Hey all, here's my 2nd version of this FCE Ultra timeattack. This game is interesting in that it features three different types of levels, which you'll see in the movie.
Right off the bat I will say that the time FCEU gives is slightly off. I timed it and it was about 13:01; if you don't believe me, try it yourself.
The driving and FPS levels are mostly autoscrolling, so to make them interesting I aimed to get 100% kills and 100% items. This goal was achieved in levels 1 and 4, but not in 10 and 11; I was able to do this in level 10 in version 1, but this time a few more (unhittable) enemies were added, which I could do nothing about. As for level 11, you *could* get 100% items but that would waste time...killing the last enemy ends the level, so that needs to be done ASAP.
A couple more notes on these levels...when shifting gears your car shoots flame behind it; this is put to excellent use in stage 10. In the FPS stages, if you do not grab the item dropped by the final enemy, they end exactly half a second faster. Hence I don't count this toward 100% items.
Now that that's done, on to the meat of the game: The action stages. They're sort of a cross between Castlevania and Ninja Gaiden, except that this game is quite a bit faster than NG even. This is the main reason I think you'll enjoy this movie: It's fast-paced and features a lot of cool split-second moves.
Getting hit has a similar effect to Castlevania's, except that you move more slowly. Hence, it's something to be avoided unless there's a shortcut requiring it or there is just no better way to get around something.
If you attack while on the ground, you pause. If you attack as you're about to land from a jump, however, you continue moving forward without missing a beat. This is why you see me use the latter a lot.
The light whip (main weapon) and gun are pretty self-explanatory. The grenade is a little more complex...it starts up more slowly than the other weapons, but moves more quickly than the bullets and is longer-ranged. It can deal either 1 or 2 points of damage, depending on whether the enemy stays in the blast radius after being hit or moves.
You cannot vary your character's jump height at all.
Ladders are strange, you can't usually drop down them quickly. You can keep jumping to climb quickly, though.
You can run forward while crouching. I use this quite a bit, though usually it is hard to see because I specifically aimed to stay crouching as little as possible.
One level note...the reason I wait like I do in the waterfall part of stage 5 is that you need to do this to randomize the position of the logs.
The bosses are mostly self-explanatory. In the driving stages it looks like I fire at them a little slowly, but I am not; they just stay invincible longer than they appear to. Also, even though the first boss doesn't flash sometimes, I am still hitting him. And finally, the second boss is quite annoying to randomize. The ideal way of killing him is very slightly faster than what I did in the movie, but I could never make him throw that high girder using the optimal method, no matter what I tried.
That's about it. Hope everyone enjoys this!
  • Uses FCE Ultra
  • No warps or passwords (don't exist)
  • Takes damage to save time
  • As fast as possible
Later everyone, Josh.

Bisqwit: Excellent movie. Processing.
Bisqwit: Done!

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14878
Location: 127.0.0.1
This topic is for the purpose of discussing #375: Josh the FunkDOC's NES Vice: Project Doom in 13:02.87
Former player
Joined: 5/22/2004
Posts: 462
This is a fast-paced game with a lot of variety, and obviously a lot of work went into making this movie, so I say yes. I enjoyed all 13 minutes of it.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Is it just me, but this game seems to have lots of same graphics as Batman in the level backgrounds? They're not even made by the same company...
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Hehe, interesting observation. This game does seem to borrow a lot of things from other great games of that era: - The concept of a whip was clearly inspired by Castlevania, though this one is obviously rather different. - The coins serve the exact same purpose as in Super Mario Bros. - The (very good) storyline and cinemas between levels are highly Ninja Gaiden-esque. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 3/11/2004
Posts: 191
for bisqwit to say this is an exellent movie i thought this movie has to be good. i right away got the rom, went to play the movie and i got a total desynch from the second the game opened. nearly all cars(?) are missed and all that happens if constant crashing. so for now i cant vote
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Are you sure you're using the right rom, and not an [o1] or something? My sound settings were Quality - Low and Rate - 44100, that might affect it too. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Joined: 8/3/2004
Posts: 380
Location: Finland
The v1 was already good, but this is even better. Very fluent moves, no mistakes made and the variation in this movie make this an excellent run. Definite YES. I noticed the same thing as Bisqwit, definetly the backgrounds remind me of Batman, especially in the power plant level (if that's what it is). And am I the only one who thought the whip was a sword?
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Joined: 3/11/2004
Posts: 191
yes i'm using the right rom, i changed my sound settings and nothing. the name of my rom is "Vice - Project Doom (U).nes" i dont know what else it could be
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Hm, do you have the right version of FCEU? It's available at the link in my sig, so try that if nothing else works. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Former player
Joined: 3/13/2004
Posts: 706
Location: Elyria/Oberlin, OH
Just wondering...why the "NO" vote? Was it because of desync, or something with the actual movie? Feedback would be greatly appreciated. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14878
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [222] NES Vice: Project Doom by Josh the FunkDOC in 13:02.87