Prehistorik Man is a platformer about Sam the caveman collecting food for his village that the dinosaurs stole. Deciding that revenge is far sweeter than cake, Sam blasts through all the levels as fast as possible while hardly collecting any food. This run is 1 minute 24 seconds faster than the current run due to general optimizations.

Game objectives

  • Emulator used: BizHawk 1.11.4
  • Beats game as fast as possible
  • Takes damage to save time

Comments

Most of the improvements simply come from optimizing movement such as jumping before falling, not clipping edges, and being on the ground as soon as possible so that Sam can start accelerating as soon as possible. RNG plays a small, yet very significant role in this game, so that any changes to one level will affect every level after it. Comments will appear on stages where special tricks are used or if anything seems out of the ordinary.

Stage by stage comments

Stage 2 - Ancient Bridge

Need to collect 100 bones for the level skip on stage 4

Stage 3 - Cloud Canyon

Need to collect all 15 diamonds in order to bribe the policeman at the end of the stage

Stage 7 - Old Volcano

I skip the 4 rubies in the middle of the stage because collecting them will cause the fire to rise up just a little bit further in the next part which means it takes longer for it to go back down.

Stage 9 - Burnt Forest

Javelins disappear once they go off-screen, so no javelins other than the first one can be pre-set when falling down the line of cherries

Stage 10 - Windy Tree

The wind appears 2.5 seconds after it disappears from the top of the screen. It's much faster to slow down and let the wind disappear off the top so that you don't have to wait around when you need it again. This is also the only time in the game where I use R+direction to manipulate the camera (for 3 frames at the Rees-tatah). *Side note, the game will freeze if you touch the exit sign while on a leaf

Stage 11 - Ape Man Village

I intentionally get hit here so that I can die after getting the first key in order to start from the Rees-statah

Stage 14 - Dark Tree

I was not able to get the boss to start grabbing the spike balls until after the 4th hit.

Stage 18 - Crystal Caves 1

You cannot jump through platforms. There are also many parts in both Crystal Caves levels where it seems like Sam should be make a certain jump or make it onto a ledge. The game designers must have noticed this because nearly every one of those ledges are just a few pixels too high to reach without jumping on something else first.

Stage 19 - Crystal Caves 2

It seems like I'm going out of my way to get that heart at the beginning, but I have to get on that platform in order to jump over to the ledge.

Stage 23 - Dino Graveyard

Without stopping and turning around, there is no way to get past all of the spectres without getting hit. The final frame of input is when swinging the club to take away the Dino Lord's last health pellet. Sam walking to the left and shouting is automatically done by the game.

Other comments

End of level comments are affected by how much stuff you collected in each level. Getting 21-49% of the items will provide the shortest message
Sam cannot speed up while in mid-air. He has to run on the ground for a little bit in order to achieve max speed.

Possible Improvements

Better RNG on the first two bosses so that they can be hit sooner. Better spearing in the Burnt Forest (stage 9). Better use of wind and camera in Windy Tree (stage 10). When reaching the end of Ape Man Village (stage 11) it's possible to mostly skip the hunter's dialogue box by jumping far enough into his area that you skid into the lock and unlock it before the dialogue box fully pops up (thanks to Challenger for the trick). There are probably other tricks that have yet to be found :)

Suggested Screenshot

2754

Samsara: Judging.
Samsara: Great stuff. Accepting as an improvement to the published run.
feos: Pub.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14879
Location: 127.0.0.1
This topic is for the purpose of discussing #5157: WarHippy's SNES Prehistorik Man in 18:40.75
Editor, Expert player (2012)
Joined: 8/25/2013
Posts: 1199
That was...ok, I guess. I'll give it a Meh.
effort on the first draft means less effort on any draft thereafter - some loser
Challenger
He/Him
Skilled player (1638)
Joined: 2/23/2016
Posts: 1036
Voting Yes! Good improvement, WarHippy! I don't know if you know this, but I discovered a glitch on Stage 11 which saves time (aproximately 40 frames): http://tasvideos.org/userfiles/info/31963259984583523
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Experienced player (994)
Joined: 1/9/2011
Posts: 227
Sweet! I've updated the Possible Improvements section. I'll probably get one or two more games under my belt before trying to improve this one again.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
This is a surprisingly great platformer, with a lot of variety. I don't know the old run well enough to notice big changes between the runs, but good job saving so much time.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Is this really the suggested screenshot?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
fcxiaopengyou
He/Him
Experienced player (546)
Joined: 7/25/2015
Posts: 123
Location: Republic of China
feos wrote:
Is this really the suggested screenshot?
Maybe it's missing a number.
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14879
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3174] SNES Prehistorik Man by WarHippy in 18:40.75
Experienced player (994)
Joined: 1/9/2011
Posts: 227
Well, the "you" wasn't supposed to be in there. I really had no idea what to pick for the screenshot. Feos picked a good one, though.
Experienced player (994)
Joined: 1/9/2011
Posts: 227
Err, just realized that the little blurb next to the published run is copy/pasted from the original run which gives credit to Magus and claims this is still the first run.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
WarHippy, are you talking about the published run's text at 3174M.html? It doesn't look like you're an Editor at this site, or you could change that text yourself. However, if you want to let us know what the text should be, any Editor on the site can change that for you. That being said, I looked at the blurb, and I don't see any reference to Magus or a mention of being the first run. That blurb is largely similar to the one for the first published run of the game, but that doesn't seem to be what you're commenting on. Has the issue already been fixed? (I also didn't see the issue in an old version of the text.) EDIT: Got it, it's been fixed. Somehow I was incorrectly viewing an old version of the file. Thanks, feos.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Former player
Joined: 9/7/2011
Posts: 58
well, i was the fisrt one, and a tryed my best, and i was sure that being under 19' was not so hard. thank's you a lot buddies. i was too short in time and a bit lasy to rerun that great job :)