Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
Joined: 8/30/2007
Posts: 37
Great start Kyman! Especially the island in the sky part ;-)
Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
ShadowOfMyles wrote:
Great start Kyman! Especially the island in the sky part ;-)
Haha, thanks! Wouldn't of been there if you didn't find it :) Also I timed it to be 23.06 which is great.
Joined: 7/26/2006
Posts: 1215
Kyman wrote:
http://dehacked.2y.net/microstorage.php/info/105083004/Super%20Mario%2064%2070%20Star%20TAS%281%29.m64
Awesome! :) I accidentally left on a texture mod I was checking out while capturing/encoding, so apologies if you dislike the way it looks :P Download here.
Former player
Joined: 12/5/2007
Posts: 716
I liked both the WIP and the encode. Thanks you two :)
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Nice textures :o
Gone.
Joined: 12/1/2005
Posts: 107
Nice textures. For the island in the sky it could have been faster if you'd do a "stand" long jump near the bridge to gain some speed so that you can get with a second long jump to the island. This wall kick seems slow.
Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
FILIM0NAS wrote:
For the island in the sky it could have been faster if you'd do a "stand" long jump near the bridge to gain some speed so that you can get with a second long jump to the island. This wall kick seems slow.
There wouldn't be enough height.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
that texture mod seems to own, at least i enjoyed it more then the common textures :) (maybe its because it looked newer/refreshing^^)
Active player (490)
Joined: 1/12/2007
Posts: 682
You know, I think when people said they didn't want camera rattling, they didn't mean you should replace it with the camera error sound... Other than that, looks very nice.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
awesome Kyman, keep it up! PS: how cool is this, both Super Mario 64 and Ocarina of Time currently have the same amount of pages (228).
Joined: 1/3/2006
Posts: 334
I still dont like the camera angles, espacially the Mario closeups Other then that it looked really great
Joined: 10/20/2006
Posts: 1248
I like the new camera work. The camera clicking while opening the door is inexcusable though, it totally ruined the boringness of that scene I was so looking forward to. Also nice to see the island star done differently, way more stylish than the faster method. ^^
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Those textures were EXCELLENT! I move that all future SM64 TASes should be encoded with that texture set, as well as the original set.
Joined: 7/2/2007
Posts: 3960
The visible seams in several areas were a bit offputting, and the textures lacked the vibrancy of the originals. Really hammers home the "real is brown" philosophy of modern texture work. :\ It's nice that they had so much more detail, granted.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 11/24/2005
Posts: 87
Swordless Link wrote:
You know, I think when people said they didn't want camera rattling, they didn't mean you should replace it with the camera error sound... Other than that, looks very nice.
Wait...some people watch SM64 TAS's with sound? You're kidding. Huh, I would never do that with SM64. Weird.
Active player (302)
Joined: 9/2/2006
Posts: 504
Umm that texture pack was never finished and last time i checked, the project was dead. Pretty sure there was another unreleased update though, v0.2. I do remember seeing screenshots of the new pipe.
Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
Done WF and entered CCM. Thanks to Brian (I think he's known as Brianstormer here) for Fall Onto the Caged Island, Blast Away the Wall, and Shoot Into the Wild Blue. Thanks to Robert (mr_robert_z) for hexing those runs in and finding an improvement at the end of Brian's Fall Onto the Caged Island by diving at the end. Anyways I think this went great! Enjoy! EDIT: http://dehacked.2y.net/microstorage.php/info/1187065862/Super%20Mario%2064%2070%20Star%20TAS%281%29%2812%29%20-%20Copy%281%29.m64 Improved by 6 frames EDIT2: Also I just realized i'm not supposed to enter CCM right away so ignore that.
Editor, Experienced player (730)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I am very impressed Kyman. I particularly like how Mario performs many actions within microseconds of each other, while still maintaining maximum speed. It makes the movement very entertaining to watch. If you keep this playing quality up, I think there won't be a shred of doubt about it getting published. I'm definitely looking forward to this one now.
Homepage ☣ Retired
Joined: 8/30/2007
Posts: 37
Great progress Kyman! 100 coins plus red coins on the floating isle look unbelievable! Other WF stars all appear to be maxed and very entertaining as well ;-)
Active player (308)
Joined: 8/25/2006
Posts: 287
Amazing progress Kyman. Good job to Brain Stormer also for his work on Whomp's Fortress.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
It's weird how you've found new, quicker strategies for practically every star now. You're doing great so far, just keep it up. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
Soulrivers wrote:
It's weird how you've found new, quicker strategies for practically every star now. You're doing great so far, just keep it up. :)
Acctually I didn't find any new or quicker strats...
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Kyman wrote:
Soulrivers wrote:
It's weird how you've found new, quicker strategies for practically every star now. You're doing great so far, just keep it up. :)
Acctually I didn't find any new or quicker strats...
Uh well, might call them paths then? The first flip up to the walkway in WF is new, the collecting of the cage star is new, and a few other small things.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Editor, Active player (428)
Joined: 9/29/2008
Posts: 706
Location: Canada
Soulrivers wrote:
Kyman wrote:
Soulrivers wrote:
It's weird how you've found new, quicker strategies for practically every star now. You're doing great so far, just keep it up. :)
Acctually I didn't find any new or quicker strats...
Uh well, might call them paths then? The first flip up to the walkway in WF is new, the collecting of the cage star is new, and a few other small things.
The flip was discovered by Silent Slayers a while ago, and I wasn't the one who did that star (scroll up to what I wrote when I posted the WIP)