Huh. I thought you forgot about this. Oh well, cool that you finished the all bombs TAS finally.
BTW, if anyone is wondering what this game is about, I made a few detailed posts years ago starting with:
Seeing this TAS reminds me again of how far the game goes to troll the player on Hard mode:
- Hard mode throws emergency timers everywhere.
- The various devices that threaten to set off the bomb get more difficult; a really good example is the pendulum in both Rail Crossing and Pinball Machine; on Easy and Normal, the pendulums don't shake a whole lot. On Hard, they nearly set off the bomb switch just by turning a screw once (and you get timers on them too).
- Hint messages are placed in hard-to-find areas (like dead ends). Sometimes they are false and you have to find another message to confirm that.
That being said, I do like how a lot of the game works like a logic puzzle (except Gunder which is just rock-paper-scissors, and the last bomb on Hard which is a 50/50 guess). Some of the logic is a little difficult to figure out though (it took me a long time to fully understand the one with the Doppler effect essay in it).
Ice Coffee is still an amusing little bomb (EXPLODE, NOT EXPLODE, EXPLODE, NOT EXPLODE, ...). Also teaches you that triangles are important, not just in real life, but video games as well.
Finally, for those with an interest in seeing things get destroyed, here is a video showing all the explosion cutscenes
. Don't question why things like the Moon, the Pacific Ocean, your own shadow, and other people can all be bombs. Or why an orange explodes like a nuke. Or how an engine bomb causes the Earth to blow up. This is a weird game after all.