The sequel to You Have to Win The Game, Super Win The Game is a platformer with gameplay, graphics and music more similar to the NES. Just like its predecessor, it requires exploring the world to collect upgrades and six hearts in order make progress. However, this movie skips many of the required upgrades and all of the six hearts, only collecting three upgrades in the process.

Game objectives

  • Emulator used: libTAS
  • Fastest completion
  • Uses death to save time
  • Heavy glitch abuse

Comments

This is a TAS of Super Win The Game that aims to beat the game in the fastest way possible. The end goal of the game is to meet an NPC at the end of the Lair of the Hollow King in order to get to the end screen. Normally, this requires the Magic Snorkel, Springheel Boots, Spider Gloves, Mask of the Arcadians, Arcadians' Seal and Deepskin Catalyst, all just to enter the Lair. However, the Snorkel, Seal and Catalyst can all be skipped by using glitches.

Glitches

Bell clip

This is by far the most prominent glitch in the entire run. By touching a bell checkpoint while hugging a wall, then savequtting and reloading the save, the player can clip through that wall. This is used to collect the Springheel Boots quicker.

Ceiling bell clip

A variation of the bell clip, this one can be performed by triggering a bell and touching the ceiling at the same time. After savequitting, returning and jumping as soon as the save reloads, the player can clip through the ceiling. This is used to jump over the lava in the room right before Lair of the Hollow King, skipping the Deepskin Catalyst, and used in tandem with another glitch below to skip the entirety of the Lair.

Double air jump

When entering a new area or reloading an autosave from entering a room, the game briefly assumes you're on the ground and allows you to do a ground jump. Normally this is correct, but if you reload the autosave while entering a room from an unintended location, you can do the ground jump even if the character is in the air, allowing you to gain height. Note: When doing this, the game doesn't let you jump until 14 frames after entering or reloading.
Also, this glitch can also be exploited to a lesser extent by jumping on the first possible frame after reloading a save from a bell checkpoint.

Triple jump

This works the exact same way as in the original YHtWtG and also requires Spider Gloves. By either going off a ledge or jumping, then immediately hugging the wall and jumping again, the game gives you an extra jump as it's confused between the coyote jump and the walljump. This is used to avoid a bell in Lakewood Dungeon and line up better for a moving platform.

Super jump

For some strange reason, when you're out of bounds in Lair of the Hollow King, you can get launched upwards with massive speed by jumping at certain spots and a certain way. This saves time over manually climbing up the walls after getting on the ceiling.

The route

Getting the Springheel Boots and Spider Gloves

First we head towards Glacial Palace to get the Springheel Boots; this is required to get the Spider Gloves and several other parts of the run, including Lair of the Hollow King. After getting the boots, we use the book to get back to the beginning of the stage and get into the Subcon to get back to the starting area. Then we head west to the Sky Pillars to get the Spider Gloves. In the process, we trigger the bell checkpoint by the right side of the bridge and deliberately all other bells so that we can die straight after getting the gloves to get back faster than if we were to use the Subcon normally.

Getting the Mask of the Arcadians

Amusingly enough, the Lair skip doesn't require this upgrade, but not having this upgrade will cause the NPC inside the house at the end of the Lair to not load (which is strange, because in normal play you can't get into the house without the Arcadians' Seal, which already requires having the mask). Therefore, we must head towards Lakewood Dungeon to get this item. Once again we avoid touching any checkpoints in the process in order to cut much of the backtracking. We enter from the top by triple jumping for a couple of reasons: it allows up to line up better for the moving platform room to take a speed boost from one of the platforms, and it allows us to avoid a checkpoint at the start of said room. We then quickly walljump up to get to the room and precisely manuever around to collect the item. Then we die on a nearby spike to put us right back at the starting area. We then start heading towards the Lair.

Skipping the Lair

Normally, in order to reach the Lair, you need the Steelskin Catalyst (which in turn requires the Magic Snorkel and the Arcadians' Seal) in order to pass through the pool of lava on the room shortly before it. However, by bell clipping into the ceiling, we get on the ceiling, skipping the requirements. We enter the Lair and as soon as we get past the silhouette room we do a ceiling bell clip and initiate a series of double air jumps to get on top of the ceiling, not only skipping the 6 heart requirement to enter, but the entirety of the Lair as well. We do a super jump to avoid having to climb a wall spanning several rooms, and we keep going right until we reach the house at the end.
Normally, entering the house requires the Arcadians' Seal, but we can also reach this room by jumping off the left of the tall roof and up above. This works because the inside room is stored just above the room the actual house is in. We get on the ledge to replenish our jump, walk off, immediately walk to the right and jump to just about make it inside the room. Finally, we talk to the NPC to end the playthrough and put us in the credits screen.

Other comments

Due to the way libTAS handles the position of the mouse (which is used in the menus to save some frames over using the keyboard), this TAS only syncs in a 640x480 resolution. I also have a 1280x960 version that will be available as a userfile.
Also, libTAS will give out a warning about mismatching hashes; this is normal. I first made this TAS in v1.0 of this game, then "ported" it over to the latest version. Before running this game in libTAS, it must be run on its own at least once in order for it to make the config files, otherwise it will crash as soon as it boots up in libTAS. libTAS 1.3.5 also requires Sound to be muted.
As an added note, the credits room in this game is a bunch of signs and a book at the end; choosing to go back to the dungeon entrance puts you back at the beginning of the credits room, and choosing to read it puts you back in the tutorial, essentially looping the game (but you get to keep all your upgrades, items, diamonds, map progress, etc.), and the path to it is just a straight line. For this reason, I did not include post-completion input in the movie, but I have uploaded userfiles/info/74140884539088444 and userfiles/info/74140892166264283 which do read the book in the credits room.
Suggested screenshots: frames 14778 or 20205

feos: Judging...
feos: Updating the movie with a file that syncs on 960p resolution, because we can use that for everything, also added game version.
feos: Just like the other game, this one uses the RTA route but optimizes it, and the result looks good. Accepting.
Since this movie ends on last definitive input, and showing the credits requires extra input, which makes the ending better if it's not optimized (so people can read it without problems), I decided to host a movie with this extra input separately, so it could be used for encoding: userfiles/info/74357235206780389 (it's the same file the author posted, just with fixed annotations).
fsvgm777: Processing.


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This topic is for the purpose of discussing #7207: letcreate123's Linux Super Win the Game in 06:43.65
Post subject: Re: #7207: letcreate123's Linux Super Win The Game in 06:43.65
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I must say I really liked the minimalistic design of the first game, and this sequel just falls flat to me, both in its lacklustre graphics and in trying too hard to reference (or directly copy) famous old games. That said, the run is good, and the game is notable enough to be published; I just don't find this very entertaining. Voting meh.
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This TAS is designed with the latest version of SWtG in mind.
Does it have a version information? If they update it and the movie no longer syncs, there needs to be info on what version of the game was used. If it doesn't have a version whatsoever, then at least some hashsums maybe? EDIT: Latest Steam version prints Super Win the Game (1.01.1039) NFML Game Engine (1.08.4348) to the terminal so that's probably it. EDIT: This movie needs workarounds described in Thread #21456: #6564: letcreate123's Linux You Have to Win the Game in 04:46.58 (lib versions may be different).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
letcreate123
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feos wrote:
This TAS is designed with the latest version of SWtG in mind.
Does it have a version information? If they update it and the movie no longer syncs, there needs to be info on what version of the game was used. If it doesn't have a version whatsoever, then at least some hashsums maybe? EDIT: Latest Steam version prints Super Win the Game (1.01.1039) NFML Game Engine (1.08.4348) to the terminal so that's probably it.
It is indeed version 1.01.1039 that I used; that's the latest version as of this movie. Sorry I didn't clarify it sooner.
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Since the ending in this game is "special", can you post a movie that goes through the credits tablets and stops the movie on "thanks for playing"? Or maybe you wouldn't mind if we used that movie as a replacement, since post-completion input is preferred to be contained in the main movie? Also, which of the RTA branches is meant to apply to this movie, "Any%" or "Any% Current Patch"? Couldn't find explanation of the difference even in their rules.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
letcreate123
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feos wrote:
Since the ending in this game is "special", can you post a movie that goes through the credits tablets and stop the movie on "thanks for playing"? Or maybe you wouldn't mind if we used that movie as a replacement, since post-completion input is preferred to be contained in the main movie? Also, which of the RTA branches is meant to apply to this movie, "Any%" or "Any% Current Patch"? Couldn't find explanation of the difference even in their rules.
The reason I didn't include post-completion input in the original movie file is because the credits room is just a bunch of signs and a book at the end; choosing to return to the dungeon entrance just puts you back at the beginning of the room and choosing to read the book puts you back in the tutorial, essentially looping the game (but you get to keep all your upgrades, diamonds, items and stuff). And the route from the spawn point to the book is just a straight line at that point. I should've probably clarified this in my submission lol sorry about that, will get to it rn. On that note, I uploaded User movie #74140884539088444 and User movie #74140892166264283 which have added post-completion input (reading the book at the end of the credits room and starting the tutorial again). As for the branch, this run is technically suited for Any% Current Patch but, as far as I know, even in the community it's considered the same run as Any% because the only difference is the slower version of the Lair skip (early releases have no invisible ceiling on the entrance room, making for a faster method of getting to the ceiling). If I'm not mistaken the difference was made before the other version of the Lair skip with ceiling bell clip and autosave abuse was discovered. So I would simply put this run in the any% branch.
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I know the tutorial starts if you read the book. I'm asking for a movie that stops at "thanks for playing", so we could encode the whole tune while it stands on that clear ending screen. Since it's just a couple seconds of input, I don't think it makes this less of a record if it's included in the main movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
letcreate123
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feos wrote:
I know the tutorial starts if you read the book. I'm asking for a movie that stops at "thanks for playing", so we could encode the whole tune while it stands on that clear ending screen. Since it's just a couple seconds of input, I don't think it makes this less of a record if it's included in the main movie.
My apologies, Here it is. (both 480p and 960p)
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Uh sorry, by "a movie that goes through the credits tablets" I meant one that actually reads them. How much time would it add to enter them, and once the name appears, move on to the next one? (there's only 1 name on each, right?)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
letcreate123
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Apologies for the incredibly late reply. This should go through all of the credits signs now. It spends 3 seconds per each sign. If a higher res version is required for encoding or you need anything else, please let me know.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4526] Linux Super Win the Game by letcreate123 in 06:43.65