This is a test.
Where does the line to triviality rest now?
GROW Cube is an old 2005 title from ON of EYEZMAZE where you have a selection of 10 items, and try to max out their levels.
It's mostly, if not entirely superhuman input being put on display, going from a selection, to the speed increase button, waiting and repeating that circulation 9 more times.
The version of Grow Cube I'm using is the in-between version of initial release (not fast forward), and HTML5 (rearranged for a mobile layout). This version uses AS3.
It means you need to add to the command line "--dont-warn-on-unsupported-content", the game has no graphical or sound issues from what I can tell.
There's an extended 2 frames of input just to showcase it also being faster in IGT as well, where this TAS is roughly 5 seconds faster.
CasualPokePlayer: Replacing movie with updated one made with libTAS v1.4.4 / ruffle 2022-11-19. I have also updated emulator info in this submission and added this into the annotations.txt. On another note, the flash swf used in this submission can be found on the creator's own site here:
http://www.eyezmaze.com/game/grow_cube_v2.swf (also added to annotations.txt)
CasualPokePlayer: Movie seems well optimized. Triviality shouldn't really be an issue for this submission, given how it clearly shows off superhuman input, beating RTA, and with that solidifying it as a solid tool assisted record.
Accepting.