Joined: 7/16/2006
Posts: 635
So, are we using about the same route as the MQ run over at SDA? Obviously, the savewarps in SDA's route will be either removed or replaced with deathwarps, but there's one place you can't do that. Right after you get the Bombchus from JJB, you have to savewarp out of that room to avoid climbing up the vines and talking to ruto. However, since you still have a bottled fairy, you can't deathwarp as you need it to skip the red slimy thing. So, it seems we have 3 options 1) get someone to implement a recorded reset feature 2) find a way to get a fairy in the first/second room of the dungeon 3) eat the time lost from the Ruto scene So, which seems most reasonable? For 2, if you take enough damage, you might be able to get the octorok/a biri/one of the plants to drop a fairy
Active player (499)
Joined: 1/12/2007
Posts: 682
2 sounds the most reasonable...The fuck am I doing 3. And I don't think 1 would be allowed anyway.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
petrie911 wrote:
1) get someone to implement a recorded reset feature
Doesn't okgaygo's version of mupen already do this?
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
mwl
Joined: 3/22/2006
Posts: 636
Swordless Link wrote:
Yes, I'm quite aware that it makes it a few frames suboptimal. I don't particularly care. <_<
I care. In fact, it might even be significant enough to affect my vote when this movie ends up on the Workbench. <_<
Active player (499)
Joined: 1/12/2007
Posts: 682
Please stop, I'm shaking in my boots.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
mwl wrote:
Swordless Link wrote:
Yes, I'm quite aware that it makes it a few frames suboptimal. I don't particularly care. <_<
I care. In fact, it might even be significant enough to affect my vote when this movie ends up on the Workbench. <_<
Right, like that's going to convince him :S.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
Joined: 8/7/2006
Posts: 344
mwl wrote:
Swordless Link wrote:
Yes, I'm quite aware that it makes it a few frames suboptimal. I don't particularly care. <_<
I care. In fact, it might even be significant enough to affect my vote when this movie ends up on the Workbench. <_<
Why don't you make the run then, and spare yourself from the horror of having to watch through an extra 50? frames of gameplay. <_<
mwl
Joined: 3/22/2006
Posts: 636
I wasn't serious about the Workbench comment. It's your speed run and your choice. But I don't get why so many authors obsess over it when the vast majority of viewers are barely going to care anyway, plus your name already gets acknowledged on the site. Most games don't even have a name entry feature.
Active player (499)
Joined: 1/12/2007
Posts: 682
Well, this one does.
Joined: 10/24/2005
Posts: 1080
Location: San Jose
mwl wrote:
I wasn't serious about the Workbench comment.
Sure... Why say that to begin with? <_<
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
mwl
Joined: 3/22/2006
Posts: 636
It's called a joke. Maybe I'm just not very good at it. <_<
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
mwl wrote:
It's called a joke. Maybe I'm just not very good at it. <_<
In the future when making jokes you should use this image: <_<
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
DK64_MASTER wrote:
Doesn't okaygo's version of mupen already do this?
DeHackEd kinda sorta rejected it, deeming it not necessary. I disagree with this decision, since many N64 runs would benefit from it, it still synchs with older .m64's and doesn't add anything new that screws up with avi encoding.
Homepage ☣ Retired
Active player (499)
Joined: 1/12/2007
Posts: 682
...Then why did he reject it?
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
The current reset version does not create proper AVIs.
Joined: 5/11/2007
Posts: 9
Randil wrote:
This just got added to SDA: http://speeddemosarchive.com/OcarinaOfTime.html#savewarp Might be interesting to watch. :)
How do i watch this run? In the link, theres nothing saying "Watch Speedrun" or "Play" HELP NEEDED!
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Malon wrote:
Randil wrote:
This just got added to SDA: http://speeddemosarchive.com/OcarinaOfTime.html#savewarp Might be interesting to watch. :)
How do i watch this run? In the link, theres nothing saying "Watch Speedrun" or "Play" HELP NEEDED!
Click on the 2:26:56
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (499)
Joined: 1/12/2007
Posts: 682
Here's my rupee route, from Link's house to the store. http://uk.youtube.com/watch?v=0wyHlKEvCgM
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
The route posted a few pages back looks interesting. I ran it through on Mupen and everything worked well except that I ended up with Cojiro instead of the Odd Mushroom after becoming an adult. This meant I needed to go all the way to the Lost Woods and trade it for the mushroom to continue with the route. Anyone know why this happens? I remember hearing something about deku nuts affecting something but I'm not sure if that's the problem.
Joined: 7/16/2006
Posts: 635
Azorae wrote:
The route posted a few pages back looks interesting. I ran it through on Mupen and everything worked well except that I ended up with Cojiro instead of the Odd Mushroom after becoming an adult. This meant I needed to go all the way to the Lost Woods and trade it for the mushroom to continue with the route. Anyone know why this happens? I remember hearing something about deku nuts affecting something but I'm not sure if that's the problem.
You must have saved after becoming an adult. Saving resets the Odd mushroom to Cojiro. It's a pain for the UAS, as you have to do the whole thing in one segment. In the TAS, the only time you'd segment is to deathwarp, which we don't need to do between when we get the mushroom and when we give it to the hag.
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
Ah, ok, thanks petrie. I had to save and reset after doing Jabu Jabu after bomb hovering over King Zora. How do you get back to the ToT without saving? He's still there blocking the path. Don't tell me I have to bomb hover over him again =/
Joined: 5/17/2007
Posts: 124
Location: Cincinnati, OH
Azorae yes you do have to bomb hover back over him. I made a run using the route I think you are following. It didn't get accepted but you can check it out. http://tasvideos.org/1672S.html Also I am almost 100% sure this is fake. But in the very very slim chance it is real I am going to post and ask. Please don't call me stupid. http://uk.youtube.com/watch?v=3wxqY7hUxAk
Active player (347)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
I'll test this XD EDIT: the run's great and I'm hoping to see the fully optimized version.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Player (98)
Joined: 9/27/2007
Posts: 103
Location: Florida
2 bomb hovers...that severely complicates a single segment unassisted run =/ Maybe with alot of practice they become easy, but the timing isn't exactly forgiving is it..? and DaShizNaws, grats on the first sub 2 hour run. Downloading and watching right now. A little unoptimized but with less than 20k rerecords that's to be expected I guess. After a bit of testing I found out a mega flip can be used to make the gap for the odd mushroom. This may be old, but it wasn't used in your run. Edit: Saw the entire run. Sub-1:45:00 should DEFINATELY be possible (I'll probably even attempt it some day) Good Job completing the TAS, how long did that take?
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
DaShiznawz wrote:
Also I am almost 100% sure this is fake. But in the very very slim chance it is real I am going to post and ask. Please don't call me stupid. http://uk.youtube.com/watch?v=3wxqY7hUxAk
That looks like somebody using a Gameshark or something to try and do something like a BLJ.