Post subject: Problems of old Click'n Create (or MultiMedia Fusion?) games
Editor, Emulator Coder, Expert player (2107)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Old Click'n Create (with that CnC Darkside intro) games (including Super Mario XP) that don't use external audio files through base.dll all seem to be lagging heavily after running for a few minutes on my WinXP SP3 system. This seems to be an audio-relevant problem, as the games that provide the option to disable game audio all ran fine with audio disabled, and not doing anything e.g. setting compatibility mode to Win98 SE but updating my soundcard driver could make a difference (actually laggier). By googling the internet, I realized that this was a somehow common problem. So I'd like to know if someone got those games to work on an OS like mine. EDIT: The games almost halt/freeze when they start lagging.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Emulator Coder, Skilled player (1300)
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You mean when the game is running normally, or when it's running in Hourglass, or both? I don't get this problem either way in Mario XP on my XP SP3 system. Try running it in Hourglass with default settings, and then (if that doesn't change anything) try running it in Hourglass with multithreading set to Disabled (which effectively disables the audio in Mario XP).
Editor, Emulator Coder, Expert player (2107)
Joined: 5/22/2007
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nitsuja wrote:
You mean when the game is running normally, or when it's running in Hourglass, or both?
Only outside Hourglass. Hourglass actually makes them playable (they still lag at times, but no more freezingly). I wonder if this can be explained with that they suffer from some timing bugs with WinXP SP3 +certain soundcard drivers on computers faster than the games were originally designed for, while Hourglass limits the frequency of timer queries and simulates their old runtime environment.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do