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We did here in the game Super Mario 74 a Rom Hack from Lugmillord a zero star run. That sense is here like in Super Mario 64 that you get Stars to defeat later the last bowser. The only differences is here that, that game have 151 stars instead of 120 stars.
We found here BLJ´s and Side BLJ´s the that game can beat with 0 stars, too. How in Super Mario 64.
The Back Long Jumps:
At start the Side BLJ at brigde help us to go thought the 10 stars door. That save a lot of time. Instead of get 10 stars.
The BLJ to the second Bowser Course (Bowser's Aquatic Castle) Is a very simple BLJ. With it was it possible to go thought the 50 star door. With a right angle was it possible to get a lot of speed. That save a lot frames at this point.
The BLJ to the 3rd and the last Bowser course was very useful. We have going the 2 oblique walls with a the (C up) and then slipped from the edge above. So we was in the location, to use this speed for going thought the last door.
Times of the Bowser Courses:
Bowser's Badlands-Battlefield (21"13) Bowser's Aquatic Castle (12"60) Bowser Crystal Palace (16"60)
We have also try the fastest way to the key doors. But it can be, that maybe other strategies save more time than the ones we use.

Baxter: Replaced the movie file at the author's request.

DarkKobold: Judging

DarkKobold: This hack has been fairly poorly received, and I have to agree. The layouts are uninspired, and there isn't much added to the game to set it apart from the standard SM64. A hack should really demonstrate something far and above what the standard game offers. Thus, I'm rejecting this for game choice, regardless of the optimization level.
FractalFusion: Re-rejected because it does not satisfy conditions for Vault (hacks not eligible).


snorlax
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Joined: 5/20/2007
Posts: 174
Location: Wisconsin
Voted no. The Bowser levels, which make up the majority of the run, are too flat and uninteresting. You never get the feeling that Mario's ever in trouble in this run. This would be good enough for a mainstream game, but it's not interesting enough to add a hack to the site.
Player (100)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
I don't know if I'm just crazy, but the run also kind of felt unoptimized to me. Whether that's true or not is up to SM64 experts to figure out I guess, but I didn't see the polish I'd normally expect from a SM64 run. I agree with the general sentiment that the run doesn't showcase enough of the game, it's just bowser fight -> blj -> bowser fight, and it's pretty repetitive to watch. Voting no.
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
This has the look of a considerably-less-polished version of the full SM64 run, both in terms of hack content and general style of play (for example, taking the hit immediately after the second Bowser fight was probably meant to be entertaining, but just looks sloppy instead). This may or may not be considered an achievement in the SM64 community, but I do not think this run has a place here. Voting no.
Active player (315)
Joined: 8/25/2006
Posts: 287
It's not optimized like the 0 star. Not even close. I still think it's a great TAS, I was impressed by some of their strategies. I can understand why you guys are voting no. I'm voting yes because I believe good things can only come from here, and in general, I think it's a good TAS, if you don't enjoy the bowser fights, just ignore them... Don't hold it against the TAS. I've never understood why people do that. "Oh no, I don't like x part of the run." Then just pretend it doesn't exist, because all of the other parts are good... Oh well. That's just how I think about those things. I also think a 151 star run would be great, but it won't be optimized, because it's too hard to optimize this game. But I think it's still good to just submit something decent, and then it can be improved upon from there. Yes, it's similar to the 0 star, BLJ ---> Bowser ---> BLJ ---> Bowser 2 etc. That's generally how you progress through SM64, since you must get the keys to get through the key doors to load the next area. I think I'm the only one who thinks it's interesting to see how you can BLJ and skip areas. Like the fact that you can BLJ on the bridge is fascinating to me. Maybe to people who don't understand the game, it isn't. Also, I think the Bowser 1 stage was fantastically done. The part where he clears the boxes to the top of the pipe using a glitchy wallkick (The wallkick goes forward, which doesn't make sense). That was very nice. I think accepting this run would only inspire more great TASes to come, and that's why I'm voting yes. In terms of optimization though, it isn't THAT bad, I think if the 0 star team tried really hard, we could save about 1-4 seconds, from not only optimization, but strategy choices, like to jump dive or long jump, etc. But all of that said, I really appreciate this run. Good job Balow Bros.
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
sgrunt wrote:
(for example, taking the hit immediately after the second Bowser fight was probably meant to be entertaining, but just looks sloppy instead).
I seriously don't understand how people can consider taking damage in a TAS to be sloppy. it's fucking intentional! O_o
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
ALAKTORN wrote:
I seriously don't understand how people can consider taking damage in a TAS to be sloppy.
Intentional or otherwise, I'd prefer that as much as possible that's done in a TAS have a clear purpose towards achieving the objectives thereof. Taking damage is something you'd normally only done by an experienced player if it's meant to save time, which clearly isn't the case here; thus, doing so without the clear purpose I, at least, have come to expect looks uncharacteristic of our favourite hypothetical perfect player.
Brandon
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Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
I understand that you want this run published, Silent_Slayers, but you have to understand that we have a very high standard for runs, but more importantly, for hacks. A significant portion of this run is the Bowser fights, which are already found on this site. There's not enough differences to constitute its acceptance. Worse yet, if this isn't even polished, it's very difficult if not impossible for me to vote yes, meh, or even abstain. I have to vote no on this. It's clear that an 100% run will show off the major differences in this hack, and would more than likely be well received here if done well. After watching this run, I really have no desire to play the hack, which is a very bad sign. Please encourage the TASers to show off everything this hack has to offer by making a 100% run.
sgrunt wrote:
(for example, taking the hit immediately after the second Bowser fight was probably meant to be entertaining, but just looks sloppy instead).
Speak for yourself; this was probably my favorite part.
All the best, Brandon Evans
Joined: 4/29/2005
Posts: 1212
I wouldn't mind seeing a 100% run of this game. Showing off so little of this hack doesn't really seem to do it justice.
Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
I'd rather want to see an all stars run of a beautiful and well-made hack instead of this 3 minute run which doesn't provide anything new. I want to see new enemies and challenging level layouts in a mario 64 hack to call it well-made...
Editor, Player (95)
Joined: 5/27/2006
Posts: 240
taking damage was the only part of the run i liked.
Former player
Joined: 11/13/2005
Posts: 1587
The run was pretty much like the current Super Mario 64 run, but with awful level design. Voting no, as I wasn't a least bit entertained.
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
DarkKobold wrote:
I voted meh. It seems like they just smacked pieces on a map.
I agree with this nerd, cept I voted no. The level design looks really ugly (perhaps this is remedied in the other levels) and this run isn't different from the 0 star 64 run in any notable way.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
I can't believe all the bad feedback the run is getting, I see nothing wrong with the map designs...
Active player (378)
Joined: 6/5/2006
Posts: 188
Location: Malmö, Sweden
I have to agree with others that this run isn't different enough from what happens in the original SM64 to warrant a publish. The hack looks kind of interesting though, and I'm sure a longer run (100% or no BLJs) would have a much improved reception.
Even the best player is limited by the speed of his fingers, or his mind's ability to control them. But what happens when speed is not a factor, when theory becomes reality?
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Personally, I am not particularly impressed by most of the hacks that currently exist on the site. We currently have 3 separate hacks of Super Mario Bros by the way, and every single hack on the site is a 2-D game. Given that this is a 3-D hack I am currently under the opinion that this is actually pretty well done. Why do others think this is a bad hack? Can anyone show me a hack of any 3-D console game from around this era (N64, Playstation, etc.) that meets the standards you guys are expecting? Could someone try to make the argument why this hack could've been done better without an unreasonable extra ten thousand more hours of labor. I feel like either many people in this thread have an unreasonable expectation for the potential of 3-D hacks, or I am unaware of the potential of 3-D hacks. I echo the sentiments that a 0-star run probably doesn't show off enough of the game to provide an accurate depiction of the hack's potential. Even if the hack is good enough, should the 0 star run of it be published? I don't know. To my knowledge, we've never really published a 100% run without also allowing the corresponding (somewhat entertaining and well defined) any% run. The run itself seems done well enough that I would vote to publish it were it not a hack. The game being a hack, I don't really know what standards or precedents to compare it to.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
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I voted yes.
It's hard to look this good. My TAS projects
Active player (437)
Joined: 7/23/2006
Posts: 389
Location: Washington
Kirkq wrote:
Personally, I am not particularly impressed by most of the hacks that currently exist on the site. We currently have 3 separate hacks of Super Mario Bros by the way, and every single hack on the site is a 2-D game. Given that this is a 3-D hack I am currently under the opinion that this is actually pretty well done. Why do others think this is a bad hack? Can anyone show me a hack of any 3-D console game from around this era (N64, Playstation, etc.) that meets the standards you guys are expecting? Could someone try to make the argument why this hack could've been done better without an unreasonable extra ten thousand more hours of labor. I feel like either many people in this thread have an unreasonable expectation for the potential of 3-D hacks, or I am unaware of the potential of 3-D hacks. I echo the sentiments that a 0-star run probably doesn't show off enough of the game to provide an accurate depiction of the hack's potential. Even if the hack is good enough, should the 0 star run of it be published? I don't know. To my knowledge, we've never really published a 100% run without also allowing the corresponding (somewhat entertaining and well defined) any% run. The run itself seems done well enough that I would vote to publish it were it not a hack. The game being a hack, I don't really know what standards or precedents to compare it to.
Whether one exists or not doesn't make this hack suddenly good. It needs to be a good hack on its own merits. I'm not saying whether the level design is good or not, but just from what I was able to see (which wasn't very much), the levels weren't aesthetically pleasing. If you want to talk about a really well done hack, I would immediately point to SDW. So what if it is for a 2-d game? It illustrates what a hack should have in terms of level design. Why should the community care about this hack in particular? Does it have great level design? If so, this run doesn't really show it. Does it have new and interesting things that weren't in the original game? If so, this run doesn't really show them. Perhaps a full 100% completion of the hack would be worthy of being published, but a run shouldn't be published just because it's a hack. Also here are the site rules regarding hacks
Hacked and homebrew games Hacked games are allowed for submission. However, they go through more scrutiny than other games. This is because the hack itself is under judgment. It must be a quality hack and have an audience following. It must be a quality TAS on its own merit but also must show something interesting compared to other games of the same game engine.
Note here, I would argue that it doesn't show anything "interesting" compared to the 0 star SM64 run. Its the same run with very minor differences.
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Deign wrote:
So what if it is for a 2-d game?
Regarding SDW, it's easy to point to the (debatably) best popular hack on the site and say that all future hacks should be like this. I'm just trying to address the fact that it is somewhat ridiculous to expect people to hack N64 games in the same way NES and SNES games have been hacked, due to the added complexity of the game engine. I actually thought the aesthetics were fine, and I find it unrealistic to compare textures on 3-D objects to a few 2-D pixelated mario boxes. If we want to speak for the (not aesthetic portion of) level design, I agree that a strong case is not made for this run because so much of it skipped in such a similar fashion to the 0 star run. So if we say we want to reject this run because it does not make a good case for the hack to be accepted, then we accept a 100% run later, do we still reject future any% submissions? It just seems that if the categories had been submitted on the opposite order, that the outcome may be different. Should we take that into consideration or not? Obviously there is no correct answer.
Warepire
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Editor
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Posts: 2178
Location: A little to the left of nowhere (Sweden)
The 0-star run is so short it doesn't show off the hack enough for it to feel special over the regular Super Mario 64. I will echo the others who said that an any% or 100% run would be more interesting to watch. I have to vote no.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
I don't think that taking damage looked sloppy, just plain stupid. As for the hack, from the limited stuff we see in this submission, it's ugly, the textures look like puke. And the level design we get to see isn't interesting either.
Kaylee
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Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
This hack is great. The full game actually feels like SM64 2. But of course this run is just an any%, and doesn't show everything. I doubt a 151 stars will ever be made, seeing how long it takes to make a 120 star run + 31 more. See you in the year 3021 if you're expecting that. But anyways, I'm voting with a weak yes, for the amount of effort, and the game choice. Good job Balow bros. :)
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Rules wrote:
It must be a quality hack and have an audience following.
It is a quality hack and there is a huge audience following. Finding a way to finish the game with 0 star isn't simple. The BLJs were greatly executed and fast-paced. I was entertained. Thus, I voted "YES".
Experienced player (534)
Joined: 1/12/2007
Posts: 682
I voted yes. Great work. This is a really well-made hack. I played it when it was still being made and only 40 (I think) stars were in it. I'm not sure why anyone wouldn't want this on the site. You guys should totally do an all stars run of the game.
Tub
Joined: 6/25/2005
Posts: 1377
Not sure about this. The hack may have the potential to show something new, but most of this 0-star run is just the same old: bowser-slinging. Voting meh.
m00
Joined: 6/24/2009
Posts: 34
Honestly, I'm with Tub and the others on this one. This may be a very fun, well-made hack, but this run doesn't really show it off, instead showing off the same gameplay as the unhacked 0-star run. For comparison, the other hack videos we have published (Air, Extra Mario Brothers, Outlands, Mario Adventure, Rockman no Constancy, [http://tasvideos.org/1384S.html]Knuckles[/url]/Tails in Sonic 1, Super Demo World (already mentioned, so there's no need to link), and Super Zeromission) all show off the hack while completing it quickly. I feel that, if this were an unglitched any% run, the response would generally be more positive. Voting meh.
Stuffs. Yarr!
Scepheo wrote:
The chance of choosing the right door is 0, because laser-absorbing goats will brainwash you.