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   * Emulator used: 
   * <Snes9x rerecording 1.51 v6.>
   * <Level very Hard>
   * < Much glitch differenty (abuse error the progamme)>
   * < I manipulated the cpu to make the game more fun>
   * < MUCH COMBOS IMPOSSIBLE >
Comment this would be a very original TAS because it uses the randper kombat + hyper fighting and no one had thought to do that, with these codes can be many new combos and both impossible and can also be a number of glitch with these codes.

Nach: This run doesn't seem to add much to the UMK3 runs we already have. Coupled with weak audience response, rejecting.

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A bit slow to start, but when it picked up, it was definitely quite entertaining. I really liked the 23 hit 99% combo as well. :) Not quite the fatality glitchiness I was totally hoping for, but it was amusing to see Brutalities being referred to as Fatalities. And the end of Kahn? Total amusement! :) Definitely well thought out and well done and a definite Yes! Mr. Kelly R. Flewin
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That was a fun run. Randper Kombat and Hyper Fighting made for some really funny moments. I do agree with Mr. Kelly R. Flewin that more glitched fatalities would have been nice to see, though, but that's not enough to keep me from voting Yes.
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Too much useless cheating in there, is that even allowed ??
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well it was prety impressive, i liked the crouching tiger and hidden dragon ending style and i liked how the "E fights didn't mean "endurance fight" but "freaking dragon ball Z style fights" yes vote!
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Outstanding! Even though not flawless, as you took damage in one of the endurance matches, it's an easy Yes vote for me.
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Needs more Dan Forden. Otherwise, it still deserves a Yes vote.
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WTF?? Wow, this redefines pwn-age for me. At first I was rolling my eyes at another MK submission, but it's quite good. Yes.
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I was expecting a Randper Kombat run to be submitted. This one was quite good, the amazing display of combos made it a pleasant watch. Personally, I turn my head away every time you miss a move, I really don't understand why this is done. There were also some glitches I'd like to see that weren't present, but that's a matter of the author's taste. Additionally, the small experience I had TASing this game indicated that the RNG can be manipulated easily, so I have to doubt if taking damage was mandatory. That being said, this run is very cruel to opponents and has a much better pace than the other MK runs submitted, so it deserves a (somewhat weak) Yes vote.
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Weak Yes Vote if it doesn't obsolete the published run. Cause I think SDR's run is better. Using this ugly super jump in all battles is not so good. And why all of these missed moves in a tool assisted run? :( Would be more nice if you used the 2 players, like SDR did. But I think it was good in overall.
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thank everyone for their votes if, for months I wanted to do a TAS like this because people do not mk TAS had happened was this.
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Overall a really good run. Very entertaining. However I did kinda prefer SRD's run better because he showed off some more bugs.
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I gotta tell you ... when I finished watching the first two rounds, I thought that was going to be a weak TAS, but then, it got better, and these insane combos and glitched fatalities ... I think it deserves a little more than weak yes votes .... I'm voting Yes at least above-average \o\
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Randper Kombat is OK, but Hyper Fighting is totally crap. Pop-up combos sends the enemy off the screen, normal jumps are so high, it screw the game physics. A Randper run without Hyper Fighting is a lot better, combos with Randper in natural game physics is harder and more creative. Voting meh.
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It's not as good as SDR's run because that run shows more glitches and 2-player fighting. I'm also wondering why you did some unnecessary missing attacks and taking damage. Yet it's still a good movie because of the insane combos. Voting Yes for a separate category.
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I don't really find the concept of Randper that appealing, since as SDR showed us it can be imitated using ST as a character and controlling it, which also allows for some very interesting (and entertaining) interactions. I was impressed by the occasional combo, but nothing more. Voting meh.
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SDR's run was much better, demonstrated far more glitches.... This run doesn't seem to add anything over that. No vote, sorry. I'd like to see you retry MK3 for gameboy, and make it more entertaining.
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It's most of the fun of the current run, except with less time wasted transforming and significantly more Kabal. Everything could use more Kabal - most badass fighting game character ever. Could use a little less Brutalities, but that's about it. Hyper Fighting really makes it stand out, though. Makes it all the more fast-paced.
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Yeah... Mortal Kombat == BRs hijacking the thread It had a few interesting glitches, but it also had too many brutalities (they're all the same "repeated combo and explosive uppercut") and too much Kabal (dumb character always using the same combo). Hyper Fighting added a little variety... but it was still a little boring. I'll vote NO because I'm sure you can do better.
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Drama, too long, didn't read, lol.
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Blargh, randper. The existing published run is way more interesting, largely because it has the pretense of making sense before it completely goes off into left field. This....this is noise. There's a couple moments where it gets interesting, but the unnecessary effluvium associated with randper drowns out most memorability from this run. Voting no. As an aside, I think a non-randper run with Hyper Fighting might be interesting as a "playaround" run, maybe published in the "hacks/demos" section.
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A very funny alternative to the usual MK runs. I loved the way you finished off Shao Khan at the end.
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Randper is awesome because the characters switch instantly. With Shang Tsung you have always to morph into them then morph back into Shang Tsung.<- BORING
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Drama, too long, didn't read, lol.
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pirate_sephiroth wrote:
Yeah... Mortal Kombat == BRs hijacking the thread
more like fighting games = BRs. that being said, yes
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