Zombie time!
Settings used: Use WIP1 timing, Enable Left + Right/Up + down, Volume Envelope Height Reading
This is my first SNES game that I've made a tool-assisted run for but it sure was fun making the run ;) It's also my first run where I control 2 characters simultaniously. Big thanks to my girlfriend for this. We played this at console and then I got convinced that I should do a 2-player run. This saved loads of time (more about this later).
I managed to improve the run a bit by using another pair of speed shoes in level 48, but also in level 49.
Zombies Ate My Neighbours is a really fun and hard game. I would describe it as an action game in "zelda-view". You can play 2 players simultaniously in your quest to rescue your neighbours who are about to become lunch for legions of monsters.
There are a total of 55 levels including the 6 bonus levels and the credit level. It's a big game.
Hmm. I can start with the weapons. There are loads of different and cool weapons in the game. You start with the water pistol, which is not that good, and then you can find various weapons all over the game. I don't use that many weapons though since I don't want to kill too many enemies (more about that later). The weapon I use most though is the bazooka. It's good for blast up doors, walls or hedges to make paths through the levels.
There are also loads of useful items to collect and which you will use. The most useful are:
  • Speed shoes: Let you zoom through the levels at an incredible speed for 15 seconds. At some levels they are quite necessary in order to obtain some victims that are about to transform into werewolves. Also, swimming in water does not consume the time I can run with them.
  • Skeleton keys: It's a special key which must be used on special doors. The special skeleton doors can't be shot apart with the bazooka.
  • Potions: There are 3 kinds of potions in the game. Red potion, blue potion and mystery potion. The red potion transforms you into a beast who is invulnerable and can strike down doors and stuff.
  • Pandora's boxes: These are smart bombs really. They attack pretty much everything on screen (I've read that they barely attack Frankenstein but I don't fight neither of them). I use them vs bosses to deal some heavy damage but also to avoid taking damage since you become invulnerable while using it.
The blue potion transform you into a ghost, who also is invulnerable but can also walk on water.
The mystery potion can do 1 of 6 things each time one drink it.
  1. You turn into a beast
  2. You turn into a ghost
  3. You get speed shoes
  4. You regain some health
  5. You lose some health
  6. You turn into a zombie (this is not good ;P)
The mystery potion is "kinda" hard to manipulate so you get the decired effect when you want it. It's harder when both players must transform into the same thing simultaniously.
Oh, when finishing the game there are a different bonus screen, counting how many monsters of each kind you've killed. Because of this it's decired to kill as few enemies as possible during the whole game. I do however kill a bunch of enemies. This is because some of them where in my way, some would have taken longer time to avoid and some I just killed for the fun. This means I lost a few frames at the end of the game because I choosed to make the run more interesting. I don't regret this. In total I lost maybe 5-10 seconds to aesthic choices. I don't really regret this either ;)
Hmm. The next thing that comes to mind is the screen. Both characters moves around on the same screen and it's sort of extendable, but only to a certain point. This means that one player can trap the other one into walls and/or corners by walking to the other end of the screen. Thus I have to wait sometimes for the other player to catch up with the first one. I don't see this as a problem though (and it's not avoidable either) because it almost always happens something.
Also, by playing 2 players at the same time I could almost always keep moving when the other player was on a detour to collect a victim or whatever. The only bad thing I can think of is that I need 2 pair of speed shoes every time I wan't to run faster. This is not a big problem either.
Hmm. A few questions I can see coming up:
Could I have got more speed shoes and skeleton keys? The answer is yes and no. I do need most of the stuff I pick up and if I were to skip a skeleton key somewhere it would have caused me problems later on for sure. Same goes for the speed shoes. Also, it is possible to manipulate cupboards, trashcans and other stuffs that drops items but you must also have a bit of luck. Sometimes they just refuses to give me what I wan't and thus I have to get other items which are also useful.
There are loads of bonuses I have to avoid to save time. The most common one is the "You saved more victims"-bonus. This is gained by one player rescuing more victims than the other. Thus I must collect 5 victims with each player in every stage (exception is level 48 and the credit level but I collect 5 each there anyways). After that there are weed cutting bonus (which I got by accident first on level 11), "break many walls!"-bonus, destroy vampire bonus etc. One bonus I can't avoid is the "Bonus victim" one. At every 40.000 points I get an extra life (which takes minor time). When I got max lives I get points instead.
Special thanks to: Nitsuju, Rick, Zurreco, Xkeeper and the rest of the guys in the Zombies-thread at the forum who helped me in various ways. And last, my girl who convinced me to do a 2-player run.
Nitsuju discovered a glitch with the radar that looks cool. If the "radar" is set on autofire (something like that, my description is not that good) the game forgets to update the characters animations. I used this at the credit level as cool ending of it.

The levels

Level 1. Zombie Panic

The first level. In order to obtain the bonus level I have to get a bazooka. I figured to get one from the trashcan was the faster alternative (rather than getting one from the cupboard). This caused some minor delay but it's nothing that disturbs that much. At the end I also get a weed killer for the next level.

Bonus level. Day of the tentacle

Not much to add. The placement of victims forces me around the level. I do save the girl at the trampoline, even though it might not seem like it. I don't have to pick up the extra life but I had to wait for the door to appear so I decided to take it.

Level 2. Evening of the undead.

Nothing special really. A pretty straight forward level. I open a couple of cupboards while waiting for the dude to rescue an explorer.

Level 3. Terror in aisle 5.

Nothing special here either. I unload 2 clowns at the end for the fun.

Level 4. Chainsaw Hedgemaze Mayhem

It's a maze of hedges that needs to be ripped down. I transform the lady into a beast to save time and bazooka ammo.

Level 5. Weird kids on the block

This level was a gold mine. I was able to pick up several skeleton keys for later use without much delay. The cupboards also were sort of in my way so I got pretty much useful items here, such as pandoras boxes and keys. I also glitched up the weed cutter in the beginning. You can hear that I pick it up but then it's still there! I think it's a glitch.

Level 6. Pyramid of Fear.

I use speed shoes here to speed it up.

Level 7. Dr Tongues castle of terror

In this level there are tourists that are about to transform into werewolves very soon. Thus I use speed shoes again. Other than that it's a pretty straight forward level.

Level 8. Titanic Toddler

It's a boss level ;) I actually collect 11 victims here but it's not causing any problems in the bonus screen afterwards. (I'm aiming for 100%)

Level 9. Toxic Terrors

I pick up another bonus level here.

Bonus level. Mushroom men

All victims are around where I start. I have to go on a small detour to save an explorer. It's not avoidlable though.

Level 10. No assembly required.

It's one of those levels with loads of walls to break. I transform the dude into a beast here to save ammo and time. I kill the soda machine at the end for fun. Didn't waste time.

Level 11. Weeds gone bad.

This level is filled with weed. Uhm, I just cut the necessary weed down and then move on.

Level 12. Mars need cheerleaders.

To get to the bonus level from here I need to rescue all cheerleaders (which I would have done anyways).

Bonus level. Cheerleaders vs the monsters.

The position of the victims force me to take the upper route first.

Level 13. Chopping mall

A pretty straight forward level.

Level 14. Seven Meals for seven zombies

I use speed shoes to get some tourists in time before they gets evil. I also use a pandoras box to save an explorer. It didn't waste time because I had to wait for the spikes anyways.

Level 15. Dinner on monster island

Not much here.

Level 16. Ants

A huge maze. I divided the dude and the lady to complete it faster. Some waiting occurs but it's not avoidable (and it's still much faster compared to 1 player only)

Level 17. Office of the doomed

A pretty hard level actually. The tourists will transform into werewolves very soon and they force me to run around the level.

Bonus level. Someplace very warm.

I just run through

Level 18. Squidmen of the deep

I use ghost potions here to save time (it's faster than swimming)

Level 19. Nightmare on terror street

The tourists force me around the level again. I got some useful stuff from all the cupboards.

Level 20. Invasion of the snakeoids.

At first I inteded to fight the snakes while walking around but I figured it was a waste of time so I just run through the level.

Level 21. The day the earth ran away

Martians again. I get my first (and only) martian bubble gun here. It's good for killing ants.

Level 22. Revenge of Dr. Tongue

A pretty long level. At the end I had to run around that yard in order to not backtrack and to save that stupid teacher. I also pick up the flame thrower here (the only in the game). Also, the baby I rescue behind the door (maybe the third or forth victim rescued), I go the right way to save him. This is because the spikes would have caused me to wait on the left side and when rescuing him the time were exactly equal. Only it looks better this way.

Level 22-B. The son of Dr. Tongue.

This level has a couple of unsavable tourists. They are placed on a ledge which I can't go to. This means I have to wait for them to transform into werewolves before I can exit the level. They have to be on screen to transoform and thus I make a little dance while waiting for them to become evil. If there are 2 frankenstein on screen they won't transform so I only wake 2 of them and froze one. I didn't had time to collect items, thus the dancing ;)

Level 23. The caves of mystery

I just ran through

Level 24. Warehouse of the Evil Dolls

I transforms both the players to beasts to save time.

Level 25. Look who's shopping.

The positions of the victims force me to run a bit back n forth on this level.

Level 26. Where the red fern growls

A pretty straight forward level with weed cutting.

Level 27. Dances with werewolves.

A rather short level with werewolves ;P

Level 28. Mark of the vampire.

3 tourist couples forces me into rescuing them fast before they transforms into werewolves. The last couple is "impossible" to save because they are to far from the start to reach before they transform. I tried to save them with speed shoes but it's no use. There is however a trick you can use to be able to save them. If there are many enemies on the screen simultaniously they can't become werewolves. Actually, enemies has to be around the screen to get this to work. I got the 3 vampires to do this job without delay, which was good ;)

Level 29. Zombie hous party.

The pool guy must be saved from above, or else he will be eaten by a squid man. No worries though, it didn't waste time.

Level 30. Horror on floor thirteen

A pretty hard level as well. Those little red spiders can make life hard.

Level 31. Look whos coming for dinner.

A pretty straight forward level again.

Level 32. Giant ant farm

I use some skeleton keys and skip some. A pretty straight forward level aswell.

Level 33. Fish and crypts

Another bonus level is picked up here.

Bonus level. Curse of the pharaos

I just run through.

Level 34. I was a chainsaw maniac.

I transform the dude into a beast to save time.

Level 35. Boardwalk of terrors.

The victims force me around to "backtrack" slightly. Ghost potions are used.

Level 36. Monster Phobia.

A boss level again. The giant spider is evil as hell but I think I did a pretty good job killing him. A glitch in this level causes the last cheerleader to not be there sometimes. This did not happend fortunately ;)

Level 37. Labyrinth of horrors.

I just run through.

Level 38. Monsters of the blue lagoon

I use ghost potions here.

Level 39. Destroy all vampires.

I don't destroy the vampires actually but instead I outrun them.

Level 40. Pyramid of fear 2.

A pretty straight forward level again.

Level 41. Martians go home.

I spended some time here to get a couple of skeleton keys I were missing.

Level 42. Spikes!

Well, it's spikes everywhere.

Level 43. Super fund cleanup site

I use ghost potions here.

Level 44. The Curse of Dr. Tongue

This level was annoying. Because of it's design I'm forced to run up and down pretty much. Water does not consume running time with the speed shoes.

Level 45. Danger in picninc park

I had to approach the last baby from the left to not let him be ant food. It was the fastest way.

Level 46. Day of the Chainsaw

I use monster potions.

Level 47. Gridiron terror

It might look like a detour but the cheerleader down from start must be rescued.

Level 48. Curse of the tongue

The "last" level. It's long and pretty hard. It's very straight forward actually. For the boss: I used decoy clowns here. I think they did their job pretty good because the spider didn't ran away very long this time. Thus I could use the flamethrower more and he died faster. I also used the flamethrower and the waterpistol vs the big head. I figured the damage done by the pistol and flamethrower were pretty equal and the flamethrower looks nicer. I never managed to find it on a real console so I like it being shown ;) Oh, while passing through the level I attack the vampire when I can. This is because I don't really wan't him flying around when I fight the spider. He dies pretty soon in the spider fight.

Credit level. Monsters among us

The ending of the game ;) The most unusual ending I've ever seen. All people that are standing everywhere is programmers and whatever. They start to talk if you approach them and that pauses the game. The ones I talk to are not avoidable. Due to the use of speed shoes here I could avoid 2 talking people. They didn't had time to talk more ;)
  • 1 player controlling 2 players
  • Takes no damage
  • As fast as possible
  • (ab)uses programming errors in the game
  • Manipulates luck
Walker_Boh: Edit: Fun facts
I had to check the instruction book for this game and I found some cool facts I wasn't aware of ;) Is says this about speed shoes:
  • "Speed Shoes: The T.K. (Transylvania Knights) 3000 Cross-training shoes are great for sprinting
around the 'hood. The effect is temporarily but cool."
Also they apparently thought of different names for the game, here are some, listed in the instruction book:
  • Zombies invade suburbia
  • Zombies need BAR-B-Q Sauce
  • Grave consequences
  • Don't build that mall here!
  • Ghouls just want to have fun
That's it. I'll hope you'll enjoy it.
/Walker Boh

Bisqwit: eating this submission


TASVideoAgent
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This topic is for the purpose of discussing #666: Walker_Boh's SNES Zombies Ate My Neighbors in 59:14.87
Joined: 11/11/2004
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How appropriate that this got submission number 666. ^_~
Post subject: Zombies ate my gf's panties
Joined: 2/25/2005
Posts: 68
Location: Germany
What a fun game! Chucky, Marsians, Cheerleaders - it's 70s/ 80s B-movie horror at its best. A YES vote from me. The run seemed very well executed. And yet I imagine that there are another couple of seconds which might be shoved off, due to the myriads of possibilites that different pathing for the two players and different item usage offer. But since this run was high quality, it's definitely good enough to be published without searching for those 3 frames in every level.
Erklärung der Relativität: "Wenn du deine Nase in meinen Po steckst, haben wir beide eine Nase im Po. Nur ich bin relativ besser dran."
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Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Because of the levels designs and the placements of the victims there are not much I can do in my quest to save them. I'm pretty sure I found the fastest way with least backtracking on all levels. Also, in some levels (level 17 is a good example) the tourists force me to rescue them first. Thanks though ;) I hope you liked it.
/Walker Boh
Joined: 4/3/2005
Posts: 575
Location: Spain
After watching this movie, there are some points that can be improved. Day of the Tentacle: By getting the extra life, you get a delay later when you reach 120.000 points, because the "perfect player" bonus takes longer than the new life. You use speed boots on two levels in which you have to swim, and you don't swim faster. Unless swimming doesn't consume the time the boots are active, you could get better time by using them on later levels. Level 22-B: Can't you destroy the walls to free the tourists? It looks like you can, but I haven't tested it. It's fun that the "Perfect player bonus" from player 2 goes to the score of player 1. :) I can't remark more, as I haven't played this game seriously.
No.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
DrJones wrote:
After watching this movie, there are some points that can be improved. Day of the Tentacle: By getting the extra life, you get a delay later when you reach 120.000 points, because the "perfect player" bonus takes longer than the new life.
I'm aware of this but this was the aesthic choice I mentioned in the description. Also I did intentionally aimed for a higher score for the left player, which is the boy.
DrJones wrote:
You use speed boots on two levels in which you have to swim, and you don't swim faster. Unless swimming doesn't consume the time the boots are active, you could get better time by using them on later levels.
"sort of quoting myself from the description up there *points*" Water does not consume running speed with the speed shoes. I know for sure you are talking about level 44, the castle level. This is one of the most boring levels because it forces me to run up and down very much. I think speed shoes were a good choice for this level.
DrJones wrote:
Level 22-B: Can't you destroy the walls to free the tourists? It looks like you can, but I haven't tested it.
"sort of quoting myself from the description up there *points*" These tourists are unsavable and I found no way to resuce them. The walls cannot be shot apart and there are no hidden areas in the level which could lead to there. Thus they must die before I can leave the level ;)
DrJones wrote:
It's fun that the "Perfect player bonus" from player 2 goes to the score of player 1. :)
Indeed ;) I was surprised by this actually. Thanks though for your comments.
/Walker Boh
Player (66)
Joined: 3/29/2005
Posts: 229
Location: The boonies.
Yeah.. still lookin' good. A 30 second improvement on the last one gets the same "yes" vote it did. Hopefully it's mostly optimized this time. ;)
If life were an RPG, I'd be an NPC.
Joined: 3/11/2004
Posts: 191
having finaly been able to watch the last movie, unfortunatly i have to vote no. not only did i find the run very hard to sit though, it just did'nt have that "awesome game" feel to it. i almost fell asleep during the run actualy. its just a bad game IMO. however the run was really well done and executed. sorry.
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Atleast I got an explanation of the no-vote this time.
/Walker Boh
Joined: 6/15/2004
Posts: 104
Location: Zürich / Switzerland
Hi,
Dark Mana wrote:
having finaly been able to watch the last movie, unfortunatly i have to vote no. not only did i find the run very hard to sit though, it just did'nt have that "awesome game" feel to it. i almost fell asleep during the run actualy. its just a bad game IMO. however the run was really well done and executed. sorry.
for me it was quite the contrary: I loved to watch this run. Maybe this is because I knew the game (and actually tried to play it, but failed misearbly somehwere around lv23). I especially liked all those "little things". Just look at the "Day of the tentacle"-level. I'm a real fan of the game this level is a hommage to. Additionally, this is one of the very few games that pass the "pilifs-girlfriend"-test: She watched through the whole thing and could not stop enjoying it. So: Big YES from me. And, please, Walker Boh, do a "Ghoul Patrol" run too! Philip
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Posts: 1276
Location: Uppsala, Sweden
pilif wrote:
Hi,
Dark Mana wrote:
having finaly been able to watch the last movie, unfortunatly i have to vote no. not only did i find the run very hard to sit though, it just did'nt have that "awesome game" feel to it. i almost fell asleep during the run actualy. its just a bad game IMO. however the run was really well done and executed. sorry.
for me it was quite the contrary: I loved to watch this run. Maybe this is because I knew the game (and actually tried to play it, but failed misearbly somehwere around lv23). I especially liked all those "little things". Just look at the "Day of the tentacle"-level. I'm a real fan of the game this level is a hommage to.
I agree with you Philip ;) I love the game too.
pilif wrote:
Additionally, this is one of the very few games that pass the "pilifs-girlfriend"-test: She watched through the whole thing and could not stop enjoying it.
That's good to hear ;)
pilif wrote:
And, please, Walker Boh, do a "Ghoul Patrol" run too! Philip
Actually, I did try the first level at that game. I might concider it. the game were not the same at all though. I mean, when all neighbors where rescued the exit appeared somewhere else etc.
/Walker Boh
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I think this game looks boring, but well, others seem to like it...
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Bisqwit wrote:
I think this game looks boring, but well, others seem to like it...
That's not good to hear. Oh well, not every game is fit for every person I guess.
/Walker Boh
Editor, Active player (297)
Joined: 3/8/2004
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Watching this movie more carefully, shuffling back and worth, it looks better. It starts getting more interesting. :)
Former player
Joined: 4/16/2004
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That's good to hear ;) It really is a fun game (atleast I think so) despite it's length. Also, it really is hard, I never managed to get longer than maybe level 30 something on a console.
/Walker Boh
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [339] SNES Zombies Ate My Neighbors "all victims saved" by Walker_Boh in 59:14.87
Joined: 1/23/2005
Posts: 22
I liked the run, but it does seem like it would appeal more to the people who have actually dealt with this bastard of a game. If anything, I'd say it's hurt by the fact that there are so many weapons and not enough "boss" monsters that require you to really give them everything you've got.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Agreed. The game is hard though so the boss amount is pretty good as it is. If not time attacking you can use your weapons more for different enemies though. I read that the ice lollies are good to kill those red blobs for example. And forks&knifes are of course good vs werewolves (silver).
/Walker Boh
Joined: 1/23/2005
Posts: 22
True, but it's not like the instruction manual tells you what the use for each enemy, and there's no in-game instruction to that point either. Knowing what to use on what enemy requires looking it up in a guide or experimentation. Which is all but impossible when you're dealing with 20+ weapons over 20+ different enemies. Nifty to play around with, but ultimately it just made things more complicated for me. I ended up using soda cans on anything my water gun didn't hurt.
Joined: 12/13/2004
Posts: 103
I watched this one yesterday. Not my kind of game, but i managed to watch it without falling asleep anyways. It was OK. I have one question though (I've lost one word, so I'll try to express without it :) ): Wouldn't you be able to save a little bit more time to use the speed you get (backwards) when using the rocket launcher (or whatever it is)? You use it one time after killing a boss to catch up with the other player.
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
59 minutes?! :O Omg, how many levels are there in this game? I remembered playing this when I was younger and I only got to the seventh level or something :D Got to watch it now...
Former player
Joined: 4/16/2004
Posts: 1276
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MovieWatcher wrote:
I watched this one yesterday. Not my kind of game, but i managed to watch it without falling asleep anyways. It was OK. I have one question though (I've lost one word, so I'll try to express without it :) ): Wouldn't you be able to save a little bit more time to use the speed you get (backwards) when using the rocket launcher (or whatever it is)? You use it one time after killing a boss to catch up with the other player.
Hmm. Which boss is that? I didn't do this on purpose :) It's true that the bazooka gives you a boost backwards (or forward if turning around) but you can only shot one bullet at the time so it's not that much to gain. I can check it up more.
/Walker Boh
Joined: 12/13/2004
Posts: 103
Walker Boh wrote:
Hmm. Which boss is that? I didn't do this on purpose :) It's true that the bazooka gives you a boost backwards (or forward if turning around) but you can only shot one bullet at the time so it's not that much to gain. I can check it up more.
Hmmm... I actually can't find it again just like this. At least I think you did that. Maybe you just used your last shot to both kill the boss and get a little boost, not just to boost?
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I didn't do it on purpose because there were no real time-saving-situation at any boss this way.
/Walker Boh
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After doing so much NES run, welcome to SNES world Walker.