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This my first TAS video. Thank for watching ;)
Game: Donkey Kong
emulator: FCEUX 2.3.3
this TAS is WIP
(sorry for bad english)

Masterjun: Hello and welcome to TASVideos, AcolPavel. On the page of the submission form you might have missed the important notice at the top:
Please read the SubmissionInstructions before submitting a movie.
In particular, please ensure that your movie is complete (not a work in progress), and that it beats all known records if going for speed. Works in progress may be posted in the WIP thread or other places. If you are simply looking for a place to store your movie files for distribution to other members, please consider user files.
Cancelling, as this movie does not beat the existing movie.

TASVideoAgent
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This topic is for the purpose of discussing #5658: AcolPavel's NES Donkey Kong "100%" in 01:27.09
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Submission Form wrote:
Please read the Submission Instructions before submitting a movie. In particular, please ensure that your movie is complete (not a work in progress), and that it beats all known records if going for speed. Works in progress may be posted in the WIP thread or other places. If you are simply looking for a place to store your movie files for distribution to other members, please consider user files. Ignoring these instructions may result in your submission being rejected.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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om, nom, nom... crunchy!
Post subject: Re: #5658: AcolPavel's NES Donkey Kong "100%" in 01:27.09
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Masterjun wrote:
Cancelling, as this movie does not reach the end of the game and thus is not a complete movie.
Except it reaches the same point as the published run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Masterjun
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Thanks, fixed that.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Post subject: Bringing up IRC convos I write before someone posts is great
Spikestuff
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feos wrote:
Except it reaches the same point as the published run.
<Spikestuff> 4490 frames.
<Spikestuff> Which if I'm not mistaken is the first height.
<Spikestuff> Even though it says "a minute"
<Spikestuff> CAUSE WE ALL KNOW I LOVE BLANK INPUT
It's non-trivial when you actually investigate the input... and when the author mentions it's a WIP. >.>
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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It's non-trivial when you actually investigate input, because this movie beats the game at frame 4467. What's your point again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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its WIP becouse i improve its soon -_-
EZGames69
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AcolPavel wrote:
its WIP becouse i improve its soon -_-
then improve it now before submitting
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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i haven't time now
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Then improve it when you have time before submitting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
EZGames69
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AcolPavel wrote:
i haven't time now
if you can improve it, then improve it. when you have time, do it then. do not submit an unfinished TAS unless you know you can improve it, that's just being lazy.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Joined: 9/15/2017
Posts: 6
yse i`m very lazy
Spikestuff
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feos wrote:
It's non-trivial when you actually investigate input, because this movie beats the game at frame 4467. What's your point again?
It only becomes trivial when you don't read the words "WIP" feos. Also just to point out. For you AcolPavel. Normal run: [1352] NES Donkey Kong by Phil in 01:08.67 True "100%": [2802] NES Donkey Kong: Original Edition "all items" by adelikat in 01:33.83
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Cyorter
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This TAS doesn't even beats my dualgame TAS lol. Good try but, I wish you luck for your next time :p