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"Super Mario 64 (NTSC) [Japanese-Shindou Edition (Rumble Pak)] 30 frames per second. This is special version, where the BLJ trick is fixed" I feel like the next 70 star BLJless TAS that is made should be done on this version. It just seems better than using other versions and pretending the glitch doesn't exist.
Spikestuff
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On the topic of PAL being faster as stated can there be a comparison of PAL vs NTSC (language already selected). Also I agree with Kyman about the BLJless 70 stars tas, that should be either modified or redone.
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+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
BigBoct
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Posts: 1692
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Kyman wrote:
"Super Mario 64 (NTSC) [Japanese-Shindou Edition (Rumble Pak)] 30 frames per second. This is special version, where the BLJ trick is fixed" I feel like the next 70 star BLJless TAS that is made should be done on this version. It just seems better than using other versions and pretending the glitch doesn't exist.
I disagree. Why use a different version where a bug is fixed instead of just using the version already standardized to TASVideos and just not use the bug? It comes to the same thing.
Previous Name: boct1584
Experienced player (647)
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little TAS demonstration: http://www.youtube.com/watch?v=GJAudqjyjdQ
Joined: 2/14/2012
Posts: 73
boct1584 wrote:
Kyman wrote:
"Super Mario 64 (NTSC) [Japanese-Shindou Edition (Rumble Pak)] 30 frames per second. This is special version, where the BLJ trick is fixed" I feel like the next 70 star BLJless TAS that is made should be done on this version. It just seems better than using other versions and pretending the glitch doesn't exist.
I disagree. Why use a different version where a bug is fixed instead of just using the version already standardized to TASVideos and just not use the bug? It comes to the same thing.
I actually like the idea of a TAS trying to finish a particular version of the game using all available tricks in that version better than one that finishes the "accepted" version with one hand tied behind the TASer's back. It feels like a less arbitrary goal that way, to me.
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Couldn't you just use HSWK in that version? or is that fixed too?
Measure once. Cut twice.
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Mitjitsu
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t3h Icy wrote:
http://www.youtube.com/watch?v=Q5Bl6_Y9fCA 0 Stars in 5:01.95!!!
Shorter and more efficient :-D
ALAKTORN
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t3h Icy wrote:
http://www.youtube.com/watch?v=Q5Bl6_Y9fCA 0 Stars in 5:01.95!!!
holy shit what the fuck
THC98
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Yeah, that's a really insane TAS! But can someone tell me where is the improvement?
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Noxxa
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What were the improvements?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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I think the wallkicks in BitFS were done faster, but I'm not an expert.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 6/25/2011
Posts: 15
andypanther wrote:
I think the wallkicks in BitFS were done faster, but I'm not an expert.
It's definitely the wall-kicks. They found a faster way to gain speed by doing more wall-kicks inside the column. Also, the climb to the 2nd locked door is slighty different, but doesn't look faster.
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GimMick wrote:
andypanther wrote:
I think the wallkicks in BitFS were done faster, but I'm not an expert.
It's definitely the wall-kicks. They found a faster way to gain speed by doing more wall-kicks inside the column. Also, the climb to the 2nd locked door is slighty different, but doesn't look faster.
They removed the P-BLJ in BitS as well.
YoungJ1997lol
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Mitjitsu wrote:
t3h Icy wrote:
http://www.youtube.com/watch?v=Q5Bl6_Y9fCA 0 Stars in 5:01.95!!!
Shorter and more efficient :-D
AND in widescreen :D
So yea, how's it going? Currently TASing: Nothing
Joined: 1/17/2008
Posts: 133
I liked how every part was a little different and many novel camera angles were used for castle BLJs. It will take some analysis; I find it hard to say from looking whether some of the parts not already mentioned are faster/slower/the same. The answer is interesting regardless because of how many changes there were from what I've come to expect in a 0 star.
ALAKTORN
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DRybes wrote:
I liked how every part was a little different and many novel camera angles were used for castle BLJs. It will take some analysis; I find it hard to say from looking whether some of the parts not already mentioned are faster/slower/the same. The answer is interesting regardless because of how many changes there were from what I've come to expect in a 0 star.
I agree, they’ve changed stuff up a lot, and even if it looks less optimized it looks novel and is entertaining it’s as if they’ve free-run parts where they could go slower and still make it in the same amount of frames @SP: how many frames does removing a PBLJ save? 2? then 7 were all in the BitFS WKs? edit: btw, has anyone else noticed the fact that entering BitFS has no sound? how come?
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Tompa
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You can't submit during Thanksgiving... I guessed Dec 3rd awhile ago :(. Great news though, I'm looking forward to it!
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jlun2 wrote:
sonicpacker wrote:
http://www.facebook.com/SM64TAS/posts/123022304519458 ... :)
Btw, any news when will the "0 star" TAS be submitted?
https://twitter.com/Snark86/status/265477095168294913 Not sure if Snark wants to. He's not a fan of people outside of the Japanese community... So who knows, really.
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ALAKTORN wrote:
btw, has anyone else noticed the fact that entering BitFS has no sound? how come?
That happens when you change the camera a bit before entering the course.
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sonicpacker wrote:
jlun2 wrote:
sonicpacker wrote:
http://www.facebook.com/SM64TAS/posts/123022304519458 ... :)
Btw, any news when will the "0 star" TAS be submitted?
https://twitter.com/Snark86/status/265477095168294913 Not sure if Snark wants to. He's not a fan of people outside of the Japanese community... So who knows, really.
So....will you guys do it then if Snark decides against submitting it?
Noxxa
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jlun2 wrote:
So....will you guys do it then if Snark decides against submitting it?
There are rules and precedents about submitting other people's work without their permission. If ToT and Snark won't submit it and haven't given permission to anyone else to submit it, then it likely won't appear on the site.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 10/30/2011
Posts: 146
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Mothrayas wrote:
jlun2 wrote:
So....will you guys do it then if Snark decides against submitting it?
There are rules and precedents about submitting other people's work without their permission. If ToT and Snark won't submit it and haven't given permission to anyone else to submit it, then it likely won't appear on the site.
I think he was trying to ask if they would do the TAS themselves and submit it here