, but in all phases we must attack the boss' weak spot with a barrel. After 11 barrels K. Roolenstein will be crying like a baby and we can pocket another Bonus Coin. Time to talk with Diddy, Donkey and Cranky. The game can now be restarted with the progress saved.

Krematoa

Those who believe that the fabled Lost Land of Krematoa really existed, think that the mysterious volcano sank below the seas long ago.

Boomer's Bomb Shelter

Boomer's specialty is blasting stuff, which is why his brothers hid him in the Lost World. We need to hire Boomer to blast the rocky roadblocks. It takes 85 Coins in order to open all locations in the Lost World, but in this run he will make a special discount and it will cost only 52 Coins, a bargain. We must find five Cogs from here on, one on each stage to fix a strange machine in his cabin.

Stampede Sprint

Stampede Sprint is the fastest side-scrolling level in the game. First bonus; Grab 15 Bananas (good luck). Second bonus; Grab 15 Bananas (average luck). Tip; if you don't want to get dizzy it's better to fix your eyes on Ellie, not on the environment. There's just 1 Bear Coin to collect in this stage. The sacrifice near the end is needed to manage the kongs. Third bonus; Grab 15 Bananas (average luck). The no animal sign will transform Ellie into a steel keg, better not waste it, or we will have to redo the level to collect the DK Coin. Here's the first Cog. Also, it is possible to skip the Ellie barrel (again), but it doesn't save time, for once.

Criss Kross Cliffs

A trigger-happy Bazuka sits at the bottom of Criss Kross Cliffs. First bonus; Grab 15 Bananas (good luck). The team throws in this stage are the reason for that sacrifice in Stampede Sprint. It's pretty difficult to collect the DK Coin here with momentum without touching the Switch Barrel. Second bonus; Bash the Baddies. There's 3 Bear Coins in this stage, but we don't have time to collect any. The second Cog is here.

Tyrant Twin Tussle

Of all the levels in the Lost World, this is the easiest to finish. Did you see a Bear Coin inside that Booty Bird? Well, this is the one to collect instead of the one we collected with Parry in Ropey Rumpus. A well placed web and the DK Coin is ours. First bonus; Collect 40 Stars. There's 6 Bear Coins here, but just 1 was collected. Second bonus; Find the Coin. Those twins are really annoying, a sacrifice is the only way to save time here. Third bonus; Grab 15 Bananas (bad luck). Another Cog, the third one.

Swoopy Salvo

Swoopy can help and hinder your progress through the level. First bonus; Find the Coin. Second bonus; Grab 15 Bananas (average luck). Watch the DK Coin collection here is a little disturbing. Another sacrifice to reach a Bonus Barrel faster, like the one in Low-G Labyrinth. Third bonus; Collect 20 Stars. There's 3 Bear Coins here, but the run is almost done and we don't have time to waste with those ones. The fourth Cog is here.

Rocket Rush

Long ago a rocket fell off Baron K. Roolenstein's junk pile and bounced down a canyon. The dangerous device is the only way to clear Krematoa's deepest chasm. Depending on how you kill those Buzzes the rocket will slow down considerably, avoid using the main engine to kill them is the best way to finish this stage faster. It's supposed to have 4 Bear Coins in this stage, but we don't know where the fourth one is hidden. There's no Bonus Barrels in this stage. Kiddy can collect the DK Coin here a lot faster than Dixie. And here it is, the last Cog.

Knautilus

Here it is, the fiercest fight in the entire game. The gears in Boomer's Bomb Shelter yanked the anchor loose on Baron K. Roolenstein's secret submarine, the Knautilus. Like in Kastle Kaos, a sacrifice is needed to manipulate the barrel placement. To win, we must bonk K. Roolenstein in the back of the head 10 times. After the seventh hit we must avoid the electricity arcing across the room, but unfortunately some of those come from the wrong direction in this run. If you find out how to manipulate it you can save ~70 frames here. Anyway, the last DK Coin is ours and we can head back to Funky's Rentals.

Belcha's Burrow

Our sixth Banana Bird is in the southwestern corner of the map.

Bazaar's General Store

He has a variety of strange items for sale, but we need just two of 'em; the Shell and the Mirror.

Kong Cave

Our seventh Banana Bird is located east of Bazaar's General Store.

Undercover Cove

Going east a little more we can find our eighth Banana Bird.

K's Kache

Our ninth Banana Bird is on the small island in the northwestern lake.

Barter's Swap Shop

From K's Kache we must go to Barter's Swap Shop and trade the Mirror for the Wrench.

Hill-Top Hoard

Our tenth Banana Bird is in the northeast corner of the map.

Bjorn's Chairlifts

We must give the Wrench to Bjorn Bear so he can fix his chairlifts.

Clifftop Cache

50 Bear Coins -> Mirror -> Wrench -> eleventh Banana Bird.

Barnacle's Island

We must give the Shell to Barnacle Bear to get our twelfth Banana Bird.

Bounty Beach

Our thirteenth Banana Bird is located east of Funky's Rentals.

Bramble's Bungalow

We must pluck a Flupperius Petallus Pongus for him to receive our fourteenth Banana Bird.

Blue's Beach Hut

Blue Bear may be bummed because his birthday present hasn't arrived yet, let's hurry up then.

Bazooka's Barracks

Blue was so disappointed with his present, a Bowling Ball, that he decided to give it to us, but Brigadier Bazooka have a better use for it than us.

Sky-High Secret

Our last Banana Bird is here, now let's go to Wrinkly's cave to find out why she asked us to collect them.

Wrinkly's Save Cave

That's it, 85 Bonus Coins, 41 DK Coins, 55 Bear Coins and 15 Banana Birds, now just one last input and our adventure is over. We hope you enjoy it as much as we do.

ElectroSpecter's notes:

My involvement in this run was not equal to Dooty's, but at the same time I've come to know this game much too well in the couple years that I've TASed it (off and on). Most of the games (dismayingly few) tricks and glitches were discovered by either Tompa or myself. As far as actual input is concerned, Tompa and I had a WIP that covered up to Low-G Labyrinth. Dooty took this, edited some of it, and commandeered the rest. He learned how to TAS this game well a lot faster than I did, which was very impressive. As mentioned, there are improvements. The biggest one that I know of is to ignore the second Bear Coin in Ropey Rumpus and collect the one in Tyrant Twin Tussle after the Squitter barrel, but this saves a trivial amount of time in a compartively long run. If I can think of anything else, I'll be sure to add it.

Special Thanks

We want to thank all members of TAS videos community, but specially the ones at the forum for watching our wips and give us feedback, you guys rock!

Useful Tools

TAS Movie Editor was intensively used in the creation of this run along with XVI32, a freeware hex editor. A Lua script with the most important memory addresses can be found here; http://pastebin.com/TaeJwWvz

Suggested Screenshot

Frame 331967

DarkKobold: Updated submission with electrospecter's changes.
Mukki: Judging...a fitting excuse to watch this again.
Mukki: Accepting for publication. Fantastic Donkey Kong Country work, again, Dooty. It's great to finally have this category represented on TASvideos.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15619
Location: 127.0.0.1
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Woa. Just casually browsing along the forums and WHAM this gets submitted.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
If anyone can manage to HD encode this in a single part, I salute them. Mister Epic, get that Fiber Optic connection ready to be locked and loaded, you're going to need it.
Active player (279)
Joined: 4/30/2009
Posts: 791
Gimme a few hours, and this SD encode will be done.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Submission text = so awesome. Also, my lua script link appears to have expired. Is there a way to get pastebin to keep lua scripts up indefinitely? Also, there are a couple glitch explanations that I may want to add to the submission text. Could I get permission to edit?
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
that was awesome, big yes vote :) why did Boomer turn yellow and the gyrocopter kept glitching? xD
Expert player (2469)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
ElectroSpecter wrote:
Also, there are a couple glitch explanations that I may want to add to the submission text. Could I get permission to edit?
Of course, feel free to add or modify anything you want.
I am old enough to know better, but not enough to do it.
Joined: 10/20/2006
Posts: 1248
ElectroSpecter wrote:
Also, my lua script link appears to have expired.
Simply remove the dot in http://pastebin.com/TaeJwWvz. to fix that.
Joined: 1/22/2008
Posts: 319
Location: Brasil
ive been watching all the wips, but i realy didnt notice how the 2nd stage in the first world can realy be improved first when the kongs jumps to hang the pull to open the door, sixie satys flying in the air, till she gets killed, then kiddy goes on. (about 9600 frames) --- wy dont you go walking much fater than flying, and why let dixxie get killed? second, when kiddy jump to hang the pull to open the door, he falls, and need to hang there again to open more the door, (this is about 10800 frames) can anyone explain me?
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Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
wicked wrote:
ive been watching all the wips, but i realy didnt notice how the 2nd stage in the first world can realy be improved first when the kongs jumps to hang the pull to open the door, sixie satys flying in the air, till she gets killed, then kiddy goes on. (about 9600 frames) --- wy dont you go walking much fater than flying, and why let dixxie get killed?
This allows Kiddie to pass through a much smaller opening. Watch closely at how low the door is (meaning we can hang on the door lever for a shorter time).
wicked wrote:
second, when kiddy jump to hang the pull to open the door, he falls, and need to hang there again to open more the door, (this is about 10800 frames) can anyone explain me?
The bee will kill Kiddie if we leave him there too long, so it's faster to open the door a bit, dodge the bee (which means jumping off, unfortunately) and then jumping back on.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It's Damn good. Yes vote from me.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I tried uploading the HD encode of this movie to YouTube; 44 hours is a bit too long for me. And, of course, YES vote from me. Really enjoyable run.
Joined: 1/22/2008
Posts: 319
Location: Brasil
Its yes!!! of course, i just had some questions thanks dooty.
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Joined: 4/30/2009
Posts: 791
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Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
The game ending sequence is a bit questionable here. The choice made by the authors was "fastest time to stop input" (and have the game get to 105% screen automatically.) This makes the ending bird text scroll slowly (minimal concern) and leaves Cranky on screen swimming in water holding a The End sign for almost 7 minutes before going to the 105% screen. Toothache's encode supplied an inserted input and does not reflect this correctly. Should the encode be modified to skip 7 minutes of wait time, or should the movie play a few extra inputs for "fastest time to get to 105% screen." The movie file would be about a minute and a half longer. I think the movie should play the extra inputs personally, but either is alright to me. It's worth some discussion. Some good stuff in this run for sure. The site has been needing this category for a while too IMO. Yes vote. (Side note: I assume turbo B makes Engarde, swimming, and Squawks work on a fastest frame regardless? This was the only thing in the run I noticed to be questionable.)
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Kirkq wrote:
Should the encode be modified to skip 7 minutes of wait time, or should the movie play a few extra inputs for "fastest time to get to 105% screen." The movie file would be about a minute and a half longer.
Yes, this was something we haven't mentioned yet. If it's acceptable, we would like to request that the encoder press a button to progress to this screen.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
ElectroSpecter wrote:
Kirkq wrote:
Should the encode be modified to skip 7 minutes of wait time, or should the movie play a few extra inputs for "fastest time to get to 105% screen." The movie file would be about a minute and a half longer.
Yes, this was something we haven't mentioned yet. If it's acceptable, we would like to request that the encoder press a button to progress to this screen.
You should include an SMV then, via microstorage, that does this, if you don't want it to be the final submission. However, I'd advise that the actual submission ends the way you want the encode to end - a two hour movie isn't going to be that affected by an extra 1.5 minutes. Additionally, any improvements would be forced to end at the same point, so you won't be obsoleted by a stupid 'improvement'
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
it actually gets to the 105% screen automatically? I tried pressing fast forward a little but thought I had to press a button personally I think it's not important to show the 105% screen, the screen with "The End" is where the game has been completed… about an encode I guess DarkKobold answered it edit: what I wouldn't have liked was not scrolling quickly through the final's cutscene text due to ending input ASAP, but I think you can't scroll it?
ALAKTORN
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Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Kirkq wrote:
(Side note: I assume turbo B makes Engarde, swimming, and Squawks work on a fastest frame regardless? This was the only thing in the run I noticed to be questionable.)
oh about that, B makes Squawks fly faster, turbofiring it is the best method I assume, but it's questionable for Engarde, he does that attack that speeds him up with B, but I don't know if turbofiring it is the best way to go… I'd assume so
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Great run of a great game. Obvious yes vote.
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
ALAKTORN wrote:
Kirkq wrote:
(Side note: I assume turbo B makes Engarde, swimming, and Squawks work on a fastest frame regardless? This was the only thing in the run I noticed to be questionable.)
oh about that, B makes Squawks fly faster, turbofiring it is the best method I assume, but it's questionable for Engarde, he does that attack that speeds him up with B, but I don't know if turbofiring it is the best way to go… I'd assume so
I know I already mentioned this to you in IRC, ALAKTORN, but for the sake of others: You are allowed to start a new dash with Enguarde ~15-20 frames before the end of his current dash, so turbo will take care of that.
Active player (459)
Joined: 11/12/2010
Posts: 183
Location: Sweden
Quick question. When you got the eleventh banana bird at the Clifftop Cache, would it be possible to save some time if you used a game restart sequence? Or do you prefer to keep the restart sequences at a minimum?
"An artist who can’t take constructive critique on their work is only hurting themselves and their potential. Conversely, and artist that can’t communicate a critique in a constructive way isn’t helping anybody."
GabCM
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Joined: 5/5/2009
Posts: 901
Location: QC, Canada
Flygon wrote:
Mister Epic, get that Fiber Optic connection ready to be locked and loaded, you're going to need it.
First of all, I don't have a fiber optic connection. Second, where I live, my connection is considered as not-so-fast. Yeah, faster connection is accessible. Third, I'm now in a trip and I'll be far from home until Tuesday/Wednesday. And for last, this game is a codec poison due to the large color amount. So I don't know if I'm going to encode this one in HD, but it won't be before later next week.
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Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Mister Epic wrote:
Flygon wrote:
Mister Epic, get that Fiber Optic connection ready to be locked and loaded, you're going to need it.
First of all, I don't have a fiber optic connection. Second, where I live, my connection is considered as not-so-fast. Yeah, faster connection is accessible. Third, I'm now in a trip and I'll be far from home until Tuesday/Wednesday. And for last, this game is a codec poison due to the large color amount. So I don't know if I'm going to encode this one in HD, but it won't be before later next week.
If you want I can do it, if you agree
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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Editor, Expert player (2224)
Joined: 8/15/2005
Posts: 1943
Location: Mullsjö, Sweden
I didn't really contribute much to this project. Dooty copied some of the input from the old WIP Electrospecter and I were working on. Most of that comes from ES and I know idea what I have actually done, but oh well. A really nice run, it's awesome to finally have it done!