SG1000 Magical Tree in 08:21.46

A little Native American boy was separated from his family and he needs to find his way back home. Home just happens to be situated on top of a 2000-meter tall tree, so a bit of climbing is involved.

Game objectives

  • Emulator used: BizHawk 2.4.2
  • Aims for fastest time
  • Manipulates luck

About the game

Magical Tree is a vertical platforming game, originally developed by Konami for the MSX and released in 1984. It was later ported and released in Taiwan for SG-1000 by Aaronix.
The objective of the game is to scale a 2000-meter tall tree, divided into 9 stages which are further divided into two or four sub-sections, alternating between having the tree in the middle, or having the tree split into the sides. Either way, the stages are filled with tree branches, vines, and ladders to climb upwards - and various enemies such as owls, snakes, bagworms, or angry lightning clouds which knock the player character down.
Controls are pretty straightforward - actions the player can do include:
  • Walk left or right
  • Jump straight up, or to the side, from the ground (all at a fixed height)
  • Climb up or down ladders or vines
  • Jump left or right from vines (not ladders)
  • Hang from a tree branch, and then either let go or climb up onto the branch

About the run

As much as the game is mechanically very simple, TASing it still turned out to be an enormous pain. The reason for this is that the constant variation in stage layout, combined with the various forms of vertical movement, means that there are tons of different possible routing options, and often which route is fastest over a certain section isn't immediately self-evident. This means that there are tons upon tons of routes that needed to be tried out and compared, and underneath that rerecord count lay hundreds if not thousands of small alternate routing options that wound up being just that little bit slower and didn't make it into the final product.
Other little tidbits about navigating all the mazes and branches:
  • Climbing vines or ladders is very slow. Ladders are only climbed between stage sub-segments (where they're mandatory) or, very rarely, if there is no alternative route.
  • On the flipside, if there are two vines adjacent to each other, it's possible to jump between them very fast. This is generally the preferred form of going up whenever it's available.
  • Jumping from a vine onto a branch and then jumping back up to a vine is another fast way to go up, when the situation arises.
  • When two branches are exactly one character height apart, it's possible to walk off the bottom branch and hang on the top one. This is sometimes a faster way to get on top of the branch, as compared to jumping onto it.
  • Bagworms tend to get in the way of convenient vines, but usually can be luck-manipulated. By manipulating RNG (by different/delayed movement), the speed of a bagworm and its tendencies to track the player can be manipulated. This is done in many areas, to make sure bagworms are not hit and the vines they hang from are made accessible.

Other comments

Screenshot:
Thanks for watching!

arkiandruski: Judging.
Optimization looks good.
While the game loops, it does come to a satisfying ending on each loop, similar to Donkey Kong. Since this site accepts single loop runs on Donkey Kong, it should be fine with this movie as well.
Audience reaction has been middling. There are no obvious glitches or surprising techniques being used beyond really clean gameplay. The things that are really impressive about the TAS, like luck manipulating enemies out of the way, are not really apparent to the untrained eye.
Accepting to Vault.
feos: Pub.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
This topic is for the purpose of discussing #6894: Noxxa's SG1000 Magical Tree in 08:21.46
Dimon12321
He/Him
Editor, Reviewer, Experienced player (596)
Joined: 4/5/2014
Posts: 1223
Location: Romania
Wow, an SG1000 TAS. I wanted to write that it's the first TAS for this console, but then checked the Movies page and realized it's actually the 4th TAS. Looks like SG1000 doesn't have much to offer.
TASing is like making a film: only the best takes are shown in the final movie.
Editor, Experienced player (941)
Joined: 7/20/2011
Posts: 345
When I saw the graphics of this game I didn't have high hopes for it honestly. However it was more entertaining than I thought since optimizing the routes doesn't seem as easy as the game looks. It was a somewhat short game too, so all-in-all I found it pretty entertaining, especially for a game from 1984 for a system that doesn't have much going for it IMO. I voted yes.
Current thoughts: Hachiemon (J) for GBA.
Challenger
He/Him
Skilled player (1689)
Joined: 2/23/2016
Posts: 1062
Good game choice for this system. Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
GJTASer2018
He/Him
Joined: 1/24/2018
Posts: 304
Location: Stafford, NY
Good video, but I'm wondering if the game keeps getting harder on subsequent loops. I found an old YouTube video of the MSX version and someone posted the following comment on it:
Guess what, when I was like 10yrs old, I climbed to 2000m ten times in a row. It got more and more difficult (not much) but after completeing (sic) it 10 times, it started easy again, as if I had started a new game.
It really should be checked if this also applies to the SG1000 version of the game.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Noxxa
They/Them
Moderator, Expert player (4125)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
I checked a bit, and the only difference as far as I could tell in subsequent loops is that enemies appear to spawn faster/more often, in particular owls and snakes spawning from tree holes. They can still be manipulated out of the way fairly easily, though. Stage layouts and bagworms don't seem to change.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4316] SG1000 Magical Tree by Noxxa in 08:21.46