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Donkey Kong Classics released in 1981, 1982 by Nintendo. This is Game A on this version.

Info Teddy: Claiming for judging.
Info Teddy: Hello and welcome to TASVideos, Crushie. Unfortunately, your run is suboptimal. As detailed by Spikestuff, the movie published back in 2005 of the original Donkey Kong (without ladder glitch) is faster than this. A more apples to apples comparison against their userfile is also faster by 490 frames, even with issues they were aware of.
My advice would be to spend more time on a TAS before submitting. The point of a TAS is to be the most perfect run of a game as you can make it, and you can spend all of the time in the world to do so. Feel free to submit again once you've spent more time on optimization.
Rejecting for optimization.


TASVideoAgent
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This topic is for the purpose of discussing #7903: Crushie's NES Donkey Kong Classics "Game A" in 01:23.28
Spikestuff
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Hello Crushie and welcome to TASVideos. There are multiple visible issues that exist in this TAS. But before we do go through that, I'll mention the elephant in the room for you. In DKClassics the ladder glitch does not exist. However, because of that we can compare that on a surface level to a previous TAS made by Phil back in 2005 which was done on Game B and doesn't contain the ladder glitch. A more modern, comparison to DKClassics which removes the surface level comparison is this movie file I made which is faster by 490 frames. By no means what I made is perfect either. It has issues at Elevator section but it showcases what should be done, which is also outlined in other previous TASes. When crossing past ladders that you aren't climbing, a quick Up, Down saves several frames (Down, Up for when they're below you). This TAS also started out as an "all items" one before neglecting an item of Pauline's and in fairness the Original Edition TAS fills out that quota. Please take your time and use the tools available to you in FCEUX and use the userfiles. Go again when you've optimized all you can.
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