Post subject: Nulldc / Silver
Joined: 3/17/2014
Posts: 4
Location: france
Hi Everybody, I follow TasVideos since a long time and I never could create a TAS. So I want to start with a game named "Silver" on Dreamcast. I searched for an emulator and I found nulldc. I would like to know, if someone has already thought about it, if it's possible to create/have an add-on which will display some informations from the RAM, like on snes. Thank you for your answers and I hope I wrote correctly in the forum. Bye
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Post subject: Re: Nulldc / Silver
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lolwut42 wrote:
So I want to start with a game named "Silver" on Dreamcast. I searched for an emulator and I found nulldc. I would like to know, if someone has already thought about it, if it's possible to create/have an add-on which will display some informations from the RAM, like on snes.
AFAIK, NullDC does not implement rerecording (it is not just movie recording and savestates but also interaction thereof). And thus, one can't TAS with it...
Joined: 3/17/2014
Posts: 4
Location: france
Thank you for your fast answer. So for now, we can't TAS on dreamcast if I understood ?
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lolwut42 wrote:
So for now, we can't TAS on dreamcast if I understood ?
Correct.
Joined: 3/17/2014
Posts: 4
Location: france
Ok. I took nulldc from : http://tasvideos.org/EmulatorResources/PotentialEmulators.html Apparently the emulator needs to be open source and someone must do a rerecord with it. So I can try to improve / rerecord / help the community to validate the emulator ?
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Warepire
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If the nullDC team / project license allows such additions or allow a branch where such additions are made, feel free to do it, I am sure several are waiting for a Dreamcast re-recording emulator. It's just that no one has taken the time to do it, probably due to involvement in other projects.
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Warepire wrote:
If the nullDC team / project license allows such additions or allow a branch where such additions are made, feel free to do it, I am sure several are waiting for a Dreamcast re-recording emulator.
Looks like the license is GPLv2, which definitely does. The very basics: - Movie recording - Movie playback - Savestates (including saving input) - Loading a state repositions the movie. - Frame advance. - Check on loading that the state is consistent with the movie. Then there are very nice things like memory watch and Lua support (Lua is especially handy).
adelikat
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lolwut42 wrote:
So I can try to improve / rerecord / help the community to validate the emulator ?
Yes please :) And keep in contact with us about it. I'm also available on IRC if you want to discuss issues regarding adding rerecording to an emulator. I have a lot of experience there, and I've actually did a tiny bit of tinkering with nullDC some years back.
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adelikat wrote:
And keep in contact with us about it. I'm also available on IRC if you want to discuss issues regarding adding rerecording to an emulator.
There's also channel called #tasemu on Freenode which is dedicated to rerecording emulator development (even if most of the messages there are commit notifications for emulators).
Joined: 3/17/2014
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Location: france
Thank you for your answers. I am very interesting in how an emulator work and all this stuff in hexa ^^. But I don't have so much experience so if I can help and learn new stuff I will be happy . See you on IRC
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