Post subject: Intellivision games respond late to input
Joined: 3/10/2020
Posts: 17
Hi to all. I noticed that Intellivision games respond late to player input. If I enable "Display Input", when I press a key it is immediately displayed but I have to keep it pressed for about ten frames before the input is executed. Is it normal?
Spikestuff
They/Them
Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6339
Location: The land down under.
Yes. That's called input delay. It's a "feature" to some consoles. Intellivision (depending on the game) is one of them.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 3/10/2020
Posts: 17
I wouldn't have thought of that. So does even a real console do exactly the same thing? It's a shame because the playability of the games is reduced.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3598)
Joined: 11/3/2004
Posts: 4738
Location: Tennessee
Yes, it is the behavior of the console
It's hard to look this good. My TAS projects
Patashu
He/Him
Joined: 10/2/2005
Posts: 4017
Slightly facetious response: Time to use runahead to make the emulator more responsive than the console
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 3/10/2020
Posts: 17
Sorry but I don't understand what you mean. Can you be more precise?
Joined: 10/28/2013
Posts: 130
Location: United States
It's not a feature of the console so much as a feature of the EXEC, right? And not all games use the EXEC.