• Expert Difficulty
  • No damage taken except from supercombo which takes a little from your health
  • Warps uses
  • Character Guy
  • Aim for Fastest Time
  • Luck Manipulation ( Enemies direction and things come in barrels)
  • Tools: Hammers :)
I found a new ways to pass every part fast without wasting time i leave two days to complete Final Fight 3 and so i beat Diman's TAS by in 1:02.19
TAS Tools Snes9x rerecording 1.43 v17 svn123 and slowdown

Mukki: Judging...
Mukki: Despite the fact that this run was not made using frame advance the result is still vastly superior to the currently published run. Accepting for publication.

TASVideoAgent
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This topic is for the purpose of discussing #3334: Sotel6's SNES Final Fight 3 in 17:05.82
Skilled player (1306)
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Oh wow. Wasnt expecting this. However, I am a bit skeptical since the rerecord count seems quite low for a game like this. I'll still take a quick look.
Dark_Noob
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I just saw your TAS in that game and thought you did an excellent time faster than Diman sbmissão own but as in the Diman was asked to play this game for two players so I'm not considering a bad race but you could do 2 players think it would be better and maybe accept for publication no vote
Someone who still enjoy playing fighting games ;)
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This is a pretty good run here. The action is fast & the manipulation is tight. However, I feel like that this game could benefit well with 2-players on screen instead of 1. In the run, I can see some enemies right in the open that could have been taken down with another player while Guy was busy beating down his aleady occupied foes. Just a little setback, but given how hard it is to do 2-player movies, its probably something that shouldnt be taken into consideration for this specific movie. Overall, Im voting a weak Yes. I think that this run is certaintly publish-worthy even though it doesnt do 2-players like people would have preffered. But the fast brawling makes up for it.
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This looked pretty good to me and the game is of course awesome. I'm not sure how a 2-player run would compare. There would be more enemies, so it would be longer and more repetitive. The second player would be useless a lot of the time. You could have them fight each other but that would get old. I bet this can be improved but as it is it looks well enough done and certainly stylish enough for a yes.
Player (127)
Joined: 10/16/2011
Posts: 4
Sonikku my re-records is very low because i use slowdowns. And yeah with 2 players is a very nice and save much frames.
Player (127)
Joined: 10/16/2011
Posts: 4
TheAxeMan i can improve much frames in TAS i can improve in the round 6 after elevator after barrels because every time i hit the enemies my lag frames rise and after take down my lag frames rise around 50-70.
mklip2001
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Nice job, Sotel6! It's unfortunate that the game is so repetitive, where you mostly use the same combo. However, you did a good job with enemy groups (especially with Arby, Fat Jack, and Andore enemies). I liked seeing more use of the fire palm and Super Combo especially. There's one small error in the description, I think: you don't lose health from the super combo. You lose it from the jumping spinning kick. Anyway, you get a Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (127)
Joined: 10/16/2011
Posts: 4
i use the same combo because cause more damage and enemy no go to ground and lost frames
Expert player (2581)
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Very cool your movie Sotel6, I found it entertaining enough to deserve a Yes vote.
I am old enough to know better, but not enough to do it.
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Sotel6 wrote:
Sonikku my re-records is very low because i use slowdowns. And yeah with 2 players is a very nice and save much frames.
Does that mean you played it at ~3 FPS, or did you used frame advance? Because even with the game slowed to 1 FPS, it's still really difficult to achieve perfection. =/
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Looks like he played with ~25% of the speed, or so it seems by the rate he pressed the start button at the title screen. The use of frame advance sure would have increased the technical quality of the run, but as far as the entertainment goes for this kind of game I think he did a great job.
I am old enough to know better, but not enough to do it.
Player (127)
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Dooty i use 25% speed no frame advance
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Sotel6 wrote:
Dooty i use 25% speed no frame advance
Why? =/ Quote from here:
Our runs are held to high standards, and only high quality runs will be published on the site.
So...yea, I'm going to vote no.
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I would think not using frame advance might be acceptable for a run that aims for entertainment, but since he is aiming for fastest time, I wouldn't think this is optimized. I'll vote after I watch (whenever I can).
Joined: 5/30/2007
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To be fair, not using Frame Advance is a lot more defensible for side-scrolling beat em' ups and FF3 in particular than it would be in, for example, a platformer. In FF3 the optimal inputs are all simple to execute in real-time and especially slowdown (unless there's some undiscovered glitch, of course), and perfect reaction time versus excellent reaction time doesn't change a whole lot in this game. Also, at the end of the day, it's the result that matters, not what was used to achieve it. And this is a huge improvement over the presently published movie in terms of both speed and entertainment. Yes vote.
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jlun2 wrote:
Sotel6 wrote:
Dooty i use 25% speed no frame advance
Why? =/ Quote from here:
Our runs are held to high standards, and only high quality runs will be published on the site.
So...yea, I'm going to vote no.
The currently published run have 44621 rerecords and was probably created using frame advance. But it's slower than Sotel6's run, so is it fair to vote No only based on the method he used to create his run?
I am old enough to know better, but not enough to do it.
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Why is the currently-published run so much slower?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Expert player (2581)
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I haven't watched the movies side by side yet, but here's some things that I think may be the reason; in his movie, Sotel6 manipulates the enemies a lot better than diman, he's also a killing machine, slaughtering the nearest enemy while diman focused on some enemies regardless if there's another one ready to be beaten.
I am old enough to know better, but not enough to do it.
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Derakon wrote:
Why is the currently-published run so much slower?
Here http://www.youtube.com/watch?v=vddELpQTqrY http://www.youtube.com/watch?v=t1nn9xMt7yQ Better comboing for starters. Looks like lag reduction too. This TAS is noticeably ahead by the end of the second combo and about a full second by the second screen scoll.
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Archive.org collection Archive.org download EDIT: BTW, what warps does this run use? I'm not familiar with the game...
Current Projects: TAS: Wizards & Warriors III.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1913] SNES Final Fight 3 "1 player" by Sotel6 in 17:05.82
Post subject: Re: Mirrors
Joined: 12/16/2005
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EDIT: BTW, what warps does this run use? I'm not familiar with the game...
I wouldn't call them warps per se. Basically, the game consists of a number of alternate routes. In the TAS, a door is broken near the end of the second stage, allowing you to fight Callman indoors. The level's normal progression has you fighting him outdoors in a parking lot if I recall, but taking that route would involve killing more mooks. Similarly, destroying the bus-stop at the end of the third stage makes the level end right there, whereas normally a bus would arrive to take you to the second part of the stage. This is probably the closest thing to a true warp, as it basically allows you to skip a significant portion of stage three. The other notable short-cut would be breaking the four grey consoles in that one corridor with the urgent music in the fifth stage - that ends the stage right after completing said corridor, skipping the stage's boss. This is all from the top of my head, though, and it's been a while since I last played this game. Apologies if anything I said is incorrect.
ElGuato84VE
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Lol after an enjoy of this TAS i played again with the CPU and i discovered this game is much better than i thought. It has more than 2 OSTs, it has 2 ways or more to finish this game. This is how Final Fight 3 must have been. Thanks for the TAS.