This hack of Megaman 4 is different from the original Megaman 4. Weapons have new attacking mode, more hiden tools hide in different enemies or places, and we can also read a more interesting story. The enemies in this hack are originated from all of Megaman games. In this movie, I would show more tips and performance.

Game objectives

  • Emulator used: FCEUX 2.2.0
  • Manipulate luck
  • Takes damage to save time

Comments

NEW ROUTE

• Skullman, Ringman, Drillman, Dustman, Diveman, Toadman, Pharaohman, Brightman.

Weapons introduction

• spark manbow: Get from brightman. You fire lightbulbs which explode. If you hold B, the lightbulb hold on megabuster. If you push B with UP,the flash attack is done.
• toad: Get from toadman. You emit the special wave which turns the enemies. No turning enemies are damaged. The traps are also damaged. Mystery force may affect the gimmick.
• drill torpedo: Get from drillman. You fire three drills which guided to the floor or ceiling. drills pierces everything. If you push B again, you can re-fire.
• pharaoh shotgun:Get from pharaohman. You scatter bullets ahead. This is chargeble, and you can attack above you when charging. If you push B again, you can re-fire.
• holdable control ring boomerang: Get from ringman. You throw the ring shaped boomerang toward 8 direction. If you hold B, rings hold in air. Rings can catch items.
• recycle inhaler: Get from dustman. You inhale close enemies and turn it into an item. The traps are also inhaleble.Not inhalable enemies take damages. Let's inhale various things.
• water cutter: Get from diveman. You shoot out the high-pressured water toward 8 direction. If you push B again, you can re-fire. This is effective to the fire enemies.
• hell wheel: Get from skullman. You can charge to enemies with skull wheel. You can stop if you push B when running. You can turn with D-PAD.
• rush search: Same to rockman 7. Rush may dig the life energy in certain situation(boss room). It costs 9!
• rush cannon: You load Rush in megabuster and fire. When he hit the enemy or wall, grand explosion occurs. One shot from this should kill any enemy, but this may be dodged. It costs 14!
• wish star: You send the enemies to another dimension and charge them repeatedly with rush. More and more power is performed when in a pinch. It costs 28!
• wire: You throw wire hook and you can move to hung place. Throwing direction is controled by D-PAD. You can jump when rolling up wire.It costs 0!
• balloon: You generate the small balloon below. You can control the balloon on. You can fire megabuster when the balloon exists. It costs 10!
• energy splitter: All weapons are refilles when you take weapon energy. The effect isn't decreased by splitting. You seem to hear something in this unit.
• metall's helmet: This is a hard hat of a metall. For this have broken a bit when recycleing, this may be useless. This sometimes reduces damages. Once every 8 frames.

tips

• Use the buttons A or B on the 2P to switch weapons. Pressing them at the same time can initialize the weapon.
• To reach the fastest, I selected the first level of the skullman, because the weapon can make rockman run faster.
• If a buster's bullet damages a boss, he will get a very long unbeatable time. To save more time, I would rather make critical damages than make damages as soon as possible.
• When the explosion of Rush Cannon occurs, I switch a weapon to avoid extra lags.
• Switching weapons can clean the bullets.
• When get hurt while using HELL WHEEL, jump can restore megaman's speed.
• After 3 stages finished, Megaman will get Rush Cannon. After 6 stages finished, Megaman will get Wish Star.

Stage by stage comments

SKULLMAN STAGE

• The dinasaur has 8 frames of invincibility.
• When a buster damages Skullman, he will get a 128 frames of invincibility. To make critical damages, I paused the game to wait.

RINGMAN STAGE

• At the mid-boss room, HELL WHEEL will make heavy lags, so I used the mega-buster to give the final shot.

DRILLMAN STAGE

• At the mid-boss room, hurting the enemy before he lands can cause a fatal damage.

DUSTMAN STAGE

• At the beginning of dustman level, the transfer belts make Rockman speed up or slow down, so I jump to avoid slow down when move in opposite and run to speed up when move direct.
• Use Rush Search to enrich the energy.
• Use Rush Cannon to instant kill the boss.

DIVEMAN STAGE

• The whale can not be defeated by Cannon because Rush is being used.
• Only mega-busters can cause Enker damages.
• Use Rush Cannon to instant kill the boss.

TOADMAN STAGE

• The stream can make Megaman move faster when he is in water.
• Use RECYCLE INHALER to defeat the toads.
• The rain can make Megaman move faster when he is over the ground.

PHARAOHMAN STAGE

• Pharaohman can use magic to influence Megaman, but the effects can be cleaned by TOAD.
• Use Rush Cannon to instant kill the boss.

BRIGHTMAN STAGE

• In Shadowman's room, jump to make the shade disperse faster.

C. level #1 BLIZZARD SKY

• Use glitch to skip the STG part.
• Use Rush Cannon to instant kill the boss.

C. Level #2 LAB MAZE

• Use 4 Rush Cannons to instant kill the boss.

C. Level #3 PURIFICATION PLANT

• The stream can make Megaman move faster once he is in water.
• Use charged PHARAOH SHOTGUN to give the boss a crtical damage, then a Rush Cannon and a Wish Star.

C. Level #4 FOUR TOWERS

• Make a double-critical damage to the enimies in east tower.
• Use Rush Cannons to instant kill Earth in north tower and Ballade in west tower.
• Mega-buster can make 2 damages to Punk in south tower while Earth and Ballade only make 1 damage.
• RESET and CONTINUE to save time.

W. level #1 FATAL MISCALCULATION

• Seem to be nothing special.

W. level #2 RUSHED OUT PRODUCTS

• Use RECYCLE INHALER or TOAD to shoot the enimies who leave residues.
• The bubbles from diving metall can not be clear.

W. level #3 WILY'S LABYRINTH

• NEW ROUTE: Drillman, Brightman, Skullman, Dustman, story room, Ringman, Diveman, Toadman, Pharaohman.
• HEAVY manipulate luck in this stage to get weapon energy.
• Use Rush Search to get a big energy while waiting boss, if energy is full, it will change to 5 points weapon energy by EXCHANGER.
• RECYCLE INHALER will make 14 damages to Wily's machine, and clear its bullets.

W. level #4 FINAL FARCE

• Use glitch to skip 2 boss-battles.
• Getting a new weapon from Blues to defeat the 8 mini-bosses is faster than using Mega-buster because critical hits are so rear that the chance is once every 256 frames.

Other comments

There are interesing shows in Skullman, Dustman, Toadman, Pharaohman, Brightman, Wily 2, Wily 4 stage. This movie is about 12,000 frames less than my privious movie, with many improvements and more glitches used.
Enker room in Diveman stage and Shadowman rooms can also be skipped by HELL WHEEL like Wily 4 stage.
screenshots: 2293, 7484, 8741, 11274, 16318, 21488, 26629, 30705, 35595, 36961, 40230, 42453, 43649, 47129, 51603, 56484, 57831, 61321, 62499, 65643, 67914, 71474, 74753, 77069, 81781, 85858, 88373, 92719, 98770, 99980, 111281, 112725, 114001, 118167, 122549, 124321, 125146, 128625
Very special thanks to mtvf1.

Nach: Judging.
Noxxa: Added YouTube module.

Nach: Very nice improvement to existing run. Very good viewer feedback. Accepting for stars.
Ilari: Processing.


Experienced player (766)
Joined: 12/20/2009
Posts: 120
Great job! I'm looking forward to seeing MM4 run:D YES
Joined: 2/14/2012
Posts: 73
This was awesome, loved the autoscroller skip since that was the weakest part of the last run. Can't wait to see if the 100% run on latest version speculated on above will appear next.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
feos wrote:
MM5 was starred due to a notable use of weapons, other than that, it's an average run. This TAS now, obsoletes the hell out of MM5's weapon usage, and has tons of great things MM5 doesn't have. Also, MM5 is the third in a row NES Mega Man run that is starred, which kind of makes it available for de-starring if a better example is found. MM1 and MM2 are different enough and are both perfectly executed, which grants them separate Stars, which now can't be said about MM5.
WTF feos!!! This game is based of a lot of mega man games, especially Mega Man 4. So this this run obsoletes MM5's weapon usage is beyond me what the hell you are saying. "An average run" to you perhaps. This is what bothers me a lot, why the fuck do you need to remove a star to give it to another? There is no logic behind that reasoning. It's complete bullshit using the argument that "well the Mega Man series already has 2-3 stars already, it can't possible get more or get more crowded than that!". That's bull. If a run is starworthy then freaking give it to it, regardless of how many star runs we currently have.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Noxxa
They/Them
Moderator, Expert player (4125)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
AngerFist, we have a ratio of stars to maintain. (I think it's supposed to be that the amount of Stars should be roughly 10% of the amount of Moons). If we far exceed that ratio, then it cheapens the value of the stars. What's the value of a star if we just hand them out at everything we like? That is why we are conservative with with handing out stars, and remove some in order to add some. For the star tier we want just the best runs, not the best and second best runs. Keeping the exclusivity of stars in mind, we generally do not want the starred runs to overlap - we want the collection of starred runs to be as diverse as possible. If out of ~70 stars we have a dozen Mega Man runs, with most of them quite similar in some ways, then it decreases the diversity of the star list and can make it more boring to viewers, especially if they don't even like Mega Man. So we have to make sure not to overexpose any one franchise in the star tier. For the record, some statistics: As of right now, we have 771 moons and 74 stars. Of those 74 stars, we have 8 Mega Man runs: MM1, MM2, MM5, MM8, MMX4 Zero, MM&B 100CDs, MMX1&X2&X3 300% and MMX2.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I understand you mate but again and for the last time 'cause I don't want to sound like a broken vinyl, I do not believe handing more stars to runs which deserves them does not lower the value of a star, regardless of how many star a game series have. If a run deserves it, then give it to it, period. You could obviously discuss after a while if game x still deserves it but the bs of we must reduce a star just because a game series have x numbers of stars now is pure bs.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
I say give the MM5 star to MM7 just to anger Angerfist some more. :P I'M KIDDING. MEGAMAN 7 SUCKS.
Taking over the world, one game at a time. Currently TASing: Nothing
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Sir VG wrote:
I say give the MM5 star to MM7 just to anger Angerfist some more. :P I'M KIDDING. MEGAMAN 7 SUCKS.
Have you seen the latest iteration of MM7 runs? They're extremely interesting compared to the previous.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
AzumaK
He/Him
Joined: 5/5/2011
Posts: 42
Nach wrote:
Have you seen the latest iteration of MM7 runs? They're extremely interesting compared to the previous.
On your word, I'll curb my prejudice for MM7 and give them a watch tomorrow. On topic, I've watched this 4 or 5 times by now, and I am still blown away at all the changes I notice each time! Fantastic run. :]
Currently obsessed with: Mega Man 2 hacks, SFA3, Super Metroid Zero Mission, MM8BDM (Skulltag MegaMan mod, it's amazing!)
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
This hack is absolutely crazy. Just when I feel I've gotten the hang of the game, the game changes it up completely (like the boss fight with the moth thing using Balloon, and all the twists at the end bosses). It's overwhelming, to be honest, but it's also very enjoyable. Great job finishing this blazingly-fast run. I'm quite happy to vote Yes to this for publication until a 0.02 run shows up. Perhaps that run should not skip any bosses for the sake of consistency (especially if it's going to fight Shadow Man).
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2583] NES Rockman 4 Minus Infinity by tianwodeai in 35:40.26
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
Nach wrote:
Sir VG wrote:
I say give the MM5 star to MM7 just to anger Angerfist some more. :P I'M KIDDING. MEGAMAN 7 SUCKS.
Have you seen the latest iteration of MM7 runs? They're extremely interesting compared to the previous.
I used to run 7. I'd rather be playing Megaman 2. In some ways it's less solidly coded, but those little flaws make it much more fun to play and watch being played. But that's my opinion. Megaman 7 TASes aren't horrible, but the game is still just bad. Like the Power Glove.
Taking over the world, one game at a time. Currently TASing: Nothing
WST
She/Her
Active player (489)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Wow, this run is so beautiful, glad I discovered it
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)