Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
jlun2 wrote:
I know, but since an any% of a "glitchless"/warpless TAS for certain bad games would most likely be rejected (due to being unvaultable and also boring), does it really need that branch? Because it led me to thinking there's a warpless TAS of it at first glance and could potentially mislead other viewers as well.
Finally I can answer it. The guideline says "if there are counterpart runs". So, if some "warp glitch" run is in vault, it can go unlabeled, if it's the only existing run for that game. But it as well might be labeled, just to be consistent with another guideline about being common :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (26)
Joined: 8/29/2011
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Location: Amsterdam
It strikes me that the branch poll we had back in April has basically the exact opposite outcome of what feos is suggesting here...
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Radiant wrote:
It strikes me that the branch poll we had back in April has basically the exact opposite outcome of what feos is suggesting here...
Maybe too late, but the suggestion is to use BOTH outcomes: just not blindly, but relying on statistics. Read the OP once again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.