my progress was documented in the mickey 3 thread, can somebody format this for me?
General commentary:
I take damage to manipulate bosses, when it's faster to take damage and i kill characters to switch suits faster and have access to higher sections earlier.
2p is faster in boss fights because you can alternate attacks, it sometimes loses a little bit oftime because of how spawning and camera works!I killed characters to avoid some of the major losses.
played on easy, bosses have same pattern but are faster to kill, stage layout is easier too and sometimes faster, but in very specific cases, it's slower(but mostly faster)
Stage-specific commentary:
Stage 1
I start with one character only as i lose time in cutscenes and platforming with both, even though the start could be a little faster if donald was there to attack enemies earlier and clear the way, but the net timeloss was horrible thanks to cutscenes. Anyway, we learn that knight suit can water hop just like any other suit, it's only the swimming that's unavailable. Carrying objects works the same way. The chicken boss wouldn't have benefitted from 2 players but the last boss surely did. Stage 2
I boost from trees and pillars by changing sides and jumping, it's the main improvement in this stage from darkfulgore's run.I also keep momentum from slides with jumps and even damage in one part of first area.I called it at the time an "Assboost" as they fly with their bottoms propelled.Playing the game with cousing gave me the idea of using knight suit in the moth battle, but I hadn't realized i could water hop with mickey at first instead of donald buoyancy. I started the strategic suicides here to switch suits instead of waiting.
Stage 3
This stage is weird cause you get the suit later. I had to switch suits later because the cutscene with donald's nephew simply switches you back to normal. I used a suicide in the second part to boost one character up and avoid the shitty platforming back and forth, I hated the TASing without seeing feature, wish i had the scripts people use in other games.I also finished a section from a pit because in order to finish the stage you just had to reach the horizontal end, and not a specific part of it.
Stage 4
I took a shitload of time with that boost that enables me to enter the ship earlier, but it was worth it. The forest suit doesn't leave the other character behind despite taking boosts, there aren't boosts enough to justify both character boosting, and consequently switching suits to boost at the pillars.
Stage 5
Water stage, I drown to avoid slowing down but sometimes taking damage is better cause it doesn't create lag, that's why you see some damage taken instead. It's also interesting that taking damage next to the ceiling ends the animation faster. You bounce the head in the ceiling and keep going as nothing happened. The second part I do multiple boosts to avoid a lot of the pillar platforming which i only show off at the end, it was really neat not having to bring mickey and also showed how weird the camera in the game is, it only relocates when a character touches the floor, so if you keep jumping, it simply won't. I managed to avoid the timewasting behavior of the boss, which is more tentacles than necessary and going to the background.
Stage 6
The first part of the stage is a nightmare, the mechanic introduced of snow piling up is interesting but is a problem if you want to get speed in the downslopes, which by the way, are conserved with well-timed jumps. I always did some action that remove the snow(going backwards for a frame), but occasionally, it was useful. The second part was only a nightmare because i did the 2 versions of the stage as always, and found out that the offscreen characters can't grab trees and pillars, so they had to wait for the camera to adjust. Solution? Suicide and centering the camera in one guy. I hope nobody takes the lessons in this game to real life.The Yeti was manipulated to do the freezing breath because it's a lot faster to end than the chain attack.
Stage 7
This stage has the highest number of bosses in any stage. The first part of the stage contained some life-ups which i didn't take, as they were laggy as hell but in hindsight maybe they could be used in the last platforming section. It also contained the worst section of TASing in my life, those stairs with fire were incredibly hard to dodge while maintaining momentum. The second part is an autoscroller activated by going up, and I did the earliest jump possible to the door to finish that section, character simply wouldnt go higher than that and i had to manipulate the pillar dragon to be at the right side to do a boosted jump. First boss is already known, just a little more durable and i used donald's lasso throw first because it has better hitboxes.The last platforming section is horrible,I either had to use the magic suit to activate the platform or a combination of suits to let donald go forward. This is also the section which if i had more lives maybe i could have sacrificed one character to let only one advance and revive it later, as done on stage 6. The worst thing is that /I couldn't fall straight down and had to step into some blocks, because the camera didn't go as fast and killed BOTH characters.Died for going too fast, it would count as a pitfall the offscreen section.
Bosses after that are straightforward, skinny guy is manipulated to die in the lower part and i prioritized saving a full hit which is double damage while keeping constant damage with the other character. Big pete probably has some better RNG options like pillar attack only, but putting out the fire was the best i could do to make the battle go quicker. The second part of the battle I scored a lot of 2hit cycles,it was pretty good and i avoided the volcano attack.
Possible improvements:
Testing the knight upgrade which costs 300 coins in one character, so it would need farming and time wasting.Maybe it has more value in terms of timesaving for a Hard Mode run?
Better manips for some of the bosses, but most of them have completely optimal patterns. Better understanding of damage and hp, I either do a full hit or just go ham with early as possible attacks, but even this seems to be a little irrelevant as i did a lot of jump attacks to save energy for the big hits and the damage of those jumps was the same as a normal attack. Bosses i think could be improved in terms of pattern:Big pete first section, cannon guy(he appears twice!but to be fair i got double shots at the time, i only wish i could control the distance he would shoot), I honestly don't think there's anything else. Maybe if I had better understanding i could get these patterns in less frames, but i mostly wait very little for these optimal patterns.
That last platforming section in the final stage. If you want to try to improve that, I'll coauthor you but you'll have to get a faster time anyway lol.
THANKS: to all the people that supported me with motivation, TASvideos players in general for being an inspiration with their runs, and you for reading this.I hope we all have great lives and enjoy our TASing for a long long time.

feos: I found this movie quite boring, but the game is good, the movie is good, and the audience enjoyed it. Accepting to Moons.
feos: Renamed the game to make it match the franchise name better, even though there's no English release for SNES (but there is for GBA).
Dacicus: Processing...

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14852
Location: 127.0.0.1
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
Link to video An encode will be available tomorrow.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
jmosx36
He/Him
Player (123)
Joined: 12/7/2013
Posts: 98
Location: Colombia
I saw your progress in the thread, Yes vote from me
Currently making a route for Super Bomberman 5 200% TASes i'm planning: aero fighters, tg3000 (again), gradius 3, bust a move, bust a move plus, gradius rebirth, smg, smg2, mp9, gh3 (wii)
Challenger
He/Him
Skilled player (1637)
Joined: 2/23/2016
Posts: 1035
After a year, it's great to see this run finally done. Picking easy difficulty was a good idea (it decreases length for those bosses - mainly the octopus boss). Well planned strategies and management with 2 players! Yes vote. Well...I forgot to mention days before, but I noticed (twice) one thing: on 8:59 and 15:23 (from your encode), wouldn't better gaining some speed in the downslopes before switching to knight suit?
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
at 8:59, maybe but it's possible that it wouldn't since the fight starts immediately and i need to be at full halt to make both chars switch suits together. At, 15:23, it's highly probable that it would save a few frames indeed if it really does make a difference in that distance(you can see donald got affected by the slope, i just can't tell if it's the same as normal suit or forest suit running)
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Skilled player (1435)
Joined: 11/26/2011
Posts: 655
Location: RU
Great to see it is finally done! Really good 2P cooperation in many moments, especially i enjoyed "climbing up" technique at 15:05-15:20. Yes vote.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Spikestuff
They/Them
Editor, Publisher, Expert player (2283)
Joined: 10/12/2011
Posts: 6335
Location: The land down under.
I'm requesting assistance here cause I can't fix lsnes input and pushing the input to Hawk outright desyncs. grassini's opening input is bad, it has been shown in the past that it is his weakness. The TAS is fine. Just the opening input is bad and frames can be shaved. The first screen with the copyright info can be skipped. The Capcom screen has mashing in grassini's input (held input followed by sequenced). The Main Menu input is serviceable and fine but can be cleaned up. Everything pass the Menu into the game is fine. If these can be fixed up by someone please by all means do it. All I can provide is BizHawk input for reference if that helps anyone at all. It takes you straight into the first level. The fix can probably get away with it on the RNG unless Pete shows otherwise.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
i'm really interested in seeing that improvement, can you post a video comparison? i'm pretty sure the mashing is just leftover because i wanted to test when it was accepting inputs and then work backwards from it, but i didn't know you could skip that screen as well
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Spikestuff
They/Them
Editor, Publisher, Expert player (2283)
Joined: 10/12/2011
Posts: 6335
Location: The land down under.
Here you go. You also have an lsnes bug as well interestingly enough. (Also just switched the file linked above, accidentally went into options but didn't changed difficulty) Link to video I have been provided a file of a resync for the input. Unfortunately it desyncs during the second boss as Lag has not been accounted for so more fixing will have to be done to it or the input has to be redone entirely. lsnes version: http://tasvideos.org/userfiles/download/53461886658856211
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14852
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3920] SNES Disney's Magical Quest 3 Starring Mickey & Donald "2 players" by KusogeMan in 24:30.49
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
I used youtube's search feature and couldn't find my movie, i believe it's because you guys put the (...) to shorten literally the letter "I" in grassini, could you correct this at the youtube upload?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Site Admin, Skilled player (1235)
Joined: 4/17/2010
Posts: 11264
Location: RU
It's not us, it's youtube doing ridiculous shit. When the video name is 1 character too long or more, they would replace it with 5 characters [...] to make it shorter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.