GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
They've done it. Link to video
I collect the star A-Maze-ing Emergency Exit in Hazy Maze Cave using 0.5 A presses. The A press is to perform AB kicks on the rising elevators in order to maintain the hyper speed while going up.
So now we need a new hyperspeed preservation method?
Shit tier TASer.
Post subject: BitFS new PU strat
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Joined: 9/29/2008
Posts: 706
Location: Canada
Link to video This is likely to be faster when fully optimized. Read the description for more information.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
Could using a non cardinal direction make this faster? I remember them saying something about that with the moat skip.
Shit tier TASer.
Player (58)
Joined: 3/15/2011
Posts: 28
Link to video another glitch found by snark.
Spikestuff
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Joined: 10/12/2011
Posts: 6324
Location: The land down under.
watches video "Tell my wife I love her!" - Bully
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
It looks like he rammed into the Bully with his back. That's probably not a state the programmers thought of.
Shit tier TASer.
Tyler_Kehne
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Player (152)
Joined: 6/23/2015
Posts: 22
Location: United States
I've seen that bully glitch before in one of Kyman's freeruns. Apparently when Mario hits a bully it;s actually modeled after a 2D elastic collision (like billiard balls on a table), using the radii of Mario and the bully to estimate mass. So if Mario hits the bully at high speed, a lot of that speed will be transferred to the bully, and vice versa I think. As for the blinking/not falling behavior, that's due to the bully's weird OOB physics, where it kinda bounces back to near where it was without falling. Neat glitch for sure.
Player (58)
Joined: 3/15/2011
Posts: 28
- From the video discription, I can't move on PU as well and can't see the landform so it's boring. (and so on) So currently, is Tyler the only person who can move mario correctly on PU? Or is there any ways to learn how to TAS on PU?
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
coldsun0630 wrote:
- From the video discription, I can't move on PU as well and can't see the landform so it's boring. (and so on) So currently, is Tyler the only person who can move mario correctly on PU? Or is there any ways to learn how to TAS on PU?
You probably just need Kehne level understanding, and maybe some fancy maths to figure out how to move properly. I recken Pannenkoek atleast could figure it out.
Shit tier TASer.
Joined: 12/29/2007
Posts: 489
LamLam wrote:
I'm sorry to be rude, but these 0x whatever presses are boring and not entertaining to most, if not everyone here.
Synx wrote:
This is great. Please someone pursue this further instead of the sstupid 0 a pressing
Please refrain from greatly insulting others' months and years of hard work and new technique+glitch discovery. You have the right to not watch videos you personally don't want to, and you have the right to encourage what you want to see more of, but publicly calling out other people's work as stupid or boring, and then especially trying to blatantly force that opinion down the throats of 6,888 other people you haven't met, is unbelievably disrespectful.
Active player (397)
Joined: 3/30/2012
Posts: 401
I, personally, think the no A button challenge is awesome. I check this thread every day to see what new techniques are being found.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
I for one love the ABC, butif others don't I can see why they'd get annoyed by it. A possible solution would be to make an ABC thread separate, but that'd be 3 SM64 threads, which is maybe overboard.
Shit tier TASer.
z1mb0bw4y
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Joined: 11/26/2012
Posts: 70
Honestly I enjoy the ABC videos more than actual speedruns, much like I enjoy "least portals" challenges in Portal more than speedruns. I would also be okay with a dedicated ABC thread for SM64.
GoombaHeart
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Posts: 131
Location: Winters
Any Rainbow Road PU strats yet?
Shit tier TASer.
Skilled player (1703)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
For jolly roger bay, would it be possible to clone the koopa shell from underwater to above land, then use that move backwards trick to gain incredible speed for the 0 ABC red coin stage?
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
jlun2 wrote:
For jolly roger bay, would it be possible to clone the koopa shell from underwater to above land, then use that move backwards trick to gain incredible speed for the 0 ABC red coin stage?
No, there's no way to clone yet in JRB. If you could then that'd solve more problems. Someone will need to correct me if I'm wrong, but aren't land and sea shells different objects?
Shit tier TASer.
Tyler_Kehne
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Player (152)
Joined: 6/23/2015
Posts: 22
Location: United States
With regards to the ABC complaints, I have some context to pass along. I mostly help pannenkoek2012 with ABC strats, and the PU glitch, moat skip and new BitFS strat all were results of ABC research. So even if you don't like the concept of ABC itself, the strats for it are definitely relevant to the standard categories. Also, I think a full 70-star "No A Press" run will be hard to not enjoy if we can make it happen :)
GoombaHeart wrote:
Any Rainbow Road PU strats yet?
Not yet. Depends how good the BLJ on the red coins elevator is. Other than that pretty sure there's no promising spots on that course.
coldsun0630 wrote:
So currently, is Tyler the only person who can move mario correctly on PU? Or is there any ways to learn how to TAS on PU?
Right now, kinda lol. Mkdasher is picking it up very quickly however. I have a huge excel file I made that makes the process much easier. Once I get a better handle on things I think I'll make a tutorial/informational vid about it. the concepts aren't too hard but routing is kinda brute force-ish. New vid coming out soon, has to do with something that rhymes with "Club Drive"!
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
TMK wrote:
GoombaHeart wrote:
Any Rainbow Road PU strats yet?
Not yet. Depends how good the BLJ on the red coins elevator is. Other than that pretty sure there's no promising spots on that course.
Any for other levels, RR seemed the most promising at first thought.
coldsun0630 wrote:
So currently, is Tyler the only person who can move mario correctly on PU? Or is there any ways to learn how to TAS on PU?
Right now, kinda lol. Mkdasher is picking it up very quickly however. I have a huge excel file I made that makes the process much easier. Once I get a better handle on things I think I'll make a tutorial/informational vid about it. the concepts aren't too hard but routing is kinda brute force-ish.
Could you build a tool to help see what happens in the PUs?
New vid coming out soon, has to do with something that rhymes with "Club Drive"!
Stub Dive?
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Skilled player (1703)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Would a lua script that overlays information help? In fact, how's moving in PU's different than other places?
Joined: 12/29/2007
Posts: 489
If I'm interpreting the mechanics correctly, a PU basically has only floor and ceiling collisions and nothing else.
Samsara
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Joined: 11/13/2006
Posts: 2792
Location: Northern California
TMK wrote:
New vid coming out soon, has to do with something that rhymes with "Club Drive"!
Love Live! I knew it!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
GoombaHeart
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Joined: 7/11/2015
Posts: 131
Location: Winters
Utter n00b question: How do you watch Mario's speed in BizHawk? I'd ask in Newbie corner, but that looked better for general questions rather than something so specific.
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Tyler_Kehne
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Player (152)
Joined: 6/23/2015
Posts: 22
Location: United States
What's the difference between mupen timing and real console/BizHawk timing? I can't find the numbers anywhere.
adelikat
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Joined: 11/3/2004
Posts: 4736
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GoombaHeart wrote:
Utter n00b question: How do you watch Mario's speed in BizHawk? I'd ask in Newbie corner, but that looked better for general questions rather than something so specific.
I think asking here, you are more likely to simply get the address handed to you (or you will be ignored). If you want to know how to obtain this yourself, you would use Ram Search, and then you would monitor it via Ram Watch. How to do all this, is a more appropriate discussion in the newbie corner. I think what you should want is the latter, and you should ask there, and I think I can help you with that.
It's hard to look this good. My TAS projects
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GoombaHeart wrote:
Utter n00b question: How do you watch Mario's speed in BizHawk?
I made this for testing another lua script. It's obsolete; drawings should be displayed on a new form.
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