Submission Text Full Submission Page
  • Input ends at frame 4114
  • While there is one more screen, it's the exact same thing as the first one, just with one less life. Because of this and later screens, no new content is added.
After a few hiccups with my previous submission, I think I've gotten this one how I wanted it. If there are still any problems, I'll take care of them.
As I said in my last submission, this was actually a fun little TAS to make. After browsing Angry Video Game Nerd videos, I found this little game, and I loved the mechanics and so I made a small TAS.
I'd also like to add really quick that the re-record is obviously wrong. I'd estimate the actual count to be about 300-400.
A couple of notes on the game:
There are 3 starting positions for the AI on the first screen, depending on what frame you press reset to start the game on. When you start the game, however, there's about a second long waiting period, and for each frame you wait to hit reset, it adds 12 frames to this waiting period. I was able to route plan well enough to allow for no reset-waiting to happen.
As far as I know, there's no way to manipulate the AI starting positions in the proceeding screens, so the rest of the game is simply just maintaining my speed (slowing down when I need to change 2 lanes) and a good helping of route planning. As I said previously, there's bound to be better routes in this, but I'm not versed in Lua and so can't write scripts to test every single route for me.
Or of course, Nitro could just find another bug and completely destroy my movie. Which is just as good.
EDIT: Desync issues. Cancelling.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14877
Location: 127.0.0.1
This topic is for the purpose of discussing #4262: yep2yel's A2600 Dodge 'em in 01:10.22
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
I couldn't get this to sync on any of the three NTSC ROMs I tested (Dodge 'em (1980) (Atari), [a1], or one just called Dodge 'em.a26). This is the result I always get (from start to desync):
Editor, Expert player (2459)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Voting positively based on the GIF.
Spikestuff
They/Them
Editor, Publisher, Expert player (2292)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
Also attempted to get this to sync. Couldn't sync on 5 different versions. (I checked PAL for the sake of checking PAL) Got nothing. Only thing I see is that it's mentioning 1.6.0 without adding the letter "a" so ...
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Reviewer, Player (181)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
I found where it desyncs. About frame 383, the AI in my movie changes lanes, whereas your seems to just keep going. In case it's not there, be sure there's about 31 frames where the game hasn't started, there's no score counter, and it says I only have one life because at frame 32, I hit reset to begin, and at frame 80, the cars begin to move. [Mod edit: Removed ROM link] Here's the link for where I downloaded my ROM.
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.
Reviewer, Player (181)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
Never mind, I suppose. I can PM it.
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.
NitroGenesis
He/Him
Editor, Experienced player (551)
Joined: 12/24/2009
Posts: 1873
I used your ROM link and the car still dies circa frame 560. So the run syncs fine for you?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
I've tried all 4 latest versions (1.5.3, 1.6.0, 1.6.0a, 1.6.1)... Same desync and ALWAYS in the same spot.
  Name: Dodge 'em (1980) (Atari).a26
CRC-32: 0c74479b
   MD4: e0f69592786de1234b2bdf95d32a3a5b
   MD5: 83bdc819980db99bf89a7f2ed6a2de59
 SHA-1: 157117df23cb5229386d06bbdb3af20a208722e0
Reviewer, Player (181)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
Ok, it desyncs for me on 1.6.0a. And I'm seeing the exact same thing, so I'm going to compare movies now to see exactly where it desyncs.
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.
Reviewer, Player (181)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
Frame 377 is the first sign of the AI timing being off. It looks as though input exactly the same, though that requires going through the entire moving, so I'm not sure.
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.
Emulator Coder, Skilled player (1141)
Joined: 5/1/2010
Posts: 1217
yep2yel wrote:
Frame 377 is the first sign of the AI timing being off. It looks as though input exactly the same, though that requires going through the entire moving, so I'm not sure.
Did you verify the movie sync from start to end before submitting?
Reviewer, Player (181)
Joined: 3/2/2014
Posts: 71
Location: Colorado, USA
It syncs perfectly on the version of 1.6.0 that I have, and this is the same version I used to make my Kangaroo movie, and there were no desync issues there. I'll cancel the submission for now and see if I can fix everything.
No game is perfect, Everything can be broken. - Whoever was on the couch with dwangoAC and Weatherton at AGDQ 2014.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2738
Location: The dark corners of the TASVideos server
om, nom, nom... want more!