(Link to video)
Well then... Hello again, I hope you enjoy your stay, to watch this Tekken Advanced TAS.

Thingos

  • Bios: SCPH7003 (NTSC-U bios)
  • Hardest Difficulty
  • Manipulates things

Nina?

Everyone sucks but her, yup.
The fights are improved in this TAS.

Music?

Tekken 1 was never intended to go for IGT and it was more focus on TAStime, the Music was selected out for the quicker loads.

Fog: It shouldn't Tekken me long to judge this.
Fog: Some interesting discussions have been had regarding the way this submission ends it's input (to show how much of a bad game Tekken was). However, we have multiple publications which end input early, while letting the game finish itself out. The judge guidelines have also accounted for this, and is perfectly acceptable for the goals it has gone for. With all of this considered, I'm accepting this as an improvement to the previous publication!
Fog: Resetting the judgement, someone else can judge this run.
Samsara: TEK. KYOOOOON. TRIPLE SIX, FIVE, FOUR, JUDGING.
Samsara: After careful frame-by-frame review of the submission and some consultation with the author, I've determined that there is actually gameplay improvement in the run itself: If you pay attention to the in-game time just before the Heihachi fight, you'll see that it's 0.19 seconds lower (estimating 12 frames at 60fps) than what it is in the published run. This more than makes up for the 3-4 extra frames needed to disable the music in the first place.
The options of disabling the in-game music and ending input early are ultimately stylistic choices that don't affect the judgement of the movie. It is a Vault movie, so these choices affecting entertainment is ultimately meaningless, and the choice of early input end for a real-time focused run does mesh more nicely.
Therefore, I am backing up Fog's judgement and re-accepting this as an improvement to the currently published run.
feos: YES I WILL!!!

Samsara
She/They
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Joined: 11/13/2006
Posts: 2794
Location: Northern California
I should also point out that there is technically gameplay improvement in this run: Heihachi is reached with a 0.19 second lower in-game time, likely due to the different fights scattered throughout the run (comparing fight-by-fight is impossible due to this). But that leaves the question of how manipulable the opponent choices are. If the path is set from the first fight, how many of them were tested? If opponents can be manipulated, is this the fastest group of opponents to fight? And more importantly, do those ~12 estimated frames of improvement save anything over the time taken to turn off the music, or is it still a net loss?
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3157] PSX Tekken by Spikestuff in 01:40.00