As you all know or may not know, I hold the world record for speedruning Oddworld: Abe's Oddysee in real time. But now I am pleased to upload a newer movie file for the any% TAS that saves a few frames from the previous movie file!

Technical Information:

  • ROM used: Oddworld: Abe's Oddysee (USA) V1.0.bin
  • Recommended Emulator: PCSXRR-1.3 (Feos's Abe fix)
  • PSX BIOS used: SCPH1001.bin
  • Graphics plugin: TAS GPU Plugin
  • Sound Plugin: TAS Sound Plugin
  • Controller used: Segu DriectPad Pro 0.4
This move is 0.36 seconds and 21 frames faster than the previously movie file due to a new discovery of a new glitch. Here are the following glitches that are used in this run:

Death Delay Glitch

Often abbreviated as DDG it makes Abe invisible allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this gltich works: http://www.youtube.com/watch?v=3d394vrsfeA

Auto Turn Delay Glitch

This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'up/down' depending on which direction Abe was facing.

Stop Turn

By timing this glitch perfectly you can make Abe stop and turn. Combing it with the auto turn glitch above a ledge you will be able to make Abe do a backwards jump. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works: http://www.youtube.com/watch?v=DIo1TJUBGlo

Invisible Elum

When Abe is invisible this is done by just climbing on to Elum as soon as the mine touches him.

Infinite grenades/meat/rocks

In the PSX version you can pick up to 10 greandes and skip the 'picking up' animation which saves some fames.

Diagonal fall

This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.

Walk through Walls with Elum

This is done by simply letting go of the R1 button before Elum hits the wall.

Bird Portal Closure Glitch

This run contains a new glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch. https://www.youtube.com/watch?v=RAkt5dmlSU4

Level by Level Improvements

Here I mention where the improvements were made in this movie file.

Rupturefarms Rescue Zulag 1

At the very start of the level, we have saved a few frames by rescuing that one Mudokon by using the Bird Portal Closure Glitch.
This seems like the fastest possible way to beat the game for now. I thank Dooty for fixing my movie file so it finishes the game and I did the editing work. I also need to thank Yaritaina for discovering the new Bird Portal Closure glitch. I hope you will all look forward to seeing speedruns of Oddworld: New 'n' Tasty and possibly a new 100% TAS of Oddysee in the future.
Suggested screenshot: Frame 75661
Update: Feos now has a fix to the PCSXR emulator so that you can use any GPU plugin you like. As it's a TAS we would recommend using the TAS GPU Plugin which will show you the frames and the input that is being played which will help you undertand what Abe is doing whilst he is invisible. You can download it here:
https://files.tasvideos.org/emulatordownloads/pcsxrr/pcsx-rr-v013f.7z
We are still trying to figure a way to play the movie file with the Eternal SPU Plugin to have better sound quality. As soon as there is a fix for this I will update.

feos: Accepting to Moons and publishing... May take some time.

TASVideoAgent
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Voting meh. First, this is only a very little optimisation, also, you could include Dooty name since it's mostly his inputs.
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Too bad we're still not able to skip both Paramonia and Scrabania, but it is always good to have the most up to date set of glitches showcased. There's also a new trick called Dismount Elum While Moving, but it's too unstable to have any practical application. I agree with got4n about it being a small improvement, so I'm also voting meh, but I don't mind if I'm a coauthor or not.
I am old enough to know better, but not enough to do it.
Eszik
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Well we already published 1 frame improvements‚ so I think this is an enough big improvement to be published. Voting yes‚ however Dooty should be added to the authors.
I problably made mistakes, sorry for my bad English, I'm French :v
Spikestuff
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Like the others say: I like to see Dooty's name up there too as he did help you out. He himself states it, so it's a bit of a shame he isn't up there for a one frame improvement.
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Spikestuff wrote:
Like the others say: I like to see Dooty's name up there too as he did help you out. He himself states it, so it's a bit of a shame he isn't up there for a one frame improvement.
Ok. I have added Dooty to the Author's list. Encoding now! Edit: I am having difficulties encoding! I tried so many times yesterday and my video only fills a quarter of the screen. It should fill the centre. I tried up scaling it with VirturalDub but nothing happened.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Update: I have some interesting news on encoding this movie. When I playback this movie with a different sound plugin (Peops DSound Audio Driver 1.9) there are no cut off's in the sound and it plays very nice with this movie. When Feos does the encode, I recommend him using that sound plugin because everything plays fine and there is no half sounds, for example sometimes the Slig will say "Fr----" instead of "Freeze!" But then it desyncs half way through Scrabiana. Things need to get sorted to make it work better.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Samlaptop wrote:
I playback this movie with a different sound plugin (Peops DSound Audio Driver 1.9) But then it desyncs half way through Scrabiana.
I also made some tests with different audio plugins, I think it was on my first submission, but despite it having a better sound quality, the desync will occur ramdomly, making it impossible to fix. It's been a long time, so I'm not sure if TASing it from the start using other sound plugin would still desync, but I'm pretty certain it will.
I am old enough to know better, but not enough to do it.
Samtastic
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Dooty wrote:
Samlaptop wrote:
I playback this movie with a different sound plugin (Peops DSound Audio Driver 1.9) But then it desyncs half way through Scrabiana.
I also made some tests with different audio plugins, I think it was on my first submission, but despite it having a better sound quality, the desync will occur ramdomly, making it impossible to fix. It's been a long time, so I'm not sure if TASing it from the start using other sound plugin would still desync, but I'm pretty certain it will.
I see what the problem is now and it's to do with the 'movie mode' option in the TAS sound plugin being checked. It causes half sounds like most of the Sligs say "Fr----" instead of "freeze!". I think a newer version of the plugin needs to be made to overcome the half sounds issue.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Samtastic
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Here is finally an encode of the run. https://www.youtube.com/watch?v=ciMtW_fPuAo Feos and I have discussed how the run will be encoded when published and Feos is trying to encode using the best SPU plugin to date using the 'creating a new AVI segment from a save state' method. Here is the process: http://tasvideos.org/forum/viewtopic.php?t=13818
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Samlaptop wrote:
Here is finally an encode of the run. https://www.youtube.com/watch?v=ciMtW_fPuAo
The video looks too fast. And indeed, the run is supposed to be 27 minutes, but the video is only 22 minutes long.
Samtastic
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Warp wrote:
Samlaptop wrote:
Here is finally an encode of the run. https://www.youtube.com/watch?v=ciMtW_fPuAo
The video looks too fast. And indeed, the run is supposed to be 27 minutes, but the video is only 22 minutes long.
That's to do with the emulator. It can't handle the game at the right speed. I bet if someone encoded it using the method I posted yesterday it will be smoother and at the right timing.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Since I'm going to also publish this movie, I'm tying to apply the resync workflow on it. As in, using Eternal SPU and automatically fixing the desyncs. That would also apply the proper length to the encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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feos wrote:
Since I'm going to also publish this movie, I'm tying to apply the resync workflow on it. As in, using Eternal SPU and automatically fixing the desyncs. That would also apply the proper length to the encode.
That will be great Feos! Let us know on your progress and I hope to see it soon. Also can you try the latest 100% submission as well.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Tried it today. Doesn't work correctly with TAS GPU because there are sprite artifacts in different places, and it counts it as a desync, and peops GPU doesn't do png screenshots with proper picture. So either we fix the core (where the Abe's game problem actually is, not in the plugin), or we dump as usual.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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feos wrote:
Tried it today. Doesn't work correctly with TAS GPU because there are sprite artifacts in different places, and it counts it as a desync, and peops GPU doesn't do png screenshots with proper picture. So either we fix the core (where the Abe's game problem actually is, not in the plugin), or we dump as usual.
I think you should try and fix the core.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Except that I have no idea where the error is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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feos wrote:
Except that I have no idea where the error is.
In that case you should encode it with the Eternal SPU for now.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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That's what I was describing. Resyncing it to Eternal SPU doesn't work correctly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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feos wrote:
That's what I was describing. Resyncing it to Eternal SPU doesn't work correctly.
That is very odd and strange. I think we need to make a ePSXe-rr emulator.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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feos wrote:
Tried it today. Doesn't work correctly with TAS GPU because there are sprite artifacts in different places, and it counts it as a desync, and peops GPU doesn't do png screenshots with proper picture. So either we fix the core (where the Abe's game problem actually is, not in the plugin), or we dump as usual.
I can check what's up with this around around the next week or this weekend. If this is simply the screenshot that doesn't render properly, I guess we can simply make a quick&dirty custom build for fixing this issue or make an alternate script to avoid this kind of desync.
Samtastic
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BadPotato wrote:
feos wrote:
Tried it today. Doesn't work correctly with TAS GPU because there are sprite artifacts in different places, and it counts it as a desync, and peops GPU doesn't do png screenshots with proper picture. So either we fix the core (where the Abe's game problem actually is, not in the plugin), or we dump as usual.
I can check what's up with this around around the next week or this weekend. If this is simply the screenshot that doesn't render properly, I guess we can simply make a quick&dirty custom build for fixing this issue or make an alternate script to avoid this kind of desync.
So this fix will let is watch the movie with the TAS GPU plugin and the Eternal SPU?
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Meanwhile, I finally found where the Abe's games fix was added to pcsxr. It's revision 42418, mdec.c. I replaced the pcsx-rr's file with this, the picture now looks perfect even with TAS GPU, but it desyncs in the first level. Dunno if it can be fixed, since the whole file was rewritten:
March 14, 2010 Wei Mingzhi <whistler_wmz> * libpcsxcore/mdec.c: Rewritten MDEC decoder to replace non-free code, also fixes image quality issues and improves decoding speed. (Thanks gorlik)
Try out this version with TAS GPU and lua fun, maybe it doesn't desync with new runs that will be made with that fix: http://feos-tas.googlecode.com/svn/trunk/Misc/pcsx-abe.7z
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Samtastic
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feos wrote:
Meanwhile, I finally found where the Abe's games fix was added to pcsxr. It's revision 42418, mdec.c. I replaced the pcsx-rr's file with this, the picture now looks perfect even with TAS GPU, but it desyncs in the first level. Dunno if it can be fixed, since the whole file was rewritten:
March 14, 2010 Wei Mingzhi <whistler_wmz> * libpcsxcore/mdec.c: Rewritten MDEC decoder to replace non-free code, also fixes image quality issues and improves decoding speed. (Thanks gorlik)
Try out this version with TAS GPU and lua fun, maybe it doesn't desync with new runs that will be made with that fix: http://feos-tas.googlecode.com/svn/trunk/Misc/pcsx-abe.7z
Nice work Feos! How do I disable the input that is displayed on the top right? Also kkapture works better with this revision with the Eternal SPU but it desynced at the Scrabiana Temple. By the way here is a Trololo for Feos for his great work. Keep it up Feos! https://www.youtube.com/watch?v=oavMtUWDBTM
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.