Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
All of the Mr.X stages are done and we recently finished Wily 1 and 2. Now Wily 3 only have 2 zones to complete to reach the bosses so Im basically done with my part of this game. Knowing how thorough and quick Adelikat works on the bosses, we should submit our movie this Monday.
Yesterday I for no reason decided to see if it would be possible to improve the Mega Man 6 TAS, so I played through the Oil field.
Movie file:
http://dehacked.2y.net/microstorage.php/info/1237/Megaman%206.fcm
I think it's about 1 second faster than the published movie, no boss included. I made a quick playthrough of Flame Man too, which timed in at around another 50 frames faster than the published movies attempt when the life bar of Flame Man reached zero. No luck manipulation and not having the boss in the middle of the stage at that time, so it's possible to improve even further. The quick playthrough of Flame Man is not included.
Also, I'm kinda curious about this "ladder trick", and since the link to the movie that shows it is no longer, I can't see it. Could someone please explain?
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
We (Adelikat n Me) could really really really take advantage for any useful trick. By all means, go ahead and good luck Shishu :) by the way, if anyone wants to improve our run, go ahead and good luck with that too.
It's not hard to improve something when you can go back and look at the movie you want to improve to make sure you've done it faster, especially if most of/all the gained time will come from better lag reduction.
Anyway, to find new tricks in a game like this, you'll have to abuse glitches, it's not much that can be done except sliding, jumping and shooting.
By the way, is it possible to make Flame Man do anything else than the "Fire pillar" attack when the battle starts?
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
I think its time to use the latest FCEU. I was 14-15 frames faster than Graveworms WIP after 66% of the first stage and then I had terribly bad luck in lag at the final zone of the stage.
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Still using Blips FCEU :) I'll switch soon (not if Im lucky with lag etc) to the latest FCEU. Here is a version thats 18 frames faster than Graveworms WIP. I can probably gain more frames (will probably redo the last 2 jumps) but cannot be bothered at the moment :) Here is our WIP at Flame Man
Edit:
Currently 77 frames faster without obviously killing Flamo.
EDIT :
Im offering to show my latest WIP.
its 112 frames faster when facing the doors of plantman
I worked over a month of plantmanstage with a proud results.
and this movie also shows how to beat plantman much faster (playaround)
because boss's movements can be abused really easily.
.fcm = http://dehacked.2y.net/microstorage.php/info/5588/MM6.FCM
It's time to show some progress, this can be one of the final WIP's im going to post here, im in Yamatoman stage right now, i have to thank AngerFist & Adelikat for their great run and work!
Completion times (when the screen turns first time black after a boss fights) :
Flameman
* Old = "7115"
* New = "7087"
* Difference = "28 frames"
* Saved = "28 frames"
Blizzardman
* Old = "14581"
* New = "14532"
* Difference = "49 frames"
* Saved = "21 frames"
Plantman
* Old = "22744"
* New = "22588"
* Difference = "156 frames"
* Saved = "135 frames"
Tomahawkman
* Old = "31002 frames"
* New = "29730 frames"
* Difference = "272 frames"
* Saved = "137 frames"
Yamatoman, 9-10 frames gained at the moment.
Movie : http://dehacked.2y.net/microstorage.php/info/161796287/mm6.fcm
*Re-record count is not edited
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Awesome movie! That gave me a good excuse not to go to bed. ;) The quality was excellent, as expected. :)
I have one question though: After you beat a boss, you usually keep running on the right edge of the screen before it starts to scroll. An example of this is around frame 17700. Have you tested if running against the edge of the screen affects your subpixel position? If it does, you might want to optimize your subpixels before Mega Man starts to move. This could perhaps save only one or two frames, but it might be something to consider.
Thanks, when you are middle of the room mega man moves for 2 frames and then he appears to be in jump position. I have never seen this happening 1 frame faster if i could do this i'll add them to my movie and thanks anyway ;)
Edit1. It shouldn't be possible to do, i tried few things for it
Edit2.
There is a technique that allows you to decrease lag after a boss is killed by walking right (works on every boss fight) depends on your position and how you move, shoot etc.
.fcm file = http://dehacked.2y.net/microstorage.php/info/799428284/decrease.fcm
Little technique, don't remember stages so well if there is a same kind of ladder -> drops somewhere in the game. (saves 3-4 frames, depends on your pixel position..like everywhere in the game)
.fcm file = http://dehacked.2y.net/microstorage.php/info/1294071963/slide.fcm
Edit3. I found a technique that allows you to decrease lag by just sliding around in the boss fights (tested only in Flameman fight so far) i was able to hit much more faster per. each shot and im really amazed about this and my motivation increased about 3600% when i found this, im going to find some more information about this :)
Flameman boss fight is now 84 frames faster, it's good if you can detect lag when you are going to slide because with this you can charge your weapon few frames faster. There is few things i want to know because i can try to improve this battle by 5-10 frames, i'll try to remove laggy slides from the beginning and try to jump so low as possible and continue sliding because it affects to charging.
movie = http://dehacked.2y.net/microstorage.php/info/1190458892/mm6-032.fcm
Hello TASvideos!
This time i have to show something interesting.
Flameman stage is now 127 frames faster if compared to current published run :) Major timesaver is to avoid/reduce lag while sliding at right time in Flameman fight, and avoid lag with slide & walk rightside of the screen when boss is killed. over 100+ frames were gained from the battle now.
movie = http://dehacked.2y.net/microstorage.php/info/16609130/endsatflameman.fcm
(this movie stops after a fight.)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
That's quite a lot of lag reduction for just one boss fight. Great job. :) Have you tested if this trick can save as much time on the other bosses yet?