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  • Made on snes9x 1.51 a year ago (mostly)
  • No "exploration glitch" or rainy ending
  • Fastest time to beat the game mash random buttons on 4 controllers for fun
  • Plays a lot of games
  • Colors a Link and a bunch of hearts
Steps:
  1. Escape
  2. Find rupees
  3. Buy a potion
  4. Get drunk
  5. ???
  6. Profit
There's actually so much more you could do with this (and subframe inputs) since it's executing arbitrary code directly from controller registers (from potion+door on same frame until the fade out to Ganon here), but no real ideas came to mind over time (except this [dead link removed]) and other games already got great ones.
I just wanted to get this out for April Fools anyway (it's not finished here yet!).

Samsara: video games are art
Acmlm: Cancelling because such a fun broken game really deserves a more artistic use of total control, or at least a real updated TAS, and because I was already late for April Fools. See you another time!


TASVideoAgent
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Spikestuff
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Acmlm wrote:
I just wanted to get this out for April Fools anyway (it's not finished here yet!).
Hi, I'm here to let you know, you submitted this TAS on 2nd of April at 2:30am.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Lex
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It's not even April 2nd yet, so that can't have happened. :P
Personman
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Joined: 4/20/2008
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The heart slots with a bite out of them are so beautiful...
A warb degombs the brangy. Your gitch zanks and leils the warb.
Ford
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Location: California
Spikestuff wrote:
Acmlm wrote:
I just wanted to get this out for April Fools anyway (it's not finished here yet!).
Hi, I'm here to let you know, you submitted this TAS on 2nd of April at 2:30am.
What's the local time zone for these forums? It's 9:14 PM on April 1st where I am.
Joined: 6/4/2009
Posts: 893
what ?
Dimon12321
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Welcome back! Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Joined: 5/8/2010
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Location: Entropy
Oh man, Ganon got it good! "Head-shot"
Joined: 5/29/2004
Posts: 757
What the hell did I just watch?! That was absolutely amazing! Definite yes vote!
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
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Curious how this is still slower than the non ACE route. :P Now I wonder what if not only do you skip to the credits, but also explore glitch to the potion. Also what and how does drinking a potion equals game go nuts? How do people find this?
Active player (478)
Joined: 11/14/2004
Posts: 169
Location: Mirabel, Québec, Canada
It's not the fastest way to beat the game because it requires a potion first (and 150 rupees for a red potion in town), and even defeating Ganon without ACE is around 10 minutes ... but the 3 minute setup time for total control should be optimal as far as I know. As for how the glitch works: - $0010 is used for the game mode (menu screens, overworld, dungeon, etc.), and $0011 is generally used as a submode (transitions, parts of cutscenes or events, etc.) - Using a red potion sets both values to 0E 04 (during the life refill) then back, and opening the door changes only $0011 to 0C (normally giving 09 0C) - Doing both at the same time will first set 0E 04 then overwrite the second byte, resulting in 0E 0C which is out of range When the game is in that invalid mode, the code jumps to $00F8, which conveniently happens to store the last frame's player input (low byte, with the high byte at $00FA). So from there I execute 4C 00 42 (JMP $4200, leading to controller registers at $4218) and do whatever I want. Here I change variables and get sword 133 (which kills Ganon in one hit), then set up a warp to Ganon and return the game to a normal mode ($0010=11, like falling into a hole). I could also set $0010=19 to finish the game instantly or skip to credits, but where's the fun in that?
Skilled player (1741)
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Oh. Well then, probably the second game I've seen where "light" glitching is faster than arbitrary code execution. I assume based on the version, it's exclusive to (J), for SNES? So no GBA/(U)?
Joined: 8/1/2006
Posts: 428
jlun2 wrote:
Curious how this is still slower than the non ACE route. :P
This gets the 'best ending' while the non ACE route doesn't. They aren't directly comparable.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
TASVideosGrue
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om, nom, nom... sweet!