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A TAS of the (short but sweet) freeware Windows game Eversion.

Game objectives/info

  • Emulator used: none, created using Hourglass
  • Game version: 1.7.3
  • Gets the bad ending
  • Aims for the fastest time

About the game

A freeware platformer that's available here [link no longer exists] (and also on Steam for $4.99 with slightly more fancy graphics) which has a few nice surprising twists. As it's fairly short (especially when aiming for the bad ending) there's very little reason not to play it.

Comments

As it's a fairly straightforward platformer, there's very little that needs to be done except "run right for justice". However, a glitch is used in this movie to float over large gaps, saving some time in world 2 and 3. The glitch is done by jumping against the left-bottom corner of a block that's right above you. Then you can float (either left or right) as long as you keep holding the jump button. Apart from that, the continuous everting in world three is annoying.
I hope you enjoy this movie!

DarkKobold: Fairly poor response, given that it is somewhat of a generic platformer given the bad ending. However, my understanding of the game is that it is mostly about discovery. Since everything is known going into the TAS, even the any% good ending and 100% endings may also be rather bland. However, that really doesn't affect this decision. Rejecting due to poor feedback on goal choice.

turska: Unrejecting.

adelikat: For the purpose of the Vault, this does not seem to clearly complete the game. A "good ending" seems to be a real completion and thus Vault worthy (as would a 100% run). Setting this back to rejected.


Player (50)
Joined: 10/18/2011
Posts: 46
Saying Yes, but only so that this can be a placeholder for a 100% TAS of this game. When that happens, this movie should be replaced with it immediately.
Joined: 4/3/2005
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That ending made me feel you didn't beat the game, so I've got to vote no. Sorry.
No.
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I didn't really like this run. It's not really that impressive to me.
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Drakodan wrote:
Saying Yes, but only so that this can be a placeholder for a 100% TAS of this game. When that happens, this movie should be replaced with it immediately.
I don't think it works that way. If it's not an entertaining run, then it won't be published. And if a 100% run is never made, then this movie would sit in the Windows thread, and judging from the posts of those who voted No, possibly be in the same position as The Combatribes (having dozens of low entertainment ratings). I also wasn't entertained by the run and didn't see anything technically outstanding. A 100% run would probably stand a better chance of being accepted. Sorry, voting No.
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Joined: 10/27/2004
Posts: 1978
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I'm sorry, gotta vote no on multiple accounts. -New version. Only because it took the charming Cocoron music and ran it through a woodchipper. The newer, legally safe music is just awful. -Goal choice. Barging through the levels is not interesting to watch. -Not optimized. I noticed more than once you ran into walls without giving yourself proper clearance to get by as quick as possible.
Bobo the King wrote:
There's a very short "warp" at around 5:54 in this LP: [/video] You should see if you can reproduce it and find out whether there are any other uses for it.
I made a video demonstrating this awhile back[/url].
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Joined: 5/29/2004
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Ferret Warlord wrote:
New version. Only because it took the charming Cocoron music and ran it through a woodchipper. The newer, legally safe music is just awful.
You know, the game assets are all quite modular, which makes it easy to switch out the songs if that's what you want. :)
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 12/1/2007
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Location: Bogotá, Colombia
I abstain, but I do say, a full run is needed... and with the cocoron song if possible.
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While it's a well done run, its completely devoid of any content other than running right with the occasional navigating around through holes. The hovering glitch was nice, but thats about all that really popped out from the run. A "good ending" run could be more enjoyable as it forces you not to run straight to the goal. Voting No for bad goal choice. I still think this game can be published as it is a good game!
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Is Steam HD version available for TASing?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I seem to recall reading that Steam and Hourglass aren't currently compatible, so no, it wouldn't be.
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I actually think that a full Eversion run would offer something, as not only does collecting the gems require full exploration of the levels (which would offer some tougher/more interesting maneuvering and route planning due to backtracks in later levels), but would also offer the true final stage, which I for one would love to see TASed. For those unfamiliar with the game, in the normal levels you go to points that everse you one level forward or back, from 1-8. In the last level, however, you randomly everse to a different level every couple of seconds. The level involves a lot of luck and waiting normally, but with the proper manipulation could be really entertaining. And getting the good ending is also a plus. That said, I vote "no" for a lack of optimization and a poor goal choice. Hopefully we'll see a full run sometime soon.
Dwedit
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For those unfamiliar with the game, the last level got completely changed for the 1.73 revision of the game, and no longer has any random everting anywhere in the game.
Joined: 12/1/2007
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Location: Bogotá, Colombia
Then maybe the latest version should not be played, how is the level different?
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Derakon wrote:
I seem to recall reading that Steam and Hourglass aren't currently compatible, so no, it wouldn't be.
I beat HD Eversion a few days ago. Looks like it doesn't require Steam to be played. One shall try. And I noticed NO randomness at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dwedit wrote:
For those unfamiliar with the game, the last level got completely changed for the 1.73 revision of the game, and no longer has any random everting anywhere in the game.
Oh, I was completely unaware that there was another release- I played it about 3 or 4 years back so I must be recalling an outdated version ^^ Would I be correct to assume that this TAS uses the latest release? Furthermore, would that be the only acceptable standard?
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This is how 'the latest release' look. It's of 2010. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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corronchilejano wrote:
Then maybe the latest version should not be played, how is the level different?
Do you know how Super Mario Bros. had a couple of castle levels where if you didn't travel along certain paths, the section you just played would repeat? It's like that. The goal is to get from eversion layer 8 all the way down to layer 1 to reach the exit. The section of level you get next is determined by what layer you're in as you leave the current section. If you stay in the same layer, you'll just keep replaying the same two sections, and a bubble wall fills in the last section you were in to keep you from exploring backwards. When I watched playthroughs of it on YouTube, I would often see first-time players make it much too hard on themselves to proceed because they didn't know there was more than one way to reach a portal to the next layer, or sometimes they would even assume they were supposed to repeat the same areas some number of times as a test of their endurance.
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Yeah, the quasi-randomness in level 8 means there are different ways to finish each room, and that affects the room you see next. You change the forthcoming room by using different eversion points. Also, collecting all gems and letters might be interesting to challenge, the last letter appears only on a recent layer on level 8. And to access level 8 you need all gems. EDIT: Hmmm, I think after you finish level 7 the game window closes or something like that. Is it correct?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Player (69)
Joined: 1/18/2008
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Replace the character with a red-capped plumber and it'd be Yes'd to acceptance. People here are so shallow and afraid of things they aren't used to.
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Player (206)
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feos wrote:
Hmmm, I think after you finish level 7 the game window closes or something like that. Is it correct?
It's after you view the ending that the game closes. That's why I said that for a complete run, you should go back to the title and re-select level 7 after collecting the last gem, so you can immediately use the portal to reach level 8.
feos wrote:
Also, collecting all gems and letters might be interesting to challenge, the last letter appears only on a recent layer on level 8.
I don't know what you mean by "letters", so I'm guessing that's a new feature in the paid version.
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go back to the title and re-select level
Oh, this shall work in EVERY level!
I don't know what you mean by "letters", so I'm guessing that's a new feature in the paid version.
Yes, and watch the vid I posted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Acmlm wrote:
I had test runs for both good endings (any% in 4:01, 100% in 9:27), and an unfinished improvement for 100% that would have been under 9 minutes ...
Can anyone please encode these movies? The game crashed when I tried to play them back. May that be caused by another Hourglass version?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Oh, this shall work in EVERY level!
Oh hang on--do you mean there's a point after touching the flag where the next level is already unlocked from the title screen, so you wouldn't have to just sit there waiting for all the tallies to pop up? That's a good idea... ...And I see now that Scepheo already did that. See, this is why you explain your movie when you submit it, so we know what interesting techniques you used!
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Ah, no, there's no point except the flagpole to start the next level from. EDIT: Versions 1.52 and 1.72 (along with Steam version) have totally different 8th levels. In older version it keeps everting randomly by itself, in later versions you evert and the level itself is different. And it loops the rooms if not everted properly. EDIT 2:
Bobo the King wrote:
There's a very short "warp" at around 5:54 in this LP: http://www.youtube.com/watch?v=A39emCaAG14 You should see if you can reproduce it and find out whether there are any other uses for it.
You get warped up if you are at the point where some obstacle block appears after eversion. Reproduced each time you place yourself well and get good randomness.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bag of Magic Food wrote:
...And I see now that Scepheo already did that. See, this is why you explain your movie when you submit it, so we know what interesting techniques you used!
Not at all. You see, when you finish a level, the score tally appears and the game tells you to press the evert button. I simply press the evert button at the first possible frame. I do not go to the title screen or anything like that. The only reason you'd do so in level 7 is because you need to restart the level after you have collected all the gems in order to get the 7-8 eversion zone to appear at the start of the level. Which is needed to go to level 8. I've watched the 100% run by Acmlm, but both his improvement to that and his any% good ending desync for me. I'd be willing to do a quick (YouTube?) encode of the 100% run though.