Twitch Stream Commentary with Worsel

https://www.twitch.tv/videos/777977255

X-Bert Levels!

If I'm going to completely TAS this game, I'm going to solve the X-Bert Levels at record pace.
These levels can only be reached by the code BYYY BYYY at the options screen. Since I was already there in the options area...I decided to cut off those HORRIBLE sounds and backgrounds! I know...Thank you very much for your approval. :) This mode presents 20 of the hardest levels the game has to offer...which is played from the beginning like the normal mode.

Special Thanks

Thanks goes out to Worsel for helping me stream this TAS and to put commentary to it.

Game Details

Q-Bert 3 came from the concept of the classic arcade game. Even though this game is classified as a puzzle, it had action qualities as well.
The object of the game is to change the color of each cube to the designated color, noted at the top of the screen. As the game progresses, the coloring patterns change.
During the quest of completing each screen, enemy avoidance is necessary to stay alive. The basic concept of identifying enemies, would be to note their color...which Q-bert 3 veers a bit from. Basically, Purple and Red (Coily, the purple snake, Ugg and Wrong way are bad...with the exception of red fruit. With Q-bert 3, the addition of new enemies include non-purple/red enemies...such as the Frog (which follows you around slowly), Pipes (which shoots tiny red balls) , Hats (which bounce back and forward in a defined/static pattern), and purple kisses (which move around in a defined pattern and then drop off of the cubes).

Goals:

  • any%
  • Real-Time

Tools Used:

  • lsnes Emulator rr2-B23

Level Coloring Patterns

Note: A is the first color (original starting color), and B & C follow suit. Parenthesis indicates a repeating color changes for when continuous hopping occurs.

Levels 1 - 20: (ABC)

Challenges

The intensity of these levels presented many difficulties in optimization.
  • Parity: A lot of times, Q*bert must hop on a float disc to be moved around to reset the hopping pattern to offset the coloring in a way that would allow the colors to sync up for completion. In this TAS, parity was carefully planned to eliminate time.
  • Lag Reduction: These levels had a lot more activity, in regards to enemies, which forced me to heavily experiment with strategies and routes.
  • Strategies: Dying (falling off the grid, or running into select enemies), use of freeze balls (sometimes avoiding them), planning for Slick/Sam to color in cubes, and use of escape disks.
  • Routing: The increase of size and activity produced tons of options and made for a lot of chaos to figure out. Reducing the time, with these in consideration, came down to utilizing deaths mostly or creative timing of escape disks. In some cases, running into enemies to clear paths and reset my plan prevailed.

Existing run

There is only one speed run that I could find and it has a few mistakes in it...but the runner did a great job beating it. If you are interested in a comparison to a human run, please check out:
His run completes this mode in about 34 minutes. I am happy that I was able to produce a TAS that was less than half the RTA length. This should convey the level of difficulty this mode has to offer.

ThunderAxe31: File replaced per author request for a more accurate rerecord count value.

feos: Little to no feedback, and gameplay is still essentially the same as in the main game. Accepting to Vault as a new branch, since it plays the unlockable harder levels.
Zinfidel: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #6917: nymx's SNES Q*bert 3 "X-Bert" in 15:24.69
nymx
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Editor, Judge, Skilled player (1639)
Joined: 11/14/2014
Posts: 811
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Crap...I forgot to adjust the re-record. Admin or Judge, can you please adjust the re-record count. It should be 86961.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Alyosha
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Posts: 2728
Location: US
My goodness does this ever look like an optimization nightmare. The other run is too long for me, but 15 minutes is short enough to enjoy the level of complexity here and the thought that went into it without getting too bored. Good job, yes vote.
Player (12)
Joined: 6/17/2006
Posts: 501
Great run! I have to vote Meh though strictly because of the disabled music and backgrounds, as it rips the soul away from this great game, and makes watching any run of it a lot less interesting and much more boring. Even watching at 2x didn't help on this regard. Dunno if it changes anything regarding optimization or if it's easy to revert that change, but unfortunately that's the only thing holding me from voting Yes.
nymx
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Joined: 11/14/2014
Posts: 811
Location: South Pole, True Land Down Under
SmashManiac wrote:
Great run! I have to vote Meh though strictly because of the disabled music and backgrounds, as it rips the soul away from this great game, and makes watching any run of it a lot less interesting and much more boring. Even watching at 2x didn't help on this regard.
LOL Wow, I couldn't help myself on that. I heard so much talk in the last publication (YT video) that I decided to take it out the sound and background. Well, atleast the main mode of the game still has it in there for you :P Besides...it was bothering Worsel! LOL
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
JoshButro
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Former player
Joined: 1/8/2015
Posts: 43
Nice to See the X*Bert levels TASed. It was on my "to-do" list years ago, but I stepped away from all this in 2016. Glad to see you are awesome at TASing this game. My best X*Bert run was 21:XX, something, I forget. Sorry I deleted my Twitch channel, or you could have used that run as the comparision. That 35 minute run on display, I keep yelling "Hurry Up" hoping the would finish faster. Congratz again, this game isn't the easiest to optimize, even at 1 frame per whatever. --joshbutro Funny how my signature still reads this...
current TAS: Q*Bert 3 any% v2TAS<br> next TAS: Q*Bert 3 X*Bert levels
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4336] SNES Q*bert 3 "X-Bert" by nymx in 15:24.69