(Link to video)
Luigi's Mansion any% TAS in 8:52 (7:08 RTA Timing)

To sync the run:

  • Emulator used: Dolphin 5.0-15260
  • Dual Core off
  • DSP HLE
  • CPU Emulation Engine: JIT Recompiler x86-64
  • Memory Card Slot A Enabled
  • .dtm to create save file: download (should sync with any memory card data that has Hidden Mansion unlocked with no progress on File 1)

Objectives

  • Complete the game as fast as possible (any%)
  • Starts from SRAM
  • Takes damage to save time (win)
  • have fun :)
This TAS is an improvement on the currently published #7274: NEVERDOORS's GC Luigi's Mansion in 09:27.42, and uses the same general route to complete the game as fast as possible, while implementing two new strategies involving Chauncey, as well as saving a couple frames towards the end of the run. This submission overall is a ~35 second improvement, and brings the total TAS time down to under 9 minutes!

Laser Crusader

Normally, after activating the rocking-horse to make Chauncey appear, the door locks behind us, we lose control of Luigi briefly while Chauncey appears and says a few words before we regain control. It was discovered shortly after the previous TAS was published that it is possible to retain control of Luigi and skip this small cutscene by standing in the upper left-most corner of the room when activating the rocking horse. You still have to wait a short amount of time for Chauncey to become tangible before hitting him with the ball, but overall this saves ~2.5 seconds. It's called that cuz that's the name of the guy who found it and I don't feel like calling it something else lol

Chauncey One-Cycle

Well, I mentioned this as a theoretical skip in the notes of my previous submission, and it's real! Personally I am still rather surprised by this being real, as people have been looking for and joking about this skip for well over a decade at this point to no avail, until now! There are some strange, counter-intuitive requirements for it though, which is probably why it took so long to find. Basically, to be able to one-cycle Chauncey, you have to do two things:
  • 1.) Have Chauncey be 'dragging' you by the vacuum when his health is getting low (as opposed to getting him purposely stuck in a corner like the previous TAS (and most RTA) runs did)
  • 2.) Frame perfectly release and then re-press the R button when he reaches ~10 HP, so as to release/recatch him on the vacuum. This is very counter-intuitive because there is no other known instance in the game where releasing the R trigger while draining a ghost lets you 'catch it' again afterword like this, usually doing so will instantly see the ghost break off and disappear.
For whatever reason, this combination of things allows us to defeat Chauncey in only one cycle, saving ~32.5 seconds!

Other Notes

The beginning of this TAS (up to entering Nursery) is identical to the previous submission. I was unable to successfully hex edit in the rest of the run after Chauncey, so everything was redone manually. Overall, 1 frame was saved between entering the OoB segment and loading into the King Boo fight, and another frame was saved on the King Boo suckup animation.
A consequence of not taking two cycles to defeat Chauncey, is that we don't have the opportunity to damage ourself to lose coins for free by getting hit with his attacks while waiting between cycles. This leaves us with more coins than usual, with fewer obvious opportunities to lose them (as a reminder, having no money at the end of the run saves frames from not having to watch it tally up in the final money count). We mitigate any timeloss by getting hit by bowsers initial fire attack, and also running into a spike ball to lose the exact amount of coins that we need.

PAL Hidden Mansion Route

I'd like to use the submission notes for this movie to talk about another recent discovery the LM community has made. Basically, for a long time it was thought that you could only obtain a 'skew' while standing on Floor 1.5. The specifics of this physics quirk were (and still are not) understood extremely well. As it turns out, it is possible to obtain a skew on regular ground, using some specific sources of damage, notably mice and the flying fish found in the courtyard. Additionally, it was also discovered that you can use the Gameboy Horror to clip through certain walls and other pieces of geometry, while in this skew state. Before this was known, the only way to get out of bounds and start skipping around rooms in the mansion was by defeating Chauncey, and using the Area 1 Key chest to clip onto Floor 1.5, as seen in this submission.
The new 'inbounds skew' tech allows us to begin sequence breaking from an even earlier point in the run: the very first area with mice on the ground, the Area 1 hallway. From here, we can obtain an extreme skew off of a mouse and clip into several different Area 2 rooms early. On NTSC versions of the game, we are currently trapped within these rooms, and cannot do anything useful or continue any sequence breaks from them. However, the PAL Hidden Mansion, unlike the NTSC Hidden Mansions, have completely different ghost spawns in most rooms; notably for us, mice now spawn on the ground in the Kitchen, which is one of the few rooms we are able to clip into early from the Area 1 hallway. By obtaining a skew off of these mice, we are then able to clip into the Area 2 hallway early (with the help of a PAL exclusive fire bomb enemy spawn). This is significant, because from here, after getting another skew and clipping into the Courtyard, we can perform another newly discovered skew-clip straight into King Boo's Secret Altar, from the bottom of the Well! This allows us to completely bypass both regular Area 1 portrait ghosts (Neville/Lydia) as well as the lengthy Chauncey fight, and skip straight to the end even faster than before.
Unfortunately, as I mentioned before, this is currently only possible on the PAL Hidden Mansion due to exclusive ghost spawns. Discovering how to access the Area 2 hallway (or Floor 1.5) early on NTSC versions would instantly make this possible, and save almost two minutes over the route used for this movie! If you would like to see the route in action, I have created a LOTAD which you can watch here: Luigi's Mansion PAL any% LOTAD (5:25 RTA) I currently have no plans to TAS or submit this route though, until it becomes possible on NTSC (I'm not even sure how publishing that would work, as PAL Hidden Mansion is a bit of an outlier in regards to 'version differences' among games (ie it has more money than any other version or PAL Normal Mansion, completely mirrored layout, different ghost spawns in every room, double damage, less health, harder 100% requirements etc...) I have no answers to this, but feel free to discuss!)

Thanks

shoutout to minimini352, saria, glitchphd, snap and everyone else finding new applications for new tech! thanks to everyone who enjoyed the previous movie, and thank you for watching!

ThunderAxe31: Claiming for judging.
ThunderAxe31: All right, the movie syncs just fine after generating the SRAM file with the provided verification mode. We only recently introduced SRAM-anchored movies to the list of goals allowd in Standard. This means that this movie is not considered as an Alternative goal, and an hypothetical clean SRAM movie would be published as a separate branch regardless of how similar may look to this submission.
As such, accepting this submission for Standard, as an improvement to the current publication, as that also starts from SRAM.
fsvgm777: Processing.

TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14855
Location: 127.0.0.1
This topic is for the purpose of discussing #7893: NEVERDOORS's GC Luigi's Mansion "Hidden Mansion" in 08:52.12
Patashu
He/Him
Joined: 10/2/2005
Posts: 4014
Nice, I was hoping to see this improvement done once I heard about the Chauncey 1-cycle! The PAL alternate route is fascinating, too.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
TheKDX7
He/Him
Player (115)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
Would a TAS on the PAL version be published separately from the current publication, as is already the case with Mario Bros. ?
Judge, Skilled player (1278)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Why starting from SRAM? Is that needed to unlock some sort of newgame+ advantage?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
EZGames69
He/They
Publisher, Reviewer, Expert player (3965)
Joined: 5/29/2017
Posts: 2706
Location: Michigan
ThunderAxe31 wrote:
Why starting from SRAM? Is that needed to unlock some sort of newgame+ advantage?
It’s to use “hidden mansion” mode which is apparently the standard for RTA runs (unlockable after beating the game the first time) Not only does it skip all the introductory cutscenes but it also makes the vaccum stronger.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Experienced player (507)
Joined: 1/18/2013
Posts: 58
this ^ i should have made it more clear that all the movie comments from #7274: NEVERDOORS's GC Luigi's Mansion in 09:27.42 still apply here as well, so yes we start from SRAM because the option to go to the Hidden Mansion (rather than 'The Mansion', or the Normal Mansion as it's called) is only present when the game has been completed once. This skips several mandatory cutscenes only present on the first playthrough, as well as having to visit the Training Room for a tutorial on using the vacuum. Otherwise, the only thing the Hidden mansions changes on NTSC releases of LM is simply the strength of the vacuum (you can drain ghosts of 1 health every frame rather than every other frame). Everything else is identical to the Normal Mansion. Only the PAL release Hidden Mansion changes anything about the mansion itself, to the point of it being considered an entirely separate mode/challenge from Normal Mansion. For this reason, the NTSC Hidden Mansion is considered the standard for all speedruns of the game.
Judge, Skilled player (1278)
Joined: 9/12/2016
Posts: 1645
Location: Italy
NEVERDOORS wrote:
i should have made it more clear that all the movie comments from #7274: NEVERDOORS's GC Luigi's Mansion in 09:27.42 still apply here as well, so yes we start from SRAM because the option to go to the Hidden Mansion (rather than 'The Mansion', or the Normal Mansion as it's called) is only present when the game has been completed once. This skips several mandatory cutscenes only present on the first playthrough, as well as having to visit the Training Room for a tutorial on using the vacuum.
Oh I see. I was confused by the fact that the currently published movie doesn't contain the starting SRAM data, but only gives the procedure to produce it in its relative submission page. Also, I have to point out that after that it was published for Alternative class, we added SRAM-starting movies to the list of goals allowed for Standard, So the class for that movie should be changed, and the obsoleted movie should become an independent branch. Also, both the published movie and this submission should implement a label for making distinction from clean SRAM-starting movies. Something like "Hidden Mansion" or "Hidden Mansion mode".
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This TAS was a great watch, it's incredible how optimal the run is at this point and how clean it all looks. Easy "yes" vote! I have also seen the faster PAL run. In my opinion, it is different enough from the NTSC TAS that two publications could be justified, at least until the moment when a new strat is discovered that makes that route possible on NTSC too.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14855
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5018] GC Luigi's Mansion "Hidden Mansion" by NEVERDOORS in 08:52.12