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Flicky is an arcade styled Genesis game in which a small blue bird (Flicky) tries to rescue some other bird's children. In doing so, he must travel through a series of houses, some being in Egypt, others in space. He must avoid the tigers and chameleons who just happen to be in the houses too, and occasionally he takes a break to look through the windows and see an undressed lady posing.

Emulator used:

  • Gens_11b

Comments

This TAS goes to the first roll of the credits which comes right after stage 48. Why it comes after stage 48? I have no idea. Anyway, this TAS plays through the game with an inhuman amount of reflexes and luck. Flicky is kind of a boring game, but I try to make it as entertaining as possible, for example: In some of the bonus stages I'm constantly jumping, or constantly twitching. I abuse a lot of "clipping" on ledges in this run, and there is also a kind of programming error that allows you to reach the Chirps that normally would be out of reach. To do this, jump, and at the height of your jump, turn Flicky around to face the other direction. For some reason doing that extends his hit-detection box upward.

Other comments

  • Score isn't really a goal of this TAS, but my overall score at the end of the movie is: 2901440
  • I guess a couple stages might be able to be optimized more. Unless there's a discovery of some new routes, or a new glitch. This movie will probably only be able to be beaten by a couple frames.
  • Example screen shots (in frame number):
7763 9748 11133 17046 20756 26169 28451 33596 38679 52298 54586

Mukki: Judging...
Mukki: The game choice here is truly awful. Graphically this looks like a NES game on Genesis hardware and the less said about the audio the better. Normally these faults can be compensated by interesting gameplay, but this game also fails on this account. The levels are very repetitive in style, yet on the odd occassion that the level is complex the run suffers due to how slow the character becomes at the apex of his jump. This completely broke any tempo in a level with many enemies or complex platforming. As pointed out in the thread these factors are very important to whether or not a run will be published. This is not a 'records site' per se, our primary goal is to create entertaining content. The point has also been made that some of the times in this run have been surpassed by real-time play. This alone is a ground for rejection, but I feel that even a more optimal run of this game would be unsuitable for publication. However, in this run you do demonstrate a decent grasp of the concepts of TASing and I encourage you to continue to TAS. Try posting in the forum once you have selected a game in order to get some feedback on its suitability, and from there you should post WIPs so that the community can verify that the work is optimal. Rejecting for bad game choice.

adelikat: Accepting for publication to the Vault

TASVideoAgent
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This topic is for the purpose of discussing #3217: ptorflaxendrosis's Genesis Flicky in 15:13.25
sgrunt
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For those wondering about the goal choice - this game apparently cycles levels after level 48 (so past that point can probably be considered "second quest / post-game completion"). EDIT: It seems to me that the key technical merit of this run would be in the form of route-planning, and though I can't really comment on how well or poorly that was performed, it does nevertheless look as though there's a certain amount of technical care that was put into the run (cf. the timing of jumps in the bonus rounds to be at the peak of a jump at the last catch, and thus ending the round as soon as possible, though there are a couple of instances where this seems to be out by a frame or two). That said, 48 levels of watching the player character go through the routes is mind-numbing. I therefore give this a Meh.
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I voted yes initially, but it is slower than a console run on some levels, so I don't think it should be accepted.
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It looks really well done, but good grief this was boring to watch, I only lasted 5 minutes. I am afraid I must say No due to game choice.
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The audio makes my ears vomit mucus, and the gameplay is repetitive. No for bad game choice.
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The TAS doesn't have the main character move with high precision - especially visible in the bonus rounds. For that reason alone, I vote no.
Post subject: flicky: video file
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First edition TAS of 2015Innovative TAS of 2007
My ears are bleeding. Thank you.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
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I enjoy playing Flicky casually, though I don't know a whole lot about what would make a good TAS of it. Unfortunately, I have to agree with Warepipe et al, that this was pretty boring. My vote is No, for bad game choice.
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NitroGenesis
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Voting no for bad game choice and questionable tech quality.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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To my mind this is a bad game choice... This game is some serious ear rape... On top of that it seems like an unassisted run would be as fast as yours and sometimes your routes and gameplay seem to be unoptimized (i'm not saying it is) No vote...
How should I know what I think before I read what I post?
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wouldn't this look pretty much the same unassisted? edit: posted at the same time as the guy above
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Sorry, but I don't really think that this should be voted down purely due to the game's own faults. I agree that the music sucks, and that the game, and gameplay does get extremely repetative, but that's no reason to dislike the TAS. It is optimized quite a bit, and watching it again, I can see a couple frames of improvement, but there are no TASes of this game on the site yet so there's no harm in publishing it.
www.youtube.com/user/ptorflaxendrosis
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It is a pretty well optimized run, but there are points where, at first glance, it looks like a couple frames could be shaved. There are also a few times later on when you have to stop for enemies, and any way to manipulate this is highly encouraged. Might be hard, but if it's possible, it's worth trying, and will make the run look better. It might also help the entertainment part of the run to attack more of the enemies wherever it doesn't cost time, and in unexpected ways. Bounce the weapons off of walls, over cliffs, and land right on the spawning door just as a cat is climbing out and BOOM! Or something like that. It's more engaging to watch. It's also another way to separate the tool-assisted speedrun from appearing like it wouldn't be very different from an unassisted speedrun. The purpose of the site isn't to catalog a TAS of every game, it is to use TASes to provide entertainment. If a game does poorly with this, a TAS of it would really have to focus on making up for that if it hopes to be published, and there is a large amount of games where there really isn't a chance. Due to the length and poor music, sound, and graphics, this game may be one of those. It might seem unfair, but the ultimate goal is entertainment, and that's up to the viewers watching the TAS and the game at the same time. I think there might be a chance that a TAS of this game could be published, but I can't give this run here more than a Meh, for reasons similar to those already expressed.
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ptorflaxendrosis wrote:
Sorry, but I don't really think that this should be voted down purely due to the game's own faults. I agree that the music sucks, and that the game, and gameplay does get extremely repetative, but that's no reason to dislike the TAS. It is optimized quite a bit, and watching it again, I can see a couple frames of improvement, but there are no TASes of this game on the site yet so there's no harm in publishing it.
I've been thinking the same way either. I always thought 'hey, why don't publish a run of every game if there is one?' But this site stands for quality and the rules say that the game should be TASable. And if you think about that you see why such games are voted down... I guess there have been enough discussions about that but i think 'non-TASable games' should have their own category...
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Goood job on your first TAS, it looks like you did a decent job of optimizing it. However, the game choice is pretty bad - the scenes get very repetitive, fast. I voted no, but I encourage you to keep TASing.
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BigBoct
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ptorflaxendrosis wrote:
Sorry, but I don't really think that this should be voted down purely due to the game's own faults. I agree that the music sucks, and that the game, and gameplay does get extremely repetative, but that's no reason to dislike the TAS.
People aren't saying they dislike the TAS, they're saying that they dislike your choice of game. I watched the whole thing, and there's just not enough variety for the amount of time it takes. Remember, the question posited by the site is, "Should this movie be published?" It's not "Did you enjoy watching this movie?" although it used to be.
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ptorflaxendrosis wrote:
there are no TASes of this game on the site yet so there's no harm in publishing it.
this site is about quality rather than quantity, and this game just doesn't make for a quality TAS…
arflech
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I can personally barely wait for a TAS of the SG-1000 version, once a suitable emulator is released (to my knowledge Kega Fusion and MEKA lack rerecording and frame advance).
i imgur com/QiCaaH8 png
Jungon
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Voting No for bad technical quality, ... as this guy can do better on some stages on a real console: http://www.youtube.com/watch?v=5qkmCAmFgeE (9 seconds on the first stage, and there are some others with faster times, look especially at stage 14 in 8 seconds) But I really think it's not a bad game choice, .. maybe this SG-1000 run would be a better idea, then..? +D (.....can Dega 1.16 record SG-1000 movies?)
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Flicky is a game I played a heck of a lot in my time, extremely frustrating levels later on, probably because the bright colours frazzled my brain. :D I'd agree that the run doesn't look as optimised as it should be though. One point is in the above post about someone doing some levels faster on a real console. (Being beaten in time on level 1 is never a good start) - The reason is that he swings to the right more in the descent so that he can get more ground speed when he comes back to the left and lands and that is something that should be exploited in many more levels which isn't. - Also, bouncing off the walls bounces you back faster if you're not up to full speed, you use it in some levels but in other levels it might be a quicker way of getting around, did you compare that against your current routes? - Given that someone has done the levels in real time (in the Youtube video above) then you should be beating or matching all of those - Think about what the optimum route would be if there were no animals to get in your way, you should as much as possible try and follow those but there will be (later) levels where the cats get all in the way, and so going through a part of the level earlier may be of benefit, especially if a later part of the level is a big drop where the cats can't interfere significantly. Against that real run linked above, here's the difference in all the levels in terms of time. (Not frames, as I can't measure that) 1: + 1 second 2: 0 seconds 4: - 1 second 5: + 1 second 6: - 1 second 8: 0 seconds 9: 0 seconds 10: 0 seconds 12: - 1 second 13: - 2 seconds 14: + 2 seconds 16: 0 seconds 17: - 2 seconds 18: - 3 seconds 20: - 1 second 21: - 1 second 22: - 3 seconds (maybe 2, can't see the screen properly) 24: + 1 second 25: - 1 second 26: + 2 seconds 28: 0 seconds 29: - 1 second 30: - 3 seconds 32: - 2 seconds 33: - 1 second 34: 0 seconds 36: - 1 second 37: - 1 second 38: - 1 second 40: - 1 second 41: - 3 seconds 42: - 8 seconds 44: - 5 seconds 45: - 3 seconds 46: - 6 seconds 48: - 6 seconds I think the guy stopped trying too hard at level 41, but right there you can automatically see 5 levels that can be improved and in many of the other ones small optimisations (like the kinds I mentioned earlier) may shave off enough frames to knock off a second. In some of the levels the guy takes different routes that may be faster with the powers of TAS. Flicky does suit being TAS'd in my opinion, the routes in the later levels can be pretty tricky, there was some creative use of letting the cats break the chain at places that lost very little time. One thing I think adds to the feeling of unoptimisation is how horrible Flicky's jump height is, it leaves you waiting a lot of the time in places where you can do nothing about it.
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Degree wrote:
1: + 1 second 2: 0 seconds 4: - 1 second 5: + 1 second 6: - 1 second 8: 0 seconds 9: 0 seconds 10: 0 seconds 12: - 1 second 13: - 2 seconds 14: + 2 seconds 16: 0 seconds 17: - 2 seconds 18: - 3 seconds 20: - 1 second 21: - 1 second 22: - 3 seconds (maybe 2, can't see the screen properly) 24: + 1 second 25: - 1 second 26: + 2 seconds 28: 0 seconds 29: - 1 second 30: - 3 seconds 32: - 2 seconds 33: - 1 second 34: 0 seconds 36: - 1 second 37: - 1 second 38: - 1 second 40: - 1 second 41: - 3 seconds 42: - 8 seconds 44: - 5 seconds 45: - 3 seconds 46: - 6 seconds 48: - 6 seconds
I don't think the human speedrunner stopped trying too hard on stage 41, .. as it's clear on the video that he's not playing the game entirely, he's restarting the game many times so he can improve just the stage he's playing =P I'm saying this console player doesn't need to think of routes in order, he could try his favorite stages more than some others, ... OR the TASer tried very hard on the last stages and got good TAS routes for these.. xP I still have to vote No for these obvious flaws and worse times, even I got 9 seconds once on the first stage, and I wasn't frame advancing.. +D
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Slower than unassisted run in many stages. Voting no.
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Jungon wrote:
I don't think the human speedrunner stopped trying too hard on stage 41, .. as it's clear on the video that he's not playing the game entirely, he's restarting the game many times so he can improve just the stage he's playing =P
I know he is, the score changes on a lot of levels confirm that, which is why being so far behind (especially on the level where you essentially just need to jump up and down the stairs) the TAS times it looked like he could have gone a good 2 seconds faster on a few of those later levels, especially given how well he'd done the previous 40. If he'd got all those times in one run that would be particularly impressive. I hope you're not discouraged ptorflaxendrosis, there's improvements to be made but they can be done.