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Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Abobo's Big Adventure would be fun to see, and I think that TAS people would enjoy playing it too!
Patashu
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Joined: 10/2/2005
Posts: 4043
Is Rogue Legacy TASable? It is compatible with Windows XP. It would make a good TAS due to the difficulty of the game, its popularity and how incredibly broken the controls would be in a TASer (you can twitch left and right with no momentum whatsoever). It might require a mouse to play, though, but that seems to be getting worked on anyway (by Brother Mojo et all) http://www.gog.com/gamecard/rogue_legacy Minimum system requirements: Windows XP / Vista / 7, 1.6 GHz processor, 1 GB RAM, AMD X1950 Pro/Nvidia 7900 GT DirectX 9.0c-comaptible video card or better with 256 MB VRAM or more, Direct X 9.0c-compatible sound card, 400 MB HDD, keyboard, mouse
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Mouse is currently not supported. It's being worked on, and hopefully we can provide it in the future. I will not give an ETA.
Patashu
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Joined: 10/2/2005
Posts: 4043
Oh, I was wrong, there's nothing you need the mouse for in Rogue Legacy. So if it works in hourglass... it can be TASed right now.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Patashu wrote:
Oh, I was wrong, there's nothing you need the mouse for in Rogue Legacy. So if it works in hourglass... it can be TASed right now.
Then hopefully someone will start TASing it.
keylie
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Editor, Emulator Coder, Expert player (2841)
Joined: 3/17/2013
Posts: 392
I tried Rogue Legacy demo. It crashed from startup with hourglass. However, it asked me to install .NET framework and XNA framework, and I think we already observed that XNA games are not working.
Patashu
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Joined: 10/2/2005
Posts: 4043
keylie wrote:
I tried Rogue Legacy demo. It crashed from startup with hourglass. However, it asked me to install .NET framework and XNA framework, and I think we already observed that XNA games are not working.
Ah yeah, that wouldn't work then. Maybe in the future then :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 7/10/2013
Posts: 33
Location: Małopolskie, Poland
Pekka Kana 2, please :) In this image game is in some weird language but from startup menu dialog you can choose English as well. And if nobody will do TAS to this game, maybe I will do (So it could be my first TAS :) ). P.S. Sorry for bad english :D
Joined: 2/3/2006
Posts: 69
Mega Man Unlimited?
Joined: 9/5/2011
Posts: 5
Location: Mexicali
Mega Man Revolution?
Experienced player (583)
Joined: 1/27/2011
Posts: 427
Location: Oregon
Mega Man Legends?
Patashu
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Joined: 10/2/2005
Posts: 4043
Megaman x Street Fighter?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
Mega Pony?
Joined: 7/11/2010
Posts: 14
Risk of Rain (Either do it while labeling it as a specific version since it's still being updated, doing it as an experiment TAS for the same reason, or wait until it finally finishes updating for good.) Within a Deep Forest (Possible glitches involving physics to speed through faster?)
This be your first timing seeing me, yes? Don't expect me to be the Uber TASer, because I'm not. =/
Experienced player (690)
Joined: 11/23/2013
Posts: 2233
Location: Guatemala
Well, I really want so se a GTA San Andreas run, but also a Call of Duty 4 run... And probably TF2.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Joined: 7/2/2007
Posts: 3960
None of those are likely to happen anytime soon, as Hourglass doesn't really handle "modern" games well. There's a reason why all of the Windows TASes so far have been for comparatively simple games, and it's not just because those games are easier to TAS; those games are possible to TAS.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
The biggest problem that I know of with modern games is that they need more hooks. For mouse currently in Hourglass we tell the game the acquire of the mouse was ok, then we return error on all the device queries about it. This has to confuse the hell out of the game code. Another issue is sync-ability over installations. Everything is theoretically fixable, but developers are needed. I spend most of my free time currently rewriting everything regarding window-management as it (while working pretty good for most games) has serious issues with coordinates that cannot be fixed in the current implementation. The coordinates problem is the major thing holding mouse support back right now.
Experienced player (588)
Joined: 2/5/2011
Posts: 1417
Location: France
Megaman Revolution & Megaman Unlimited doesn't work in Hourglass.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
got4n wrote:
Megaman Revolution & Megaman Unlimited doesn't work in Hourglass.
Please keep "game X doesn't work" to the Hourglass forum. This is for wishlists only.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Whenever Steam games can be TASed, I think it'd be cool to see Angry Video Game Nerd Adventures run, and maybe broken (who knows?).
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
CoolKirby wrote:
Whenever Steam games can be TASed, I think it'd be cool to see Angry Video Game Nerd Adventures run, and maybe broken (who knows?).
Not to rain on your parade, but Steam games are going to be the least compatible for as long as I am involved with the Hourglass project, if the game runs without the need to run Steam or have an internet connection, then it can probably work (see Super Meat Boy and VVVVVV). Otherwise we'd need to hook the Steam API, and that can create all sorts of problems that I don't want to face.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
It is a rather trivial API to stub. Most games will just accept the calls doing nothing. Or we could log them and edit in fake achievement popups.
Warepire
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Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
henke37 wrote:
It is a rather trivial API to stub. Most games will just accept the calls doing nothing. Or we could log them and edit in fake achievement popups.
I'm aware it is fairly easy, it is also fully against Steam's EULA for the SDK, and can be used to pirate Steam-games. Hourglass in it's current state does not in itself grant the user the ability to run an illegal copy of a game, while cracked versions of games can be run, Hourglass is not the enabler. Adding the Steam API would make Hourglass an enabling tool. And THAT is what I was referring to.
Joined: 7/2/2007
Posts: 3960
Would it be possible to point Hourglass to the DLL you're expected to use? I.e. provide a path in a configuration file somewhere or something. Then you could point it at an "enabling" stub DLL without having to distribute that DLL with Hourglass or generally associate it with Hourglass in any way. Or just use the standard Steam DLL if you want to play a Steam game with savestates and slowdown without trying to make a movie file.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Warepire wrote:
Everything is theoretically fixable, but developers are needed. I spend most of my free time currently rewriting everything regarding window-management as it (while working pretty good for most games) has serious issues with coordinates that cannot be fixed in the current implementation. The coordinates problem is the major thing holding mouse support back right now.
What's in the current code that makes mouse coords incompatible? :o
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