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Player (136)
Joined: 9/18/2007
Posts: 389
feos wrote:
I'm strictly against separating in speedrun/superplay fashion. Because that means the GOAL would lead to a tier, which is weird.
Well, that's not the plan, but that would make it possible to improve the16 stars run if the same restrictions are applied (and IF "16 stars" actually is a good goal at all, as far as I know this has never ever been an accepted goal). There would still be one more restriction: The improved movie must be entertaining enough, because those movies are neither any% nor 100%. This restriction wouldn't apply for "pure speedrun". It's the same case with Battletoads (add "don't skip the game"), Donkey Kong (add "don't skip that much"), Chrono Trigger (add "non-glitched"), Po-ke-m-on (we would have only one Pokemon movie if speed is the only matter). Well, each single game would need to be discussed if there is a good reason for some obscure "new" goal to be invented. The problem with "Vault" is: If we decide to use Vault / Regular, this implies that Vault movies are boring to watch. "Vault" would become "not worth watching". If we just have a "speedrun" branch, this kind of assumption is invalid, but it would require certain movies to be published as "speedrun" and "superplay" at the same time.
Warepire
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partyboy1a wrote:
The problem with "Vault" is: If we decide to use Vault / Regular, this implies that Vault movies are boring to watch. "Vault" would become "not worth watching". If we just have a "speedrun" branch, this kind of assumption is invalid, but it would require certain movies to be published as "speedrun" and "superplay" at the same time.
The vault section is only for speedruns that are not entertaining. If the movie is a speedrun but also of great entertainment, it would be published in a higher tier. So generally speaking the vault movies will not be entertaining for anyone except those who're speedrunning the game. Example of a vault movie would be: "SNES Mortal Kombat 3 "fastest completion"" as that basically is solved by repeating one move over and over until you win. Example of a speedrun that would be published in a higher tier: "N64 Super Mario 64 "0 star"" or "NES Mega Man" because those are speedruns that aim for fastest any% completion, but they are also very entertaining to most viewers.
Player (136)
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And how do we handle such cases as the aforementioned Battletoads? 1920M star 2100M faster but a lot less entertaining -> vault + no obsoletion / partial obsoletion ? Or even worse, Chrono Trigger? Some movie in the middle got a star, the latest movie is also a lot more boring. I dislike the idea of explicitly publishing movies as "boring crap", but I do like the idea of building a TAS speedrun archive.
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A gamebreaking run CAN NOT go to vault because it is still awesome, a moon-worthy for me. It's also a solid tech achievement. So yes, maybe gamebreaking runs must go to Demo instead of moons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
A gamebreaking run CAN NOT go to vault because it is still awesome, a moon-worthy for me. It's also a solid tech achievement. So yes, maybe gamebreaking runs must go to Demo instead of moons.
Wait, all gamebreaking runs? Well, these gamebreaking movies are boring as heck. I rather have them in the vault.
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We already discussed Demo/Vault borderline.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
We already discussed Demo/Vault borderline.
Actually, I'm referring to how you think a gamebreaking run must be entertaining:
A gamebreaking run CAN NOT go to vault because it is still awesome, a moon-worthy for me.
Yea, so you think movies where you do the same thing repeatedly for 10+ minutes or go out of bounds making you stare at an empty room is awesome? Well, ratings say otherwise.
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Well, for me neither of RPGs is interesting at all, but that's just me. Also,you linked only one "Glitched" run. If all Glitched runs go to Demo, I see no problem in their main branches going to Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
Well, for me neither of RPGs is interesting at all, but that's just me. Also,you linked only one "Glitched" run. If all Glitched runs go to Demo, I see no problem in their main branches going to Vault.
All the runs listed uses game breaking glitches to drastically shorten a long game into 5 - 10 minutes or so. Anyway, why can't they go to the vault? Even though you think it's entertaining (no comment), this isn't FeosVidoes. Where I got the above idea:
A gamebreaking run CAN NOT go to vault because it is still awesome, a moon-worthy for me.
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Okay, some gamebreaking runs deserve starts, some deserve moons, some deserve oblivion. Also, remember, I was suggesting having a thread for forced moves between tiers if the audience requests.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 10/11/2012
Posts: 48
I think perhaps the way to go, to avoid conflict and drama between tiers is to sort them by TAS genre. If allusion-type tier names are desired, I think art history movements might be acceptable. - Pure speed runs (100%, any%) could be referred to as Minimalism. - Superplay runs could be referred to as Abstract Expressionism. - Star-equivalent runs (what I imagine would be the most well-known to the TAS world and the internet) could be thought of as Renaissance art, or "Classic". - Individual-levels, obscure goals, alternate and/or subobtimal character playthroughs, etc., all could fall under Modernism. ...... or something thereof. Having said all that, I am all for revoking "bad game choice" as a criterion for rejection, whether or not this new tier-based system goes into effect. While true that entertainment should be a factor, TAS skill should, I believe, come first and foremost. Everyone I know has played a terrible game, a game that you just want to see someone destroy, literally and metaphorically, and sometimes these can be the most cathartic, enriching TASes. /endpost edit: I furthermore also think that more people, myself included, would try out TASing if they could make the equivalent of a finger-painted house (provided it was a well-made finger painting) as opposed to sitting down and painting the Sistine Chapel on their first go-around. This goes double if it's for a game that has no TAS history.
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partyboy1a wrote:
Once upon a time, TASvideos was all about entertaining movies. Now with the Vault tier, it's all about world records. Causual viewers will consider almost all of the movies boring.
A good chunk of people already consider 99% of the runs boring. Not much would change if we start accepting more runs than previously. I think it's more important that people who are searching for a run of a certain game can find it, if possible. After all, there always are those people who played that one crappy game as a kid and want to see it utterly destroyed now. The entertainment value of a TAS skyrockets when you have actually played the game, no matter what kind of game it is.
Joined: 4/7/2008
Posts: 117
I think a lot of this confusion has come about because we've split the categorization of movies into three different axes, but have yet to explicitly name the resulting quadrants before we talk about them. So we're talking about ideas not even made concrete. To me, the splits are as follows: Entertainment vs. Technical (speed) vs. Goal. Games can have high or low entertainment values, high or low technical merit, and popular or esoteric goals. If you excuse the poor Visio 3D diagram, I've made visualizations of the resulting categories. Note: I made my own names for the categories that make sense to me, and I'll detail them below. Most important, I've reevaluated what I think a "Moon" movie should be, so don't let that throw you off. Please don't read the rest of this post until you've read the above-linked visualization page. ----- Now that that's out of the way, we can talk about which categories belong on the site. Obviously Grue isn't published at all. Star and Moon are two halves of the same coin (highly entertaining, higly technical), just with different goals, obviously both are published. I think Superplay and Superspeed belong as well: Superplay being effectively what voting was prior to this entire proposal, and Superspeed being originally proposed as "Vault". We all agree that people want entertainment and speed; just not all agree to what degree of each. This solves that problem. As the discussion went on it was clear people would still like to have technical glitch runs (not belonging on the primary goal side of things), which is where Demo comes in. The only one unsure (to me) is Freerun. People make freeruns all the time of various games (especially SM64, for example), and I don't think they belong on the site. Not that they're bad like Grue is, but without an obvious goal a freerun is purely entertainment, unlike its counterpart Superplay which, while intended for entertainment, is still working towards a fairly popular goal. In other words, if technical merit (speed) isn't an issue, then any run could effectively fall back to "Freerun" status, including the dreaded Monopoly runs. (That is, the only thing that keeps Demo in but Freerun out is that it has the highly objective goal of technical excellence. This provides a meaningful-enough ranking.) To answer the problem of "but I don't like Superspeed movies" or "but I don't like Superplay movies", we start by agreeing to show Star movies on the front page. Everyone already agrees these movies are truly the goal of the site. (And maybe fewer Moon movies mixed in.) But then if someone asks to see more by clicking Movies or otherwise navigating to the "main" movie storage, they need to be able to select, independently from their navigation through the site, what categories they would want to see. I envision something like this: Where the top options are independently toggleable, and all selected by default. If I know I don't like Superspeed, I just untoggle it and those movies aren't displayed to me as long as the cookie survives. --- I think that voting is a separate issue. If we were to have an ideal voting system (regardless of feasability), I would change the current "Yes/No" approach to publishing and instead make it a ranked vote. That is, display the following rankable options:
    - Superplay - Superspeed - Demo - Grue
So for example I could say "(1) Superspeed (2) Demo (3) Superplay" as my preference to how the movie is published. That is, I really consider the movie a Superplay, but if not enough people agree then I think it should be published as a Demo, and if that doesn't pass then a Superplay. I don't rank Grue because I think the movie should be published regardless, and I don't want to give weight to it being denied. (Though obviously that doesn't stop others from voting Grue.) If instead I think it should either be Demo or nothing, I'd vote "(1) Demo (2) Grue". You can use Schulze Method to determine the final result. But again, this would require some special coding, I'm unsure how feasible that is. Regardless, I don't think leaving the voting as "Yes/No" makes sense with the new scheme, because whether or not I think it should be published depends on how the movie is trying to present itself. Star and Moon are not options because they are just "ascended" publications, hand selected. Stars being highly-entertaining superspeed runs (or equivalently, highly-technical superplays), and Moons being highly-entertaining demos (or equivalently, highly-technical freeruns). Anyway, those are my thoughts on the matter. Thanks for reading. (Note that I think the overall rating of movies and players can be improved as well, as is being discussed; see this post.)
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GMan wrote:
but have yet to explicitly name the resulting quadrants before we talk about them.
<nitpick> "Quadrant" would refer to a four-way partition. If you are talking about a division into 8 parts in a three-axis system, the proper name would be "octant"... :P </nitpick>
Joined: 4/7/2008
Posts: 117
Warp wrote:
<nitpick> "Quadrant" would refer to a four-way partition. If you are talking about a division into 8 parts in a three-axis system, the proper name would be "octant"... :P </nitpick>
Of all the proofreading I did that slipped by... :P (I'm sure among many others.)
AnS
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Joined: 2/23/2006
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GMan wrote:
I've made visualizations of the resulting categories. Note: I made my own names for the categories that make sense to me, and I'll detail them below. Most important, I've reevaluated what I think a "Moon" movie should be, so don't let that throw you off.
Look, this is very solid. I like this, hopefully everyone else takes their time to read and appraise it. I support both the categorization and suggested site changes (although these should be thought out more, because e.g. when a visitor browses a page of certain game, the checkboxes shouldn't matter, since he most likely wants to find everything about the game, no matter what general preferences he has). Anyway, that's just details, but overall the proposal is great. However, as for workbench voting, I think there's no need to make it any more difficult (one experiment has already failed in the past). Once the question is changed back to "Do you find this entertaining?", it will serve its purpose. Because technical merit and goal objectivity of a submission are more obvious to a judge, so he only needs to ask the audience about entertainment (well, sometimes he also needs to consider technical details, but such matter cannot be answered by a simple yes/meh/no, for this matter there is forum duscussion).
Joined: 4/7/2008
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"AnS wrote:
Look, this is very solid. I like this, hopefully everyone else takes their time to read and appraise it.
Thanks!
"AnS wrote:
However, as for workbench voting, I think there's no need to make it any more difficult (one experiment has already failed in the past). Once the question is changed back to "Do you find this entertaining?", it will serve its purpose. Because technical merit and goal objectivity of a submission are more obvious to a judge, so he only needs to ask the audience about entertainment (well, sometimes he also needs to consider technical details, but such matter cannot be answered by a simple yes/meh/no, for this matter there is forum duscussion).
You're right, it does complicate it a bit too much. (Also, sorry for not beware aware of past experiments, I've been a bad lurker!) Whether it's primary or not is already built into the submission, voting would be redundant or contradictory. But I still have a concern and I'll try to make it more concrete. Let's take for example a real potential secondary run: Super Mario 64 minimal A presses. This category is ranked by two factors: number of stars collected and the speed of their collection. Getting more stars than the existing run is an automatic win, and ties are broken by speed. Simple enough, definitely esoteric. Now the point of these new tiers (I think) is to ensure these kinds of goals can be submitted to the site; they'll just be segmented off and clearly labeled "this requires you have a certain knack for this stuff" warning. My worry is that if it's put through the current workbench system, where only the entertainment axis counts, enough people not interested in SM64 would vote no. If that happens, it's denied from what we're trying to make a valid thing. (And something similar has happened in the past for a primary run, where the 0-star record was beaten but the camera angles made it difficult to watch, so it's definitely possible for an esoteric goal.) I think if the publication is clearly marked from the get-go as "This is Superplay/Superspeed/Demo", then we can vote on whether or not it belongs in that category. (And if no, the comments on the forums could say, "hey, no as a superspeed but yes as a demo, try resubmitting".)
AnS
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GMan wrote:
Now the point of these new tiers (I think) is to ensure these kinds of goals can be submitted to the site; they'll just be segmented off and clearly labeled "this requires you have a certain knack for this stuff" warning.
No, I don't think the point of these new tiers is to allow publishing esoteric goals, the original point is to allow publishing unentertaining speedruns that are still world records. Anything can be submitted to the site, but if the goal is both too esoteric and too unentertaining, it doesn't get published. So if the "Super Mario 64 minimal A presses" receives many No votes, the judge rejects it because it's both esoteric and unentertaining. But if it receives many Yes votes, the judge acceptes it and puts into Demos tier (octant). So. the entertainment axis is still the main factor, which can even justify a Freerun (although I agree that there should not be such category called "Freerun" on the site).
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Looking at the pictures I can say that the actual GOAL doesn't necessarily lead to a star or a moon. The most esoteric of all sane goals for SM - Reverse Boss Order - provides the MOST IMPOSSIBLE result of all gameplay SM goals (the Glitched goal is another matter). And many people think a star shall be moved to SM RBO. Also, technical merit of the run is not the same as how speed-oriented it is. It's about how much EFFORT was put into it in ALL tech aspects, pace is mostly an entertainment vaule. Good Playarounds aren't just hard to invent entertainment-wise, they are also tough to implement technically. Needless to say a Playaround, belonging to Superplay tier according to your pics, may be perfectly star-worthy. I'm surprised so many people keep refering to Speedrun/Superplay devision which is the most esoteric idea to apply to TASVideos I can think of. PS: will read more carefully now.
EDIT: I've read the ideas. You guys seem to forget what stars actually are intended to mean: Wiki: StarmanGuidelines Thread #12998: Request for Starmen Showing THEMOSTAWESOMEWOWSUPERB!!!11 (Stars) runs we show the face of TASing. Setting Moons we hint users what to watch after they got the idea, the movies that are still impressive overall. Regular movies are pretty solid, but have some snags that destroy the impression the good sides of a game create. Vault - movies just for the sake of appearance. Demo - esoteric goals, notable achievements still not blowing entertainment-wise, probably Glitched btranches. My system is all about the overall look and the merit the movie showcases the TAS art. Say, how much is a movie star-worthy, with several gradations of the answer. EDIT 2: The guidelines say we must choose only one game from a franchise if all of them are rather similar and perfected. But what tier to put the other candidates from the same franchise? Moons? Then we would still have Moons filled with Sonics and Marios. EDIT 3: To solve the above problem we need to IGNORE ratings of the other franchise mates of a starred run. Mooning them is still abusive for me. It's only possible if those runs feature different TAS aspects, one being more impressive than the other - then they may have a star and a moon within a franchise per platform. Or if the runs are really of different types. And if the neighbour game run isn't that unique, it must remain in Regular tier, even though having 8+ ratings. Also suggestion: Starring superb runs can inspire TASers if a star would add score for a run (double it?)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
AnS
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Yes, the author's naming isn't perfect. According to it, most of current movies are "Star" or at least "Superspeed". And yet all of them can be actually called Superplay, since it's so wide term. But semantics aside, the division shows that "Demos" cannot be a tier in a system that is simply sorted by entertainment value (original proposal by Adelikat). Try looking at the diagram with conventional naming: Star = Regular movies (called "Moons" in Adelikat's proposal) + Starred movies (which are just a hand-picked subset of regular movies) Superplay = Runs with speed-entertainment tradeoffs Superspeed = "Vault" Moon = Demos, April1st, etc Grue Food = Gruefood Freeplay = Gruefood Demo = Gruefood Also replace the "Technical" axis with something like "using shortest route". Because all published runs are supposed to be technical (well polished and not poorly made), but not all of them are supposed to use the fastest method of achieving the goal.
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You guys are right, I conflated "technical" with "speed". They technical axis was speed in my mind, I think I mixed the words up because I was thinking about the voting categories. But I don't think the "speed/superplay" division is wrong: it's simply a fact that faster movies have been denied publication because of entertainment issues. I thought this tier proposal was a step to making the site not only a repository of entertaining movies (how it is now), but an archive of the fastest movies, even if they're not as fun to watch. I agree that goals too esoteric should be denied ("press A only 37 times and Start twice, etc."). But I don't think people would accept an A-less SM64 run based on entertainment, even though all the most interested people, the SM64 community, would almost all assuredly want it. The answer to "I don't like it" for esoteric goals should be "then don't watch it"; only when nobody wants to watch it is it too esoteric. That seems contradictory to me to desire a category for the fastest runs but then say people have to find it entertaining anyway. (Whether or not they enjoyed watching how the goal was accomplished is different from whether or not that goal is well-defined enough to be on the site, IMO.) I like your idea of turning demo into gruefood as long as my SM64 A-less example is publishable (again, example movie, not some hidden agenda). If it truly comes down to just entertaining or not, though, it does simplify things quite a bit. But I think at least we've made it clear there needs to be a fourth category for what I called Moon, for glitched runs, restricted goals, et. al.
Post subject: tiers gone live
adelikat
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Ok, guys, the tiered system is now deployed to tasvideos! I decided to stay with the 3 tiered system for now, vault, moon, star. We also changed notable publication status to notable improvement along with a new icon for that. I apologize if I did not go with your suggestion, but know that I did seriously consider all suggestions and appreciate the feedback that I got from this thread. I do think maybe we will do a "concept demo" type tier at some point soon, but there is a lot of changes to be made right now, so I would like to focus on these new tiers first, then revisit this idea after the dust settles. In the next coming weeks there will be a lot of re-judging old submissions, and moving publications around in tiers. Thanks!
It's hard to look this good. My TAS projects
NitroGenesis
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Alright, ungrueing. Should start a thread to post suggestions, or maybe this one could be used.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 2/8/2006
Posts: 60
I guess I didn't notice this thread until the system got deployed... From my understanding, any game that doesn't have "beats the game as fast as possible" as a goal can only be considered for moon and star, but not vault? While any run that beats the game using the clear and obvious way of "beating" the game can be put in the vault if it is optimized sufficiently? And there are still "games" that don't have any clear way of "beating it" that can be rejected for bad game choice?
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Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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