Submission Text Full Submission Page
  • Difficulty : Normal()
  • Emulator : BizHawk 1.11.8.2
  • Takes damage to save time
  • Uses death to save time
This is an improvement of the previous rejected movie (back in 2006) of 11764 frames
() Hard difficulty only change how many time you have to finish the level, this is useless and because of the transiton we loose a lot of time

The Game:

Asterix and the Great Rescue is most likely the hardest Asterix game. You can use either Asterix or Obelix, but I chose almost exclusively Asterix

Gameplay mechanics :

Items:

  • Various potions for various uses
  • Gold: Useless in any%
  • Sickle: Grants invulnerability for some seconds
  • Bomb: Grants invulnerability, increase speed for some seconds
  • Heart: Gives an extra life
  • Chicken: Gives 2 life points
  • Chalice: Restores all life points
  • Magic potion (Asterix) or boar (Obelix) : Ends the level
 

Main issues of the game:

You can't turn around immediately because of the animations You don't get back life points between levels and recovery items are rare
 

Level by level comments :

Gaulish Village:

  • 2:
    • I chose to didn't take the potion at the left and turned to the right at the beginning, it costs some life points but saves time
  • 3:
    • I took the chicken to restore some life points
  • 4:
    • I took Obelix because his bigger hitbox allows me to take the boar without getting on the ship
  • 5:
    • Intentionnal death to take back all my life points
    • I saved 2 seconds by going through the background instead of coming back on the plateform
    • I skipped a little part of the level thanks to a frame perfect jump on the elevator
  • 7:
    • There is no other way than falling down then climbing to go to the other side of the door
    • Optimise the bomb was very hard, the long animations problem is amplified by the speed
  • 9:
    • Death abuse once again
    • I needed the damage boost from the spikes to go up
  • 10:
    • Death abuse
    • Very hard flight due to the big hitboxes
  • BOSS: When throwing a fish, Asterix doesn't move with the carrier, so you can't throw more than 4 fish each time

Roman Encampment:

  • 3:
    • A little funny skip
  • 5:
    • Those fishes are really annoying
  • 6:
    • You can't dodge the bird without crouching before falling
    • At 1:18, this is a frame perfect jump
    • Little skip with the cloud
  • 8:
    • The cloud position and the jumps were very hards because the spikes have weird hitboxes
  • BOSS: I managed to hit every single rock

The Forest:

  • 1:
    • I keeped the bird alive because why not ?
  • 2:
    • By saving my bomb potion I didn't have to get other bombs whiwh were a little bit out of the way
  • 3:
    • I used several damage boosts with the nests
  • 5:
    • Fastest level, 10 seconds x)
  • 6:
    • I duplicated the cloud potion to skip a small part of the level
  • 7:
    • The rocks also have weird hitboxes... They are pretty hard to dodge
  • BOSS: You must alternate between A and B as fast as possible to beat the boss, and this is a TAS

Germany:

  • 2:
    • The eagles were hard to optimise
    • I killed one of the birds on the first possible frame, it's almost invisible on real time and it looks like I killed it in the air
  • 3:
    • Some clips are possible on the sausages
    • I skipped a part of the level by jumping from the highest point of the sausage
    • I skipped another part thanks to the speed I got with the bomb
  • 5:
    • Optimising this bomb was a nightmare

Roman Galley:

  • 2:
    • Very hard level
  • 3:
    • I jumped on the seal on the very last frames
  • 4:
    • I saved a lot of time by killing the 2 romans with a bomb because else they need 3 hits each
    • I was fast enough to take the potion before taking the damage
  • 5:
    • Very optimise level
  • BOSS:
    • I can hit him 3 times on the left, but only 2 times on the right
    • Very hard boss because I needed to take damage to hit him

Rome:

  • 1:
    • Very stupid level design
  • 3:
    • Death abuse
    • The mix between 3D and 2D is disturbing on the bridge
  • 5:
    • I didn't take the sickle because it's faster
    • Strange enemies behavior, I can only hit them if I am not moving and close enough
  • 6:
    • Weird hitbox once again on the peaks,I need to wait a bit, nothing I can do about that
  • BOSS: Death abuse
Video in bad quality (Mainly the underwater stages) https://www.youtube.com/watch?v=tc7bbEzsDNw
Thanks to theenglishman for his TAS of this game; to lapogne36 who helped me to traduce the text and to Core Design (Game creators)

Samsara: Judging.
Samsara: Hi, hello, welcome to the site!
As Exonym pointed out in the submission thread, your run is significantly slower than this WIP, so unfortunately I will have to reject this run. Use that WIP as a guide and keep working hard at it and I'm sure you'll improve it. Good luck!


TASVideoAgent
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This topic is for the purpose of discussing #5287: Arcree's Genesis Astérix and the Great Rescue in 30:13.17
Skilled player (1005)
Joined: 10/13/2014
Posts: 409
Location: nowhereatthemiddleofnoone
It's me or the music isn't in cohesion with asterix's univers? For me she's perfect for Robocop or Terminator games!!! The auto-scrolling to level 5.2 isn't entertaining but he's not longer than it, else it's a poor game with a bad controls and he's very difficult to finish this. Good run and yes vote
GAW sms... Totally destroyed
Arcree2
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Posts: 138
Location: France
zoboner wrote:
It's me or the music isn't in cohesion with asterix's univers? For me she's perfect for Robocop or Terminator games!!! The auto-scrolling to level 5.2 isn't entertaining but he's not longer than it, else it's a poor game with a bad controls and he's very difficult to finish this. Good run and yes vote
You are right about the music x) The auto-scrolling is a really bad level for TAS, I found a way to jump on a platform further but if I would do that, I needed to wait 15 seconds+ . Thanks for the vote
Projects: Genesis Crack Down 1 Player - Work In Progress
Player (138)
Joined: 9/18/2007
Posts: 389
The TAS seems to be reasonably optimized for one like me who does not know the game. I disliked the music and the sound effects. It's also getting a little bit repetetive after a while. So that's only a meh, and even an extremely highly optimized TAS for that game is unlikely to be more entertaining (unless some crazy bugs are found)
Editor, Experienced player (943)
Joined: 7/20/2011
Posts: 345
I posted a test of this in the Genesis thread here on the forums about a year ago, it seems you haven't seen it. You can find it in this thread http://tasvideos.org/forum/viewtopic.php?t=3717. I've only watched the first world so far and I can say it looks fairly unoptimized. Starting with 1-2, you can punch some of the crabs just before landing on the platforms to save some damage so that you can just boost past the fish later on. You take the time to throw a bomb at one of the crabs which slows you down. And then you have to wait on the fish because you took so much damage already. You can skip waiting on the fish by punching the crabs like I said. You've lost like 85 frames alone from this from my test, but I don't know how much emulator difference is a factor if any. In 1-3, you stop randomly for no reason and then you run into the side of walls in some locations. Also, your avoidance of the falling blocks is slow, you should be jumping earlier to go over them. By doing that, you dont have to stop to kill the seahorse guy to the left at the beginning (if you even have to at all). Also, near the end you strike your fist several times in the air after the enemy has been killed, which looks clumsy in my opinion. In 1-5, you choose obelix again though I think I recall him being overall slower than asterix and should be avoided at all costs unless his larger hit box allows him to save time like in 1-4. Also your turn-arounds are slow, you can turn around much quicker by jumping. You waste time by throwing a bomb at the guy through the ground, when you can just punch him after you jump up. In 1-6 I'm confused why you took damage from the dog, when it's easily avoidable with the potion ability. In 1-7, you have several slow downs to avoid damage because you took unnecessary damage in the previous stage. Also there is a cloud glitch that you can use in this stage to save time. I used an old version of it in my test linked above, but you can actually use it as soon as you get the cloud and just climb through the ceiling there. That will allow you to skip going back to get the first key entirely which I didn't do either at the time. Your jumping with the movement speed booster item is suboptimal too, you walk forward sometimes for no reason before turning around. You also go out of your way to grab the floating powerup, which isnt even necessary to beat the level and is completely out of the way. There are various other speed issues that I noticed too, and overall it is about 5298 frames slower in the first world alone than my test I posted above. I'm not trying to deter you from the game, it's just I like this game and I would want to see it done well and there are so many missed opportunities here. Sorry, I'll have to vote no, but I will suggest watching and improving upon my run as I'm sure it can still be improved quite a bit, but you will learn some tricks you probably didn't know.
Current thoughts: Hachiemon (J) for GBA.
Arcree2
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Posts: 138
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Exonym 1-2 I didn't notice this :/ I tried it. 1-3 I don't understand 1-5 Obelix speed is the same than Asterix Thanks for your comment :) I think I will try to do another TAS of this later, that was my first TAS and the start is not perfect. PS: You should look at your mail box, I send you a message
Projects: Genesis Crack Down 1 Player - Work In Progress
TASVideosGrue
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om, nom, nom... blech!