Something I noticed, which I think may be a bug:
1. Drag a lua script to the emulator
2. Close the lua console
3. Drag the same script back to emulator
http://i.imgur.com/ceVJHfR.png
The output now gets spammed by a ton of errors over and over.
This happens in both BizHawk 1.11.4 and 1.11.5. The script was:
Download displaypos.luaLanguage: lua
memory.usememorydomain("System Bus")
while true do
gui.text(0, 0, 'X: '..memory.read_s16_le(0xCD30)..' Y: '..memory.read_s16_le(0xCD32))
if memory.readbyte(0xFFD2)%128 >= 25 and memory.readbyte(0xFFD2)%128 <= 33 then
gui.text(0,0,'State: '..memory.readbyte(0xFFD2)%128)
end
emu.frameadvance()
end
If the code had only 1 instance of "gui.text()" this does not happen. The game was "Harry Potter And The Sorcerer's Stone (U) (M13) [C][!].gbc" but this happens for other games as well.