Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
Well its been a while since I could cross a movie of this list but now Snake Rattle n Roll is finally done! I'm pretty seriously stuck on Double Dragon, so I might put that one on hold for now. Probably Strider and Out to Lunch will be my next picks from here. Uh oh, but since Samsara edited it that one time it seems I can't edit the opening post anymore, can this be fixed please? EDIT: VVVV Thank you!
Noxxa
They/Them
Moderator, Expert player (4125)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
Alyosha wrote:
Uh oh, but since Samsara edited it that one time it seems I can't edit the opening post anymore, can this be fixed please?
Should be fixed now for this post. It's a not-always-helpful side effect of having a moderator edit a post.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
Thanks for doing this research jlun2. Looking those runs over its not really surprising why they got rejected before the vault was available, but at least it gives me something to look at if I get stuck or lose motivation on the runs from the original list.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
If you're looking for improvable runs mine are all probably very improvable since A) they are super old and B) I generally I was more worried about the run looking good and fun. http://tasvideos.org/Movies-34up-111up-RatingY.html Street fighter 2010 notably has a lot of lag resulting from showing off. Adventure Island I know now that horizontal speed isn't precise and can be manipulated to be slightly higher.
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
jlun2 wrote:
#863: Aqfaq's Genesis Rolo to the Rescue in 09:04.55
Yup, it is basic 2D platforming with basic mistakes all over the run. The thing was conceived more than 10 years ago. Today a single fart aimed at BizHawk's general direction should be enough to accidentally the whole thing.
Joined: 4/23/2013
Posts: 59
Would anyone be interested in obsoleting the Final Fantasy VI run from 2006? I think it's time we obsolete that old run.
Joined: 3/9/2009
Posts: 530
DecafGrub47393 wrote:
Would anyone be interested in obsoleting the Final Fantasy VI run from 2006? I think it's time we obsolete that old run.
First, not first 500, so not sure why you're posting here. Second, http://tasvideos.org/1555M.html
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
Alright time to strike off Strider! Work on Out to Lunch is already well under way too. I didn't quite reach my goal of having the list down to 20 by year end, but my new goal for this year is to have it down to 10. Possible completion in 2017? Let's go!
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
Hurray time to remove Out to Lunch! That brings it down to 21. I'm still pretty stuck on Double Dragon, I also tried Cobra Triangle but it was so boring I couldn't continue. Most likely Wai Wai World will be my next target.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
Thanks to the great work of Dark Noob and SDR I can cross off two of the more conceptually difficult runs off this list! I could probably never do that kind of TAS so I'm glad this worked out with a really good run to obsolete those old snes ones. With Wai Wai World on the workbench this project is nearing the half way point in terms of number of runs from when I started! Of course probably only about 1/3 of the total work has actually been done, as there are several long runs still looming, but things are looking up!
Samsara
She/They
Senior Judge, Site Admin, Expert player (2239)
Joined: 11/13/2006
Posts: 2822
Location: Northern California
Hey hey, down to sub-20! Sub-10 by the end of the year seems very much doable. Hell, might even be possible to take them all out if we get some more people working.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Dark_Noob
He/Him
Experienced player (813)
Joined: 8/24/2011
Posts: 319
Location: Brazil
Alyosha wrote:
Thanks to the great work of Dark Noob and SDR I can cross off two of the more conceptually difficult runs off this list! I could probably never do that kind of TAS so I'm glad this worked out with a really good run to obsolete those old snes ones.
Iai, thanks it's not too difficult TASing these type of games, in playarounds you just need to be creative abusing the system as much possible, mixing combos and glitches with the best the game can offer.
Someone who still enjoy playing fighting games ;)
Editor, Skilled player (1344)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
I'll help with this! I started a Cobra Triangle TAS, but I think I'll take a while to finish it, the luck manipulation is absurd. Also, I intend to TAS Double Dragon.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
Awesome! Good luck Bruno Visnadi! Yeah Cobra Triangle is all luck manipulation and is a bit tedious so good luck. I put a decent amount of work into Double Dragon so I can at least give you a head start once you get a round to that one. Also I am Happy to announce that myself, Samsara, and ArandomgameTASer have teamed up to tackle both Battletoads runs, expect WIPs in the not too distant future : )
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
With the publication of Wai Wai World this project has reached it's half way point! (well in terms of just number of runs anyway.) When I first started, this project looked pretty daunting but now it really seems doable! There aren't even that many unclaimed runs left which is nice to see too. Well, onward with Battletoads!
Editor, Skilled player (1344)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
I'm also planning a The Combatribes TAS. I'll probably take a while to finish these movies because I'm focusing on other projects right now, but I'll finish all 3 still this year (hopefully).
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Skilled player (1672)
Joined: 7/1/2013
Posts: 448
Alyosha wrote:
Also I am Happy to announce that myself, Samsara, and ArandomgameTASer have teamed up to tackle both Battletoads runs, expect WIPs in the not too distant future : )
This is an exciting collaboration!
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6441
Location: The land down under.
BrunoVisnadi wrote:
I'm also planning a The Combatribes TAS. I'll probably take a while to finish these movies because I'm focusing on other projects right now, but I'll finish all 3 still this year (hopefully).
Wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait, wait. Someone. SOMEONE IS ACTUALLY TASING THIS!? Okay, okay, yup, it was nice knowing you. (It's actually not hard to optimize this TAS. Fun Fact.)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3822)
Joined: 11/30/2014
Posts: 2832
Location: US
BrunoVisnadi wrote:
I'm also planning a The Combatribes TAS. I'll probably take a while to finish these movies because I'm focusing on other projects right now, but I'll finish all 3 still this year (hopefully).
wow that would be amazing! Good luck! Yeah as Spikestuff says this TAS isn't actually especially difficult, it's just too boring (in my opinion) so I never managed the motivation to do it. I hope your attempt goes better then mine! Also I noticed you say 'snes' combatribes. This run has some dubious history (I guess form being self published) so you might want to just go to arcade as that is the preferred version it seems, but snes should be fine if obsoletion is the only goal.
Editor, Skilled player (1344)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
Alyosha wrote:
BrunoVisnadi wrote:
I'm also planning a The Combatribes TAS. I'll probably take a while to finish these movies because I'm focusing on other projects right now, but I'll finish all 3 still this year (hopefully).
wow that would be amazing! Good luck! Yeah as Spikestuff says this TAS isn't actually especially difficult, it's just too boring (in my opinion) so I never managed the motivation to do it. I hope your attempt goes better then mine! Also I noticed you say 'snes' combatribes. This run has some dubious history (I guess form being self published) so you might want to just go to arcade as that is the preferred version it seems, but snes should be fine if obsoletion is the only goal.
Ah, well, I've never dealt with Arcade emulators. I know they are difficult to use, have some crashes and desyncs, so I'll probably go with SNES.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Skilled player (1672)
Joined: 7/1/2013
Posts: 448
Sadly, the arcade version of The Combatribes is not supported by Final Burn Alpha.
Jules
Any
Skilled player (1171)
Joined: 7/13/2015
Posts: 102
Location: California
Yes, it is. There are even WIPs in the thread. http://youtu.be/doaZAEuVxZ8
Skilled player (1672)
Joined: 7/1/2013
Posts: 448
Oops! Thanks, RobynS! Apparently I knew this at one point, as it was in my list of arcade TAS ideas. Reading the Forums might have helped as well. XD I agree with Alyosha that the arcade version should be preferred over the SNES port. BrunoVisnadi, I understand that it is asking a lot of you, but please give the arcade version some consideration. It looks and sounds better, and a 3 player, 1 credit game at maximum difficulty would be amazing! It's never fun to have to learn how to use a new program, particularly a delicate one like FBA-RR, but not every game is a minefield of desyncs and crashes (Magician Lord). In this case, all games that share the Double Dragon III core are quite stable and as fully-featured as just about any game that FBA-RR supports.
Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1223
Location: Romania
jlun2 wrote:
Based on this, I found the following movies less than S1000 that were submitted long ago, rejected, and unrejected and accepted: #242: Phil's SNES Lethal Enforcers in 37:28.67
And how to improve this TAS? I have no ideas!
TASing is like making a film: only the best takes are shown in the final movie.