(Link to video)
This run is 520 frames faster (9 seconds) than DarkKobold's. The main reason is optimization, and neat shortcuts. Thanks to DarkKobold for his previous movie, and thanks to adelikat for calling my run cool on IRC.
Legend of Hero Tonma is a platforming game. It does not feature anyone named Tonma at all. Instead, we follow the quest of a guy named Tommy to rescue some princess from a guy with huge hands.
  • Emulator used: BizHawk 1.0.4a
  • Doesn't really do anything special
  • Genre: Platform

Stuff to Know

  • Tommy stalls for 1 frame when you land from a jump, so it's best to use the least amount of jumps possible.
  • Most bosses have hitboxes for their projectiles. If you stand 1 pixel close to them, they can't hurt you. This is used on the first boss and the second.
  • When Tommy moves in any direction in midair, he will keep moving in that direction, there's no way to get him stationary again.
  • Tommy can flap his cape to stay in midair longer. This is used on bossfights to get more hits in, and in levels to cross parts that would normally need two jumps with one. He can't flap it in mid-descent, however.

BizHawk differences

Obviously, this game has some emulation differences in BizHawk due to being more accurately emulated. There's more lag and sometimes, above the HUD, there are some bits of graphics from the level.

Stage notes

Level 1

It's fun to run right for justice. I only saved a miniscule amount of frames in the level, but in the boss fight, I saved a lot of frames by getting in more shots. I managed to defeat him before he turns around.

Level 2

A vertical level. Most of the savings come from the boss fight.

Level 3

Run right for justice again. The only savings in the level were from less jumps, so I saved frames in the boss again.

Level 4

Faster climbing and better boss fight.

Level 5

The main reason I started TASing this game is because of a shortcut I found here - Instead of having to wait for the enemy to come to bounce off of, I use the bricks above to jump up to the next platform. There is some better enemy manipulation.

Level 6

Nothing to say, just optimized.

Final Boss

More shots in per jump, other then that, pretty sameish. The End.
StageFrames savedTotal
13131
294125
344169
4131300
5182482
631513
77520
Suggested Screenshot: Frame 8723

DarkKobold: Judging!

turska: Claiming for judging in agreement with DarkKobold.

turska: Accepting for publication as an improvement to the published movie.
Legend of Hero Tonma (USA).pce
md5sum:    cfaa094419809446cabfe739995e22ee
sha1sum:   a87586ae18bd36f1c32e08b8b7a55afc6532fb3e
sha256sum: 0bf74f9e89676f4bfaefdcbca7d651641146ee83ad71499ebb0c503aaceb7237

Guga: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #3645: NitroGenesis's PCE Legend of Hero Tonma in 05:08.23
Cooljay
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Joined: 5/1/2012
Posts: 468
Location: Canada
Very nice improvement Nitro.
Post subject: Re: #3645: nitrogenesis's PCE Legend of Hero Tonma in 05:08.23
Player (124)
Joined: 3/23/2012
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Location: In X position=50 y position=20
nitrogenesis wrote:
"This run is 520 frames faster (9 seconds) then DarkKobold's
then?
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Nice improvement, nitrogenesis. The jumping in the last two levels looked really good; it looked like you were going to miss those platforms. Yes vote.
Site Admin, Skilled player (1235)
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Posts: 11264
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The game sounds and looks surprisingly pleasant. And the run is nice, even not being in the top 10. Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
mklip2001
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Location: Georgia, USA
Very good job! I remember that when the original run for this game was submitted, I asked if that shortcut in Stage 5 was possible. I'm glad to see it worked out.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 11/15/2004
Posts: 804
Location: Canada
Very well done, and entertaining, too! Plus I have a soft spot in my heart for the TurboGrafx-16. Easy Yes vote.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (116)
Joined: 5/13/2009
Posts: 700
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You must Regret it later! Awesome. If I vote no, I must regret it later! so I am voting YES!. Very well TASed.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
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For a hero so chubby, he sure manages to save the girl surprisingly hastily. Yes vote.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2081] PCE Legend of Hero Tonma by NitroGenesis in 05:08.23
Editor, Experienced player (608)
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The file was submitted as a ".bkm" but the publication page says "BizHawk movie file (.tas)". Shouldn't that link be updated with the new, better extension?