Game objectives

  • Emulator used: Snes9x rerecording 1.51 v7 svn147
    • Allow Left+Right/Up+Down
    • Fake Mute desync workaround
    • Sync samples with sound CPU
  • Aims for fastest time
  • Uses no warps
  • Abuses programming error in the game
  • Manipulates luck
  • Genre: Platform

Comments

I can't speak English well so there are lots of mistakes in the grammar. This run is 170 frames faster than the last movie.I describe the main improvement part.
  • I saved 21 frames in 3-2
  • In 6-4 I jumped through two firebars and saved 105 frames in total,As for this improvement,thank to MUGG and Happylee very much,for MUGG discovering it and Happylee told me it.
  • In 7-4 I kicked turtles several times ,I went through wall with the last turtle shell.I think this is an interesting route.this route also saved 21 frames for me
  • In 8-2 It is just 2 frames faster than the last movie,but it 21 frames saved.
  • In C-4, the situation was similiar to 7-4 but it didn't save time
  • In D-4,I tried to jump through the firebar at the beginning but I failed at last.The firebar came too fast so that I don't have enough time to jump out.so I chose to went through the wall.I use left-right rapid pressing to enfast more quickly at the end of stage D-4,and it saved 2 frames.
  • The Re-record Count isn't true.

Nach: Judging.
feos: HD encode.

Nach: Very nice improvement. Accepting.

natt: boop boop boop processing boop boop boop


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
Editor, Skilled player (1439)
Joined: 3/31/2010
Posts: 2108
Oh, my, I did not at all expect an improvement for this, and as I watched it, it was magnificient. The new skip in 7-4 and C-4 was especially fascinating, I never would've expected that. I'm also really glad you kept up the fire-flower massacre. Yes vote for a glorious improvement to a glorious run //I should point out that the run seems to have been created on a modified ROM. It does however sync fine with: Super Mario All-Stars + Super Mario World (U) [!].smc CRC32: F84305B1, v 1.0
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Hi KFCMario. I knew you were not a troll when you made your first run of SMAS. I'll watch this in a sec.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Former player
Joined: 4/16/2011
Posts: 33
Location: Canada
Yes vote for a great improvement! :) I always love watching these SMAS: Lost Levels TASes. It looked tightly optimized and really well done overall. I thought you were some noob when I saw the double submission and the rerecord count, but it turns out that this was a great TAS
www.youtube.com/user/ptorflaxendrosis
jaysmad
Other
Experienced player (932)
Joined: 12/1/2006
Posts: 629
Location: Mom's
YA! Nice re-record count, nice improvement. Is it just me or did the sound mute at some point?
Editor, Skilled player (1536)
Joined: 7/9/2010
Posts: 1319
That's a nice improvement. You got a Yes vote from me.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Soig
He/Him
Skilled player (1516)
Joined: 12/4/2010
Posts: 252
Yes vote of course.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
That was a great run. Loved the enemy massacre, and the new routes were really cool. Only disappointment is that each new run seems to get further and further from averaging 100,000 points per world, but that's just me being mildly OCD. Yes vote.
Previous Name: boct1584
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
jaysmad wrote:
Is it just me or did the sound mute at some point?
Yes, the audio was missing from about 3 seconds of the encode, but the audio was fine for the rest of the video. Great run, KFCMARIO! I also enjoyed shooting all of the fireballs at enemies without wasting time. Good job improving the currently published run. Yes vote!
Expert player (2567)
Joined: 12/23/2007
Posts: 830
Congratulations on your first submission here, KFCMario! Having watched 7-4, I particularly love the run. Those are all good improvements. I will watch the whole run in no time and bring more comments. Edit: Very good indeed. I enjoy watching it. The entertainment can be improved from my point of view by more accurate jumping and enemy manipulation, but it's good enough to be published here of course. Yes vote. Edit 2: I think this submission should be added a "warpless" branch, shouldn't it?
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Oh wew… This run looks so much similar to a NES run… Even the same glitches can be found here o_O, like this game was developed by the same team and they used the same game physics… P.S.: Mario saved the princess, but let so many other girls go :-o too bad… Yes vote though :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
XTREMAL93
He/Him
Active player (446)
Joined: 1/6/2012
Posts: 586
Location: Azerbaijan, Baku
nice. yes vote
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
jaysmad wrote:
YA! Nice re-record count, nice improvement. Is it just me or did the sound mute at some point?
I noticed it too. Hope it's "just" an encoding flaw.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
HappyLee wrote:
Congratulations on your first submission here, KFCMario! Having watched 7-4, I particularly love the run. Those are all good improvements. I will watch the whole run in no time and bring more comments. Edit: Very good indeed. I enjoy watching it. The entertainment can be improved from my point of view by more accurate jumping and enemy manipulation, but it's good enough to be published here of course. Yes vote. Edit 2: I think this submission should be added a "warpless" branch, shouldn't it?
not his first submission, he tried smb 1 all stars version warpless and it got rejected.
So yea, how's it going? Currently TASing: Nothing
Joined: 1/8/2011
Posts: 74
Location: Saturn Valley Medical Center
Wow, great improvement! Voting yes!
Samus plays the SA-Xaphone
Joined: 9/7/2005
Posts: 144
Location: Las Vegas, Nevada, USA
My six-year-old daughter enjoyed watching this run, so it gets my yes.
This guy are sick.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Encoding HD.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
syncs on snes9x-rr 1.51 svn147
  File: Super Mario All-Stars + Super Mario World (USA).sfc
CRC-32: f84305b1
   MD4: 27f3470732c20cc7a604de9d2d60d8e6
   MD5: 7ecaf3e2e021c8a836041c85886f4594
 SHA-1: d245e41a2b590f7d63666b0772cbddfb26f254a2
Archive.org encodes: http://archive.org/details/SnesSuperMarioAll-starsLostLevelsusaIn3442.83ByKfcmario
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2023] SNES Super Mario All-Stars: The Lost Levels "warpless, Mario" by KFCMARIO in 34:42.83
Joined: 2/11/2007
Posts: 45
Location: Iowa
I just wanted to point out that this write-up for the game is atrocious and misinformed. It's that bad.
The Lost Levels is the remake of the game released in Japan as Super Mario Bros 2; it is an exercise in Fake Difficulty, containing very difficult jumps, many enemies, problematic terrain, poisonous mushrooms, and, at worst, koopa jumps over walls or across pits. Most of it is senseless rehashing of elements in places where they don't belong (like amateur hacks). It's so difficult to beat that Nintendo of America released a wholly different game given a Mario theme as Super Mario Bros 2. Of all the games in Super Mario All-Stars, it's the only one in the set that saves your progress at individual levels rather than the start of worlds. It's that bad.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Judge Ito wrote:
I just wanted to point out that this write-up for the game is atrocious and misinformed. It's that bad.
The Lost Levels is the remake of the game released in Japan as Super Mario Bros 2; it is an exercise in Fake Difficulty, containing very difficult jumps, many enemies, problematic terrain, poisonous mushrooms, and, at worst, koopa jumps over walls or across pits. Most of it is senseless rehashing of elements in places where they don't belong (like amateur hacks). It's so difficult to beat that Nintendo of America released a wholly different game given a Mario theme as Super Mario Bros 2. Of all the games in Super Mario All-Stars, it's the only one in the set that saves your progress at individual levels rather than the start of worlds. It's that bad.
What's so bad about it? It sounds fine to me.
Joined: 7/2/2007
Posts: 3960
It's talking down the game to a tremendous degree, making it sound like something only a masochist would enjoy playing. It's a hard game, yes, but generally it's not unfairly hard, which is really what Fake Difficulty is about. The controls are tight (unless you're playing as Luigi anyway), the very first mushroom you find is poisonous (thus teaching you about the mechanic before you've sunk a lot of time in), and the puzzles are mostly about nonlinear thinking. Probably the most unfair point is the reverse warp zone, since you're being punished for finding a secret. That said, it is very hard -- I would say that it's probably a bit harder than the second quest in Legend of Zelda (while LoZ's first quest is harder than the original SMB), though I've replayed LoZ much more recently than I have SMB:LL. The comments about sticking elements where they don't belong is kind of strange because the original SMB (and this, which is basically a mission-pack sequel) don't have any thematic consistency anyway. Remember the fish in 8-4 in the original SMB? Suggested alternate description:
The Lost Levels is a remake of the game released in Japan as Super Mario Bros 2. It introduces a number of new obstacles into the standard Super Mario Bros. formula, including poisonous mushrooms, wind, reverse warp zones, and of course many tricky jumps. It's difficult enough that Nintendo of America decided to completely re-theme a different game and release that as Super Mario Bros. 2 instead; the Lost Levels is the first time the Japanese sequel was released to the rest of the world.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
The description was more or less copied from the previous movie. That being said, I didn't copy blindly; I did read it. I'm not against changing it, but I want to give a bit of time for more people to provide feedback.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
I do like Derakon's suggested publication text better than the current one. I played the game after I replied to Judge Ito's comment and I don't think the text describes it accurately either.
Joined: 12/16/2005
Posts: 69
The description did stand out to me as being a little bit, um, hostile. It's difficult, sure, but not totally unfair. And unless we're counting the bogus world 9, there aren't really any cases of thematic inconsistency that stood out to me as being poor design.