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Emulator

  • snes9x rerecording 1.43 v17
  • Use WIP1 Timming
  • Allow Left+Right / Up+Down

Uses death to save time

In King fortress 2, uses death to quickly go to next level.

Takes damage to save time

Upgrade item "Counter attacker" is available when Forte's HP is lower 8, and it increase offensive power.

Abuses programming errors

TrickFirst used frame
Going into upper right corner18700
<new> Going into upper left corner without pause menu35500
<new> Going into bottom right or left corner and erase I.Wall52380
<new> Going into the ceiling19020
<new> Going into the belt conveyor41800
Passing through wall, ceiling and ground18700
<new> Sutter warp89950
Air dash2900
Skipping mini boss34250
<new> Instant kill Tengu Man53080
<new> Remote attack66750
<new> Graphic glitch (bit)56850
(new means comparison with previous published run)

Luck manipulation

  • Weapon energy and bolts.
  • Enemy's action pattern.
Luck manipulation methods without waste time for Forte are:
  • Shoot buster or special weapons' normal buster.
  • Hit buster to wall or ground or ceiling.
  • Hit buster (contains special weapons') or a part of special weapons to enemy or object.
  • Beat the enemy which have possibility of dropping item.
  • Spread S.Drill once or twice.
  • Use W.Burner in the water.

Table of improvements

LevelFrames
Intro29
Cold23
Burner132
Pirate91
Shop4
Astro66
Dynamo814
Tengu392
Grand446
Magic338
Crystal97
King1244
King2249
Wily665
Total3590
(59.83sec)

Thanks

I referred to FractalFusion's run to make this run. And some improvements were found by parrot14green.

Nahoc: Added YouTube module.
mmarks: Ajusted resolution module

Baxter: Very well done movie. Accepting as an improvement to the published movie.
Nahoc: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #3010: sparky's SNES Rockman & Forte "Forte" in 28:08.23
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Again?!
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Yay, even more R&F goodness. Does that mean all of R&F is covered now, or are you still working on one of the two other categories, sparky?
http://www.youtube.com/Noxxa (formerly known as Mothrayas) <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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hegyak wrote:
Again?!
This run uses Forte not Rockman.
Mothrayas wrote:
Yay, even more R&F goodness. Does that mean all of R&F is covered now, or are you still working on one of the two other categories, sparky?
Current published 100 CDs run can be still improved. Because there are new tricks that haven't been used yet. But, I'm very tired. I've already made Rockman & Forte TAS three times.
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I'm confused. Why is this slower run being submitted again?
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sparky wrote:
hegyak wrote:
Again?!
This run uses Forte not Rockman.
Mothrayas wrote:
Yay, even more R&F goodness. Does that mean all of R&F is covered now, or are you still working on one of the two other categories, sparky?
Current published 100 CDs run can be still improved. Because there are new tricks that haven't been used yet. But, I'm very tired. I've already made Rockman & Forte TAS three times.
take the time you need for your break spark, this run is awesome, you really did a great job, easy yes vote.
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Overall a very enjoyable run, with all the tricks that made the other R&F runs so good. Obvious yes vote right here. Also, god damnit Wily, stop humping the floor!
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Well, does I need explain my Yes! vote? sure thing... faster than the published, no sloopy plus glitchs... sure deserves a Yes! mah boi! great work!... hope after your rest you may be able to improve the 100CD run?
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First YES YES YES voted for improvement od the current publication. And also I want to do my own encode
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Excellent improvement, definitely Yes-worthy. Too bad you apparently can't instant-kill Wily's second form.
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Damn, i realy loved your First Cold Man BossFight, must have been tedious to sync shoots with music. This is an instant Yes Vote. A Question, Why you took some hits in TenguMan stage, you didn't used Counter Attacker?
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Rolanmen1 wrote:
Damn, i realy loved your First Cold Man BossFight, must have been tedious to sync shoots with music. This is an instant Yes Vote. A Question, Why you took some hits in TenguMan stage, you didn't used Counter Attacker?
It is necessary for instant kill.
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Great, Yes, vote Will continue to work 100cd? Megaman 27:21> Bass 28:08 Megaman better than Bass Megaman = Glitchman LOL (⌒o⌒)
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I saw a certain boss fight and my yes vote was assured. You know which one i'm talking about ;)
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It's too bad that you have to shoot a lot of missed shots for luck manipulation; it tends to look sloppy. However, the run is very stylish and quite impressive. Amazing ending for the Tank boss fight, and beautiful end of input! You get a Yes vote. Feel free to take a well-deserved break!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
KennyMan666
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That was great, and I found it more entertaining than the Rockman run. Clear yes vote.
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KennyMan666 wrote:
That was great, and I found it more entertaining than the Rockman run. Clear yes vote.
I disagree, and I think the Rockman run is more entertaining than this. However this is still enough masterpiece to deserve a strong yes vote.
Sir VG
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Noob Irdoh wrote:
KennyMan666 wrote:
That was great, and I found it more entertaining than the Rockman run. Clear yes vote.
I disagree, and I think the Rockman run is more entertaining than this. However this is still enough masterpiece to deserve a strong yes vote.
Seconded. I miss the Wily instakill. :(
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Glitcher wrote:
I'm confused. Why is this slower run being submitted again?
You sure you aren't looking at the Rockman run? The previous Forte run is 29:08.07.
Glitcher
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^ True. There's no mention of Forte anywhere on the home page. It's just "SNES Rockman & Forte (JPN) by sparky in 28:08.23" BTW, why was there's no instant kill on Wily in this run?
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Glitcher wrote:
^ True. There's no mention of Forte anywhere on the home page. It's just "SNES Rockman & Forte (JPN) by sparky in 28:08.23" BTW, why was there's no instant kill on Wily in this run?
Sorry, I wrote down "Forte" in only branch. Instant kill Wily used in Rockman's run requires Search Rush.
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sparky wrote:
Glitcher wrote:
^ True. There's no mention of Forte anywhere on the home page. It's just "SNES Rockman & Forte (JPN) by sparky in 28:08.23" BTW, why was there's no instant kill on Wily in this run?
Sorry, I wrote down "Forte" in only branch. Instant kill Wily used in Rockman's run requires Search Rush.
With reason!!!!, I was trying. lol
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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