In order to set free teh castlevania from a horrible curse, we vanquish da terrible count once again, hopefully the 7 next years will be more sunny (erh wait wha...?)

Summary

  • Abuses Programming Errors
  • Takes Damage To Save Time
  • Manipulates Luck
  • Emulator used: Snes9x-rr (1.43 v17)
  • Length:29:38 Frames:106685 Re-records:128384


Introduction


Here is the longest awaited obsoletion on the site, it took 7 years to brake the curse, and 4 talented tasers; arukAdo, Cardboard, Bablo and scrimpeh.
Originally started by Cardboard and Bablo, they tased up to Stage 3-3 and then lacked interrest/time (pretty much like all preceding attempts), thats where the two of us took over.
We end up beating Phil and Genisto's old movie by 01:37.62 (~20 seconds are from removing the dance after beating dracula).
Bablo and Cardboard did decide to use the jap rom, the stage8 is red(blood) instead green and some other small details are uncensored in this version (boobs for exemple), the timing have near no difference, I believe this rom choice should not be an issue.
Im not sure if the run sync on others version of snes9x, we tryed to beat their movie but with not much success so we decided to just keep going with what we got.
For a list of tricks, both old and new, please refer the Game Resources page


Improvements


A little table to recap the improvements over last movie, first collumn is the total frames won in the stage, second show how many lag frames was removed, third is the difference for bosses.
Full excel spreadsheet is available on google, it detail any rooms and lag as well.
StagesTotalLagBosses
Stage1212474
Stage22194430
Stage387962104
Stage474247-31/2
Stage522-2no boss
Stage622623-24
Stage7325-31
Stage813069-60
Stage92982710
StageA59628-54
StageB2561740/102/84/283

Worthy to mention that the biggest improvement in a single room is 4-4 with 660 frames, second place goes to A-1D with 526 frames.


Stages Review





DarkKobold: Judging.

DarkKobold: Guess I was wrong. Accepting!

Brandon: Publication underway.

TASVideoAgent
They/Them
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Former player
Joined: 12/5/2007
Posts: 716
Gotta hand it to you: That is one hell of a submission post. Oh, and the lettering is darling!
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
That was incredible. The new whip tricks, the use of subweapons (or rather, just the cross), the overall optimizations...and it's less than two minutes of improvement? Phil and Genisto must have done a HELL of a job back in '04. Enthusiastic YES vote.
Previous Name: boct1584
NitroGenesis
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Editor, Experienced player (550)
Joined: 12/24/2009
Posts: 1873
encoding
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
BigBoct
He/Him
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Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
And as far as the submission, it's arukAdo's standard practice to edit in the actual submission text later.
Previous Name: boct1584
Skilled player (1085)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Awesome! I've been looking forward to this for quite some time (I can't believe that such a popular game has had only one run, and from way back in 2004). Easy yes vote. Some of my favourite parts: Freezeframe after the first boss The shortcuts in 3-2 The playaround in 4-2 4-4 goes without saying
Brandon
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Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
All I can say is wow, it's about time. That said, I haven't watched it yet. Looking forward to NitroGenesis' encode (And if he doesn't provide it in 3 seconds, I will start encoding it myself. Mwahahaha).
All the best, Brandon Evans
NitroGenesis
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Editor, Experienced player (550)
Joined: 12/24/2009
Posts: 1873
Brandon wrote:
All I can say is wow, it's about time. That said, I haven't watched it yet. Looking forward to NitroGenesis' encode (And if he doesn't provide it in 3 seconds, I will start encoding it myself. Mwahahaha).
You're so mean, I started encoding in Hd but the ETA is 3 hr 22 min, I lose ;_;
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1431)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Jolly good run, gentlement. Jolly good indeed.
Agare Bagare Kopparslagare
Skilled player (1306)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Yes, Yes, and Yes. Its so nice to see the other run finally obsoleted after 7 years. I watched all the WIPs and was very impressed with all of them. Congratulations! Now what run is next that needs serious updating?
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3583)
Joined: 11/3/2004
Posts: 4737
Location: Tennessee
I agree with all of Mukki's spoilers. And big yes vote of course
It's hard to look this good. My TAS projects
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
wow, 7 years?
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Joined: 8/1/2004
Posts: 178
I hope encoders know that SMVs can run in fast forward without it appearing FF'd in the AVI! (Whether or not quality drops as a result, I dunno. Doesn't seem so, though I don't do HD.)
<^>v AB X LR s
Active player (250)
Joined: 7/30/2006
Posts: 207
Location: Alefgard, USA
Maybe some of this will be answered in the submission text when it arrives, but I would like to know how much time was saved/lost in boss battles by using the cross instead of holy water. Also, when the mummy at the top of the clocktower was defeated, you still had one heart left. Did that add any time? Nice work on the Grim Reaper!
Editor, Skilled player (1403)
Joined: 3/31/2010
Posts: 2086
dave_dfwm wrote:
Maybe some of this will be answered in the submission text when it arrives, but I would like to know how much time was saved/lost in boss battles by using the cross instead of holy water. Also, when the mummy at the top of the clocktower was defeated, you still had one heart left. Did that add any time? Nice work on the Grim Reaper!
Hey thanks. I remember it varied. The boss fights were all done by arukAdo, so he can answer it better than I can, but on some bosses, it definitely saved time, whereas we lost some time on others. Overall, the cross proved useful enough though. As for the extra heart, arukAdo checked that, it doesn't add any time.
Sir_VG
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Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
For amusement, I wanted to see how long it would sync with the US version. You desync shortly after the wall zip in Block 1-2 and die right at the bone pillar right in the middle of the door. :)
Taking over the world, one game at a time. Currently TASing: Nothing
Active player (292)
Joined: 12/16/2008
Posts: 458
Location: Houston
nicely done
Synahel
She/Her
Former player
Joined: 1/19/2011
Posts: 259
Location: France
Entertaining, improved, well-made, what else can be said? Very nicely done. Amazing.
Joined: 2/15/2009
Posts: 329
I've been following irc chat on this game for the last week. I'll miss arukAdo's discussion/commentary.
Working on: Legend of Legaia, Vagrant Story
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
DarkKobold wrote:
Super Castlevania 4 will never be obsoleted. People give up on the luck manipulation, quick.
I'm glad to see this was wrong ;)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 8/2/2011
Posts: 39
So happy to see this :) Been lurking here for a couple years, this was always an improvement I wanted to see, I made an account just to comment!
Active player (435)
Joined: 7/23/2006
Posts: 389
Location: Washington
Voting no cause Cardboard wont come on IRC anymore
I'm sciencing as fast as I can ! ______________________________________ <adelikat> once more balls enter the picture, everything gets a lot more entertraining <adelikat> mmmmm yummy penises
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Here's an encode: http://lex.clansfx.co.uk/media/video/sc4tas-lossy-hq.mkv Note that a flag for 4:3 aspect ratio (like a 1990s CRT TV) is not in this encode, so the video uses an 8:7 aspect ratio. Feel free to set your video player to stretch to 4:3 if desired. In Media Player Classic - Home Cinema (which is what I use), it's "View" -> "Video Frame" -> "Override Aspect Ratio" -> "4:3".
sgrunt
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Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
The morning TAS has vanquished the horrible TAS! *cough* ...Yes, this is a worthy and entertaining improvement. I'm skeptical about the use of the J ROM, given the reason cited for its use, but I don't think that that should have any strong weight in the decision. Thus, yes vote.
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I think no censoring is a good reason for a J-ROM. *remembers the ugly scenes with Ganondorf in PAL-OoT*
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.