Post subject: New category: Jumps to the ending
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I think it is time to add a new category for movies that jump to the ending instead of achieving it normally.
Spikestuff
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"game end glitch" Be a bit more specific mate.
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Isn't this the point of 'game end glitch' branch?
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I don't think we need to double all branches with movie tags. Though I don't know where's the borderline...
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Editor
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Branches are for separating multiple submissions for the same game. Categories are for finding submissions with a shared element. Searching by category alone is meaningful. Searching by branch alone is not useful. Remember not to confuse categories with identically named branches. So this boils down to "is it meaningful to search for movies that has this attribute?". I say that it is.
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yes ACE category is good
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ACE?
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arbitrary code execution
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That could solve any confusion or other things. Also ACE and glitches like that really need that.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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While we are on a topic concerning categories, I'd like to ask for a new category or tag: I'd like a tag that is to list runs that has special goals? I have a strong preference of completing sidequest or side goals. We have a 100%, but what for the other runs with special goals? Like the recent ring attack, all the 100% runs, the Super mario bros walkathon, and so on. I know we hd a Demo category. I don't ask to revive this category, since it's not a clear category. How about a: "special objective"? With this, we can include a lot of runs from the 100% page that is not even 100% An example of list: [2593] Genesis Sonic 3 & Knuckles "Knuckles, ring attack" by TheYogWog in 1:14:55.91 [2082] DS Castlevania: Portrait of Ruin "all bosses" by mtbRc in 25:19.52 [2335] Genesis Phantasy Star IV "all sidequests, Blast from the Past" by janus in 1:59:10.18 [1970] N64 Kirby 64: The Crystal Shards "all shards" by Nahoc in 1:06:15.62 [2392] N64 Micro Machines 64 Turbo "All Courses" by Weatherton in 23:51.37 [561] NES M.C. Kids "all levels" by Brushy in 26:25.12 [2508] NES The Legend of Zelda "all items" by TASeditor in 32:16.98 [1592] PSX Castlevania: Symphony of the Night "all relics, best ending" by arukAdo in 57:20.60 [2506] PSX Metal Gear Solid: VR Missions "100%" by theenglishman in 2:10:12.43 [1782] SGB Mole Mania "all levels" by Ryuto in 1:09:13.48 the all levels of STBM for example, that CoolKirby just changed is exactly what made me think
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niamek wrote:
the all levels of STBM for example, that CoolKirby just changed is exactly what made me think
To clarify, what I did was remove a "100% completion" tag that had been mistakenly applied to the "all levels" run of Billy Hatcher (as 100% requires more than just completing all of the levels). The thing is, "special" movies seem to be already covered with the tags we have. Most of the movies that specifically aim to complete a special objective are already tagged with "Demonstration", and most of the runs with "all [insert collectable here]" branch names (like Kirby 64, Sonic Chaos, and Mole Mania "all levels") are just 100% runs with a different branch name (though they include the "100% completion" tag).
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CoolKirby wrote:
The thing is, "special" movies seem to be already covered with the tags we have. Most of the movies that specifically aim to complete a special objective are already tagged with "Demonstration", and most of the runs with "all [insert collectable here]" branch names (like Kirby 64, Sonic Chaos, and Mole Mania "all levels") are just 100% runs with a different branch name (though they include the "100% completion" tag).
I prefer movies that is not any% primarily. I have the 100% tag, which is nice. But how can I find other movies that has what I like to call special objectives?Like Super mario Bros walkathon or rings attack. The tags of the ring attack run is: heavy glitch abuse, in game timer instead of real time and the genre of the game. There are no way for me to find them easily. I have to search the lengthy list. For example the ring attack, I'll have to search through the list of the genesis games, the heavy glitch abuse, etc. or search with the search engine. There is no way I can find this movie easily once buried "in the past". Imagine someone that doesn't even know the existence of this movie. He'll have to search hard. I'm more talking about like second branches that is not 100% or any%, not like the runs that are already in the demonstration tag. If it's what the demonstration tag was meant... I'm confused. I'd like to have some clarification. I don't know where the tat is explained, can someone help me? Thank you.
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Do you differentiate internal side goals present in the game and arbitrary ones the author imposes? It may make sense to add a tag for the latter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I would think the popularity of Sonic games could justify a "Ring Attack" tag, or something. Perhaps a more general "Collectables" tag could apply?
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feos wrote:
Do you differentiate internal side goals present in the game and arbitrary ones the author imposes? It may make sense to add a tag for the latter.
That's what I meant exactly. :) I didn't know how to say it. EDIT: Between, if a run does the first option, and that is buried in the past, how can we find such run easily?
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Let us start with a list? :) [2593] Genesis Sonic 3 & Knuckles "Knuckles, ring attack" by TheYogWog in 1:14:55.91 [2467] N64 F-Zero X "Death Race" by Lord Tom in 00:29.55 [2062] N64 Super Mario 64 "70 stars, no Backwards Long Jump" by Jesus, Kaylee, MICKEY_Vis11189, MoltovM, Nahoc, snark, sonicpacker, ToT, CeeSammerZ, coin2884, Eru, Goronem, Mokkori, Nekuran, Nothing693 & pasta in 42:58.52 [2020] N64 The Legend of Zelda: Ocarina of Time "All Dungeons, Temples & Ganon Trials" by SwordlessLink in 2:04:45.22 [1868] SNES Super Mario World "no powerups, maximum exits" by PangaeaPanga in 1:18:23.22 [1759] GBA Castlevania: Aria of Sorrow "all souls, inbounds" by Kriole in 24:56.10 [1895] NES Super Mario Bros. "warpless, walkathon" by Mars608 in 25:30.05 [2536] PSX Castlevania: Symphony of the Night "Replay Mode" by ForgoneMoose in 13:21.60 [2078] SNES Super Metroid "Reverse Boss Order" by Saturn in 46:42.38 [2508] NES The Legend of Zelda "all items" by TASeditor in 32:16.98 ->I'm not sure if it's 100% or an arbitrary goal by the author. [1592] PSX Castlevania: Symphony of the Night "all relics, best ending" by arukAdo in 57:20.60 ->I'm not sure if it's 100% or an arbitrary goal by the author. [2506] PSX Metal Gear Solid: VR Missions "100%" by theenglishman in 2:10:12.43 ->I'm not sure if it's 100% or an arbitrary goal by the author. [2082] DS Castlevania: Portrait of Ruin "all bosses" by mtbRc in 25:19.52 -> I think it's one arbitrary goal. [1970] N64 Kirby 64: The Crystal Shards "all shards" by Nahoc in 1:06:15.62 -> I think it's a abritrary goal, since it doesn't complete the game at 100% in my opinion(completing 100% would need to collect all cards at the end of the levels, since it does something) [2392] N64 Micro Machines 64 Turbo "All Courses" by Weatherton in 23:51.37 -> I think it's a arbitrary goal by the author. What do you think about the start of the incomplete list?
Eszik
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Is 70 stars BLJless really arbitary? It just takes the fastest "intended route" and avoids a game-breaking glitch, it's not really arbitrary.
I problably made mistakes, sorry for my bad English, I'm French :v
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Eszik wrote:
Is 70 stars BLJless really arbitary? It just takes the fastest "intended route" and avoids a game-breaking glitch, it's not really arbitrary.
"Intended route" still isn't considered a valid goal for a TAS, even though it has been suggested for years. (Personally I would be all for it being made a legit goal.)
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Warp wrote:
Eszik wrote:
Is 70 stars BLJless really arbitary? It just takes the fastest "intended route" and avoids a game-breaking glitch, it's not really arbitrary.
"Intended route" still isn't considered a valid goal for a TAS, even though it has been suggested for years. (Personally I would be all for it being made a legit goal.)
Then what is SMW "warps" ? It's not called "intended route" but it is implied.
I problably made mistakes, sorry for my bad English, I'm French :v
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Eszik wrote:
Is 70 stars BLJless really arbitary? It just takes the fastest "intended route" and avoids a game-breaking glitch, it's not really arbitrary.
Why does it avoid a game breaking glitch? The authors decided to avoid them. That's why it's arbritrary for me. It's like "small-only" of SMW.
Eszik
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niamek wrote:
Eszik wrote:
Is 70 stars BLJless really arbitary? It just takes the fastest "intended route" and avoids a game-breaking glitch, it's not really arbitrary.
Why does it avoid a game breaking glitch? The authors decided to avoid them. That's why it's arbritrary for me. It's like "small-only" of SMW.
"small-only" is a challenge, it doesn't avoid any glitch. And if all the runs that avoids game-breaking glitches are arbitrary, then all "no save corruption" runs are arbitrary?
I problably made mistakes, sorry for my bad English, I'm French :v
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Then, avoiding BLJ is a challenge? I understand your point of view. I don't know what to say. I just think we need a tag that regroup all runs with special objectives like small-only, the 70 stars run, ring attack, All dungeon & All Ganon trial, Walkathon, Reverse boss order. You know, these special runs that does something special other than reaching the end credit in the fastest way.
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niamek wrote:
Eszik wrote:
Is 70 stars BLJless really arbitary? It just takes the fastest "intended route" and avoids a game-breaking glitch, it's not really arbitrary.
Why does it avoid a game breaking glitch? The authors decided to avoid them. That's why it's arbritrary for me. It's like "small-only" of SMW.
Well, yes. But most likely if that was made, people would complain that it's too similar to the 120 stars TAS.