This is a 1-minute improvement over Nitsuja’s published run.

Emulator details

  • Recorded on snes9x-1.51-rerecording-svn92
  • Use WIP Timing - on
  • Left+Right/Up+Down - off
  • Volume Envelope Height Reading - off
  • Fake Mute desync workaround - on
  • Sync samples with sound CPU - on

Game objectives

  • Aims for fastest time
  • Controlls 2 characters
  • Manipulates luck
  • Abuses programing errors

Lag reduction

Entering an exit causes 3-frame lag per 1 player, so 2 players didn’t enter the exit at once. Some of boss battles limit special performance due to lag. In 4-8, there wasn’t much I could do.

About movie end

Putting bombs horizontally allows stopping key input much faster than the last boss being beaten if I throw a bomb to the bomb’s line from the edge of it.

Improvement list

StageGainedDifference
Title Screen-27-27
1-1195222
1-290312
1-3116428
1-425453
1-571524
1-6275799
1-7-41758
1-8-4754
2-1155909
2-214923
2-31281051
2-4-111040
2-51421182
2-6-251157
2-71951352
3-851357
3-11831540
3-21391679
3-3531732
3-42281960
3-5752035
3-6522087
3-7372124
3-8322156
4-1672223
4-2642287
4-31272414
4-4832497
4-5412538
4-6112549
4-7-32546
4-8152561
5-1262587
6-1262613
6-2622675
6-31072782
6-41322914
6-51023016
6-6493065
6-71243189
6-84343623

Special thanks

  • Nitsuja and Amilala, for their works. I got some ideas, from their runs, on how to make boss battles and 5-1 entertaining.

Suggested screenshots

23449, 33095

Nach: Absolutely fantastic. Accepting as improvement to existing run.

Brandon: Publication underway.


TASVideoAgent
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This topic is for the purpose of discussing #3038: Ryuto's SNES Super Bomberman in 12:36.93
Joined: 12/19/2010
Posts: 126
nice going, and nice improvement, YES for me
live life
Editor
Joined: 3/31/2010
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Location: Not playing Puyo Tetris
Needs Tag: Abuses Programming errors Also, it's fun to see the player cheating by bug abuse. And it is probably do able in real time as well (the invulnerability trick).
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
Okay, I added the tag.
Player (203)
Joined: 1/24/2011
Posts: 108
Very nice improvement and entertaining throughout, even the potentially dull 5-1. Yes vote from me.
Rayas wrote:
Dunno if I'm really clear. I need to drink more.
<br>
adelikat wrote:
The idea was to kill off my family to avoid lost time to them getting sick and other inconvenient things.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11480
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I'll encode that if noone minds. EDIT: I haven't noticed the Author's encode link. Ignore this post.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Thanks for the YouTube link! This was spectacular. The playarounds on 3-8 and 5-1 merit a Yes vote all by themselves, and the input ending was really clever. Out of curiosity, there's been one No vote lately on a bunch of these runs. What's objectionable here?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Former player
Joined: 9/1/2005
Posts: 803
Care to explain the glitch and how it works, Ryuto?
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
awesome movie, yes vote
Joined: 1/22/2008
Posts: 319
Location: Brasil
is he invenciible forever?
Run..Run...Run.....
Joined: 7/2/2007
Posts: 3960
wicked wrote:
is he invenciible forever?
From the previous run that this obsoletes:
Nitsuja wrote:
Because each level starts with a decently long period of invincibility, the optimal thing to do is the really cheap thing to do: lay down tons of bombs and walk around the level as a giant chain-reaction explosion before the invincibility runs out. While cheap, it works wonders and fills the screen with explosions, so I abused it as much as possible in every single level. When not invincible, a single hit from any explosion or contact with any monster means instant death AND loss of most powerups collected.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor
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Improvement of an existing movie and it showcases some nice playarounds while waiting, so it should definitely be published.
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I saw the Youtube video before this and I think this run is downright amazing. Voting Yes and recommending a star to this when its published.
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
Derakon wrote:
wicked wrote:
is he invenciible forever?
From the previous run that this obsoletes:
Nitsuja wrote:
Because each level starts with a decently long period of invincibility, the optimal thing to do is the really cheap thing to do: lay down tons of bombs and walk around the level as a giant chain-reaction explosion before the invincibility runs out. While cheap, it works wonders and fills the screen with explosions, so I abused it as much as possible in every single level. When not invincible, a single hit from any explosion or contact with any monster means instant death AND loss of most powerups collected.
so it's not even a glitch? damn O_o
Joined: 2/6/2011
Posts: 130
I remember I used this "trick" in almost everysingle Bomberman title when possible... obviously not as perfectly as this TAS runs. The boss battles and the whole world 5 made me giggle as a little girl, voting Yes.
Player (184)
Joined: 12/24/2010
Posts: 144
Location: Brazil
Yes vote granted! But why did in somes stages your improviments were negavite? due to luck manipulation or enemy position/behavior?
My main objective here is to TAS the most obscure games titles!
Joined: 7/25/2007
Posts: 109
The arena part saved the run, and it's an improvement, so we'll go yes I guess. But god damn. If I was playing this game and was met with...that pathetic excuse for an ending, I'd be pissed. I mean, I don't ask for much, but that was the lamest collapse of a tower I've seen in a video game. And it's in a game about blowing shit up, no less. What happens to the villains at the end? Exploded to hell and back, to smithereens, or at least just blackfacing? Nope, just kicked so hard in the nads they die or something.
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System Error wrote:
But god damn. If I was playing this game and was met with...that pathetic excuse for an ending, I'd be pissed. I mean, I don't ask for much, but that was the lamest collapse of a tower I've seen in a video game. And it's in a game about blowing shit up, no less. What happens to the villains at the end? Exploded to hell and back, to smithereens, or at least just blackfacing? Nope, just kicked so hard in the nads they die or something.
The two main bad guys do the same thing Dr. Wiley does at the end of most Megaman games. I think they are doing some kind of worship thing or apology thing.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Joined: 7/2/2007
Posts: 3960
Got a chance to watch this, and, uh, the second boss is Clown Ben Franklin? I suggest a screenshot from around here (taken from 4:20 in the YouTube encode): Voting yes, of course. Great work, Ryuto! The playarounds during the bosses, and the humiliation of the AI bombermen in the arena, were much appreciated.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
Atma wrote:
Care to explain the glitch and how it works, Ryuto?
There's some little trick that bomberman throws a bomb to a weird direction as you can see in the arena. It allows to do more special performances.
laranja wrote:
Yes vote granted! But why did in somes stages your improviments were negavite? due to luck manipulation or enemy position/behavior?
Luck can be manipulated only at the title screen, so some of stage layouts were not better than Nitsuja's run.
Jungon
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Player (50)
Joined: 4/2/2009
Posts: 376
Location: Porto Alegre - Brazil
Third boss and fifth stage are simply perfect this way! XD Yes vote here \o (Sometimes I feel like Jim Carrey in Yes Man on these forums....) xP
*Jungon*/*Johnnyz* smilie weirdo =P ^^ o.o @__@ +D
Joined: 4/3/2006
Posts: 269
Wow! That was amazing! I loved watching the playing around (throwing bombs back and forth while having the bad guys trapped). It was funny. I never really like any of the Bomberman games because I never get enough player to really enjoy playing it. But this TAS makes it fun to watch. Voting yes.
Joined: 6/21/2006
Posts: 35
Yes vote from me. Great work
Patryk1023
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Joined: 3/1/2011
Posts: 288
Location: Inside out house.
Nice improvement :)
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Skilled player (1442)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
Nice picture. Yes vote for the improvement. これはとても素晴らしいぜ、元。
Do the work.