FractalFusion: The movie requires Runtime -> Message Sync Mode -> Unchecked (native messaging), at least for me. It will give an error saying it desyncs, but actually it syncs.
Game objectives
Emulator used: hourglass-r81
Uses In-game reset
REACHES the credits
Heavy Luck Manipulation
Heavy Glitch Abuse
Comments
I've known this glitch for some time already. Initially, I wanted to submit this TAS ASAP, but due to the reception of the previous TAS of this game, I decided to wait until this day. I hope you enjoy this movie.
adelikat
Unrejecting this submission for conideration into the Vault tier
adelikat
FractalFusion makes a good point here. In the context of this game we will consider 2x Speed and Random Mode as using cheat codes, and I will reject this movie accordingly, in favor of the this goal choice
by that logic, every ROM Hack or non-commercial game ever made should be unpublished.
Certainly not.
But a run on a hack or non-commercial game has to show more than "Hey, look how poorly this thing is made!".
Bingo. ROM hacks and non-commercial games are the exception, not the rule. Sometimes they make the cut, when
a) they're of especially high quality and
b) they aren't undergoing frequent revisions.
There's a perfectly good section of the site for, say, Super Mario Adventure.
As for Cave Story, it may be freeware, but it's of such high quality that it might as well be a commercial game-- that people happen to not pay money for it is irrelevant.
For those of you who want TASVideos to accept every run, regardless of game choice, I have an alternate website for you that does just that: YouTube.
It's not about whether the game is commercial or not; it's about the game's quality. Cave Story is not commercial, but it undeniably has quality. Syobon does not.
I mean come on, I can draw better graphics in MS Paint with my eyes closed. Anyone halfway versed in a toolkit like Game Maker can hack together a game like Syobon in two or three hours. It's just that bad.
by that logic, every ROM Hack or non-commercial game ever made should be unpublished.
Certainly not.
But a run on a hack or non-commercial game has to show more than "Hey, look how poorly this thing is made!".
Bingo. ROM hacks and non-commercial games are the exception, not the rule. Sometimes they make the cut, when
a) they're of especially high quality and
b) they aren't undergoing frequent revisions.
There's a perfectly good section of the site for, say, Super Mario Adventure.
As for Cave Story, it may be freeware, but it's of such high quality that it might as well be a commercial game-- that people happen to not pay money for it is irrelevant.
For those of you who want TASVideos to accept every run, regardless of game choice, I have an alternate website for you that does just that: YouTube.
yeah, you guys are right.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =)
(ノಥ益ಥ)ノ
What kind of TAS is this? I can not really believe my eyes. I vote NOOOO!! definitely. This only amazed me but not entertain nothing at all. What type of video TAS is barely lasts 8 seconds? Would vote more times by a NO, but I can only do this once.
3 resets in a row = heavy luck manipulation?? Also I'm pretty sure that this isn't the fastest possible route. I don't know the source of the RNG but it's 100% not heavily manipulated. Try to change global timer or advancing different level and then random. Or keypresses.
No manipulation, no party (voted no).
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
The category is mislabeled. This isn't "glitched", it's beating the game's random mode.
Voting meh, leaning more towards no than yes. It's short and legit though, so a publication wouldn't hurt I guess. I wasn't really impressed.
This isn't really a glitch. The game has a random mode where everything on the screen is placed at random, and this one just has the end close by.
It's actually depends on the System time the game was started, and it's actually very difficult to do this, since the ending would get interrupted almost all the time.
Yes vote because of this. We have problems with random buttons to get us to the credits, but setting a game to random mode and leading it to true end by manipulating this randomness is perfectly acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
The category is mislabeled. This isn't "glitched", it's beating the game's random mode.
I agree. The branch should be changed to "random mode" or something else that more accurately describes the TAS. "Glitched" is not only inaccurate, but it makes it look like an April Fool's submission, and I assume you really want this published.
The category is mislabeled. This isn't "glitched", it's beating the game's random mode.
I agree. The branch should be changed to "random mode" or something else that more accurately describes the TAS. "Glitched" is not only inaccurate, but it makes it look like an April Fool's submission, and I assume you really want this published.
Emulator Coder, Site Developer, Site Owner, Expert player
(3562)
Joined: 11/3/2004
Posts: 4748
Location: Tennessee
So this has been unrejected and considered for the Vault tier.
I find this game to be a good fringe case for the vault requirements. Primarily the "must be clearly a game". What I mean is, how official should these games be? This is a pretty amateur job, with no QA thus easily exploited. Usually when we think of games we think of official commercial games?
So this has been unrejected and considered for the Vault tier.
I find this game to be a good fringe case for the vault requirements. Primarily the "must be clearly a game". What I mean is, how official should these games be? This is a pretty amateur job, with no QA thus easily exploited. Usually when we think of games we think of official commercial games?
If this gets accepted, please replace it with this WIP, that completes Syobon Action in 1.4 seconds.
I'm comparing this submission with the normal run version and the x2 speed run version.
I see that this run uses "random mode", almost like a cheat code. Similarly, the x2 speed run version uses the space bar to double the game speed, like a cheat code as well. In my opinion, the normal run version should be the only version considered for Vault.
That being said, any submission using random mode could be considered for Moon tier, regardless of how this submission is judged. Maybe it is better if jlun2 made a new submission for the 1.4-second movie?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Button explanation
left/right - move
up/z - jump
space - 2x speed
O - suicide button
escape - quit
F1 - back to title
at the title screen, pressing 1, 2, 3 or 4 starts at the respective stage [but you need to press enter after pressing the number]
0 - Mystery Dungeon (likely to cause glitches) [no one has any clue what this does XD]
So yes, both 2x speed (space) and "random mode" (0) are in the manual. But I think one should use some common sense here. If the password system is described in the manual for a game, does it automatically make it OK to use passwords to skip 95% of the game and get the lowest time?
Technically, the relevant rules are "Cheats, debugging codes, and arcade continues are not allowed" and "No skipping to the end with a password". But these "features" (2x speed and "random mode") arguably fall under the category of cheats and debugging codes. The rules also say "... if the button sequence is mentioned in the manual as a normal means of playing, such as level restart shortcuts in the Legend of Zelda or Metroid, it is usually allowed." That is also arguable.
That being said, I think that a game has very low standards when its manual lumps in game-breaking keys in the same section as gameplay keys that are expected to be used in normal play.
In adventure island manual, the bee cheat is written, but still it's a cheat code. But my own common sence says a single button can't be a cheat code or a password. Just an option. It's not even a combination.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Random Mode clearly isn't a game. It just fills the screen with random tiles, and in the unlikely chance that there happens to be an exit tile, you win. It's not TAS'ing that skips the gameplay, there just isn't any gameplay in the first place.
That said, I do believe we should have some standards for self-published or unpublished games. They are basically the PC equivalent of romhacks on e.g. the SNES, and just as with romhacks there are a few great ones, amidst a sea of tens of thousands of shoddy messes hastily copy/pasted together. And let's be honest, if this were an SNES romhack, it would be rejected before you could even blink.
I would argue that manipulating the RNG to get an exit tile as quickly as possible would be at least worth a low Moon.
In a game, yes. In a lottery, no. Imho.
(edit) or, to put it differently, I don't see how it's a superplay to manipulate a single random event, i.e. the level layout. It's just a matter of going over all seed values once until you get the right one. By contrast, any other game I've seen that manipulates luck does so in game in the middle of doing everything else that is required to get through the levels.
Emulator Coder, Site Developer, Site Owner, Expert player
(3562)
Joined: 11/3/2004
Posts: 4748
Location: Tennessee
I have to agree with FractalFusion here. We should reject this movie in favor of the "full" game that does not use what is normally considered cheats (even though they are in the manual).